Deity Warmongers

I'm up. I had a busy week and wanted to get our team sgotm in first before I took on this. I'll play later today and post.
 
Preturn – we have 74g and are running at -24 gpt so I start disbanding rwarrior like it’s my job.

250AD – disband warriors and hit enter after buying an embassy with Mongols.

IBT – Aztecs galleys sail along east coast

270AD – move sword and horses along with galleys, workers work

IBT – nada

280AD - Same as previous turn. I can tell this is going to be a boring turnset. Who wants to build infrastructure and play cat and mouse with a deity AI till we can afford a dogpile.

IBT – Aztec galleys proceed down the coast

290AD - . I just follow them with units so they can’t even land.

IBT – Cuzco completes Sun Tzu’s

300AD – repeat, atleast we can afford an embassy with Arabia next turn. Engineering in 5.

IBT – Mongols declared war on Indians, that’s just great.

310AD – take out Aztec city on our continent and lose a galley attacking a galley. Buy embassy with Arabia. Sign Arabia in against Aztec for furs and horses. We’re going to have to wait 3 turns for the Mongols when the fur deal expires because he wants horses and 20gpt right now.

IBT – Temujin wants alliance vs. the Indians. We clearly have different agendas so we politely decline. The people expand the palace so we get some steps.

320AD – We lose a galley, soon have enough cash for Indians embassy. Engineering in 2.

IBT – Ghandi demands furs! WHAT?! I say no since that is our bargaining chip for the alliance against Aztec luckily he doesn’t declare.

330AD – Buy Indian embassy and move some workers around. Buy Ghandi in for furs. One turn left on fur deal with Mongols, and Engineering in 1.

IBT – Aztecs finish Leo’s, Basra completes Sistine. Arabs are building knights templar, beautiful. Too bad Entremont just finished it.

340AD – We buy Mongols in on Aztecs for Furs/horses and 40g. Aztecs will talk peace already, no thanks.

IBT – Aztecs finish Copernicus, the Koreans have been destroyed. This certainly isn’t a game for the weak.

350AD – Aztecs drop a spear next to an open Bursa but we have a sword and warrior within range. I think Larkin is up next. Not much going on. We need to decide if we are going to be whipping galleys and going after the Aztecs or just sitting around doing nothing. We could probably take that incense city right before we sign peace with them when the alliances run out. We should probably start prepping for that.

http://forums.civfanatics.com/uploads/106626/Deity_Ottomans_350AD.SAV
 
Will play today/ tomorrow as much as can afford...
I think we could do combned deal vs Atzteks...
 
What do you mean by combined deal with Aztecs?
I meant spices from mongols for MA, Fur, Horses gpt...
Played until 410 AD. Whant to discuss situation how to attack:
2 Reg musceteers flee avay. What City better 3 or 5 size?
Near 3 we may unload bunch of cats and 2 trebuhets.
Army: 3 MI or 2 MI+Pick or 2 MI+e sword?
 
Army should have 3 MDI. an elite can't create a leader in an army. Also, putting a pike in that army severely limits it's attack - since that it going to be our main musket behind walls buster, it needs as much attack as it can get.

I think attack cadiz (size 3), cause it gets us incense. Only worry is if it's on a hill. However, size 5 city IS right there.

Aztecs are kind of frightening now, aren't they? They are way ahead in tech....
 
Agree with AT, if we can get just 1 city for now take the incense but I expect we should be able to get both so then go for the largr city firt as we are there.
 
I also think about size3 The no point is cat/Trebu may stay near size 5. Who next after me? Agree with 3 MI army.
Will finish turnset today.
 
0 350 AD Well, it is spear near Bursa. Have to know about that. Sword die vs spear. Move spear to protect Bursa. What to do with all coliseums? Never build it... Let it be one. Change others for smth more useful.
We need gro 7+ Cities support more units. Make irrigate and re-irrigate.
Pillage Fur, which may go to India.
IBT Aztecs Galleys sail west
1 360 AD Pull troops NW. Set Tax 50%, Lux 20%. Kill 2/4 Spear.
IBT Aztecs Galley sunk vs our.
2 370 AD Nothing
IBT Aztecs Galleys ...
3 380 AD The same
IBT Aztecs Galley unload Jag.
4 390 AD Cats redlined Galley and Jag. Kill Jag. Unload on M near Russidir 2 e Swords..
IBT Aztecs Caravel from Russiddir sunk our Galley.
5 400 AD Anload Army, MI Archer and Pickman to M
IBT Aztecs Galleys sail around NE point... 2 reg Musk ran from Cadiz and Russiddir.
6 410 AD
IBT Aztecs Caravels fight vs our Galleys.
7 420 AD Move troops to Cadiz.
IBT Aztecs Galleys and Aztecs Caravels fight vs our Galleys.
8 430 AD Siege Cadiz. Trebuhets destroyed Barracs and Hardor. Cats failed. Form 3 MI Army. Kill v Musk. E* sword killed Musk. E sword die vs Musk -> 3/5. Second short Army killed 3/5 Musk. Cadiz Ours, 3 workers, 3 resistors, no improuvements.
IBT Cadiz Riots. Aztecs unload 2 musk on Fimiam Hill. India and Azteks make peace.
9 440 AD Bombard and Kill musketeers. Move Army North. India at war with Mongols. Mongol s will pay "virtually" 20 gpt for MA. Make MA for Invention paying 23 gpt (instead or 43 withot MA.) It will be nice if India die soon.
IBT Aztecs troops approach. Mongol make peace with Aztecs. Indian Galley sail west.
10 450 AD Bombard SoD (2 P+ 2 Mi) Kill 2 MI with E Sword and E horse. No Leader. Sword kill Indian Spear. Pull MI to take or destroy Far East Indian City.
We have horses and Fur to trade with Mongols. Unfortunately they have no money. But we may bring them back to MA (not a good idea, because of WW). Or Spices for Horse, Fur + gpt. this, I think better.
Aztecs redy to pay for peace, but MA with Arabs do not allow to do that.
 
In a Warmongering game the Colusseums are kind of pointless. Better the build Libraries for Sci boost or set corrupt cities to build bombard units or wealth.
 
I never build them as well. They don't seem to make up for the cost. 2 upkeep as well. Are the coliseums build, or can they be changed?
I changed all but one (in Istanbul) It was close to finish and nothing useful I could do. We may sell it wth the same effect as welth, but may be not (If WW for example)
 
why did we have colloseums being built at all? I assume they were prebuilds for something...

the only time I ever build them are:

20K games (1 only)
100K games (when I run out of better builds, and then not a lot)
milk games.
 
why did we have colloseums being built at all? I assume they were prebuilds for something...
I did not found any comments about colloseums at Nitfan's turnlog. But the only thing I could change it was Corthouse. Also useless in the Capital. I decided to live it as it is, probably it may help with WW, or when City will grow above 12. Unfortunatly it was finished befor HE was possible. BTW will we build it or wait for next leader?
 
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