Deity Versus Series – Attila
I am posting a series of six to eight games, all using the same eight civs and the same map script, and taking notes on which civs the computer plays the best. This is the first game in the series, and with this map, you play Attila the Hun.
Please be encouraged to share your experience playing this map, but if you post in the first page of this thread, please use the SPOILER tag if you attach a picture, make a comment about your neighbors, nearby natural wonders, locations of ancient ruins, terrain features, luxes, resources, etc.
Before you download and start playing the map, please take a moment to speculate on your initial thoughts and plans for the game. Will you settle in place? Will you try to found a religion? What are your plans for getting the most from the UA and UU? What Victory Condition will you be aiming for?
After you play the map, please post about which civs lost their capitals to, or were eliminated by, other civs. Which AI thrived and which struggled? Did you feel any pressure from any of the AIs from their winning by SV, CV, or Diplo?
Please post the AI scores at your turn of victory (or defeat). I will be compiling those, to see if any obvious trends emerge.
The suggested VC is Domination, but play as you like, and all VC are enabled.
Please note that there are two save files attached to this post. The AI civs in the file with “lite” in its name have each had a settler and worker deleted. As compared to the player, they still start off with an extra warrior, scout, and worker.
This map requires having the DLC map packs.
I am posting a series of six to eight games, all using the same eight civs and the same map script, and taking notes on which civs the computer plays the best. This is the first game in the series, and with this map, you play Attila the Hun.
Please be encouraged to share your experience playing this map, but if you post in the first page of this thread, please use the SPOILER tag if you attach a picture, make a comment about your neighbors, nearby natural wonders, locations of ancient ruins, terrain features, luxes, resources, etc.
Before you download and start playing the map, please take a moment to speculate on your initial thoughts and plans for the game. Will you settle in place? Will you try to found a religion? What are your plans for getting the most from the UA and UU? What Victory Condition will you be aiming for?
After you play the map, please post about which civs lost their capitals to, or were eliminated by, other civs. Which AI thrived and which struggled? Did you feel any pressure from any of the AIs from their winning by SV, CV, or Diplo?
Please post the AI scores at your turn of victory (or defeat). I will be compiling those, to see if any obvious trends emerge.
The suggested VC is Domination, but play as you like, and all VC are enabled.
Spoiler for starting screen shot :
Spoiler for UA and UU :
Scourge of God: Raze Cities at double speed. Borrow City names from other in-game Civs. Start with Animal Husbandry technology. +1 Production per Pasture.
You can train the Horse Archer which replaces the Chariot Archer, but has a higher defensive strength (7 vs. 6), does not have the rough terrain movement penalty, starts with the Accuracy I promotion, and does not require Horses as a resource prerequisite.
You can also build the Battering Ram which replaces the Spearman. As compared to the Spearman, the Battering Ram is more expensive (75 hammers vs. 56), weaker (10 vs. 11), does not get defensive terrain bonuses, has 33% penalty on defense, -1 visibility range, and can only attack cities. One the positive side, the Battering Ram starts a free Cover I promotion and attacks cities at 300% strength!
You can train the Horse Archer which replaces the Chariot Archer, but has a higher defensive strength (7 vs. 6), does not have the rough terrain movement penalty, starts with the Accuracy I promotion, and does not require Horses as a resource prerequisite.
You can also build the Battering Ram which replaces the Spearman. As compared to the Spearman, the Battering Ram is more expensive (75 hammers vs. 56), weaker (10 vs. 11), does not get defensive terrain bonuses, has 33% penalty on defense, -1 visibility range, and can only attack cities. One the positive side, the Battering Ram starts a free Cover I promotion and attacks cities at 300% strength!
Spoiler for the map type and other settings :
Standard size, standard speed, standard number of civs and CS, etc. Map type is Continents Plus, so expect the City States to be on the periphery of the continents and on islands. I used Rotate Start Position to pick the best spot and IGE to remove some blocking ice at the poles.
Spoiler for exactly which civs are in the game :
Civs have been chosen because the computer plays them well. Your opponents are Alexander, Augustus, Bismarck, Dido, Pocatello, Montezuma, and Sejong.
Please note that there are two save files attached to this post. The AI civs in the file with “lite” in its name have each had a settler and worker deleted. As compared to the player, they still start off with an extra warrior, scout, and worker.
This map requires having the DLC map packs.
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