Deity Warmongers

I also use them as pre-builds, but only complete them in theh cases AT mentioned accept milk runs, as then I would hit 100K before 2050. Besides in milking I keep lux at 10% for most of the game so I hardly build any culture at all, just some libs/unis in the start, which I sell lateron to not get an expansion wen just 2 tiles under limit.
 
I opened up the save - we have a granary being built in mugla and kafa, and I'm not sure why.
Mugla could use a courthouse - goes from 20-10% corrupt, which is currently break even from a cost point of view and gives mugla an extra shield.
Kafa could use a harbor.

Unless someone tells me different, I'm going to switch those builds from granary to courthouse/harbor.
 
Highlights
We managed to keep Cadiz, even in the face of muskets and knights and no defensive units.
We researched gunpowder and HAVE SALTPETER!! (The world trembled at the thought of Sipahi...)
We are trading for spices
No one has chemistry,so we might be able to get a monopoly.
I sent 3 galleys to explore west of arabia
we are at peace with aztecs, but not india
Lowlights
Arabs have navigation, at least.
We lost the army in the defense of Cadiz :(

Details

Preflight
Trade Horses, furs, 5 gpt to mongols for spices
Micromanage a bunch of cities to keep from rioting
Some get geeks, some just higher commerce tiles

IBT - more muskets and knights head our way...

460 AD

470 AD -> Denizli->market



480AD

eSword redlines indian spear and dies
rMDI dies and promotes indian spear
vSword kills indian spear
vWarrior kills indian archer - that little town has a lot of defenders

everybody, btw, has gunpowder, so we won't be able to trade - I'm going to send a galley off
to try to find the other continent.

Aztecs are willing to pay for peace - I will hold off until it won't mess up the
treaty, but there are a lot of muskets heading our way...

IBT - lose pike and 3 MDI

Aztec move 4 muskets onto plains east of Cadiz

490 AD - Aztecs land pike/mdi north of carthage. Move some guys around off of the galleys,
vMDI kills pike
eSword dies on MDI
vSword kills MDI

Bombard muskets on plains

vMDI kills musket
eSword kills musket
vSword kills musket
eHorse redlines but kills redlined musket

Rush barracks in cadiz

IBT - aztecs move our last guy off the incense
galley impales itself on our galley

500 AD

Istanbul pike->Heroic epic
Army kills musket

IBT

Knight impales itself on army, muskets pillage improvement

510 AD


e* horse kills indian spear
vhorse redlines spear and dies

IBT - knight kills army :(

520 AD WW kicks in


vHorse kills indian spear and we raze dacca, getting a slave

Make peace with aztecs and get 120 gold
Sacrifice an archer in cadiz
Rush harbor

We had to make peace - we didnt' have any defenders up in cadiz, and they had 20 or so units
nearby, 12 muskets, the rest knights, MDI and long bows.

Trade Horses and furs to arabs for Gunpowder, 228 gold and 3 gpt

We have saltpeter!! just south of Leptis Magna. Chemistry due in 15 turn.
No one has chemistry, btw, so we might well be able to leverage it and catch up in techs


IBT - Aztecs tell our galley to leave. we say ok, but stick around anyway


530 AD

Sinop aqueduct->Market
Izmit Pike->Musket
Everybody stops rioting
We get some posts and outbuildings for hte palace

Rename 3 galleys to suicide #1-3 - the idea is that they will go and test the suicide crossing
near arabia.

IBT
Arabs are building magellans
Indians land an MDI north of carthage

IBT - mongols don't like us in their territory, we say we will go, but of course,
the galleys will stay


Uskudar court->aqueduct

Lose track of city growth, so aydin and mugla riot. Give them geeks.

We can trade for gems or wines with aztecs - I didn't make the deal, in case someone else
had a better idea

I have 3 regular galleys moving to try the suicide route west of arabia, to
see if we can contact the other continent.

The save:
 

Attachments

Preflight
MM a bit, a few cities were going to riot. Science at 60, Chem in 8+13GPT with 1 beaker (the rest taxies)

IBT
Aydin Horsie->MDI
Kafka Pike->MDI
Mugla Horsie->MDI
Riza Harbor->Library (its borders must grow to be able to work more sea tiles)

560AD (1)
Not much, just workers and stuff

IBT
Carthage and Arabia sign a Alliance against the Aztecs (this may be our time to jump in)
Chiconautla Library->Harbor

570AD (2)
Change builds:
Bingol Courthouse->Library (needs to expand to work more tiles)
Tunceli Library->Duct
Yozgat Library->Harbor
Oea Courthouse->Duct
Leptis Magna Courthouse->Duct
Theveste Courthouse->Duct
Hippo Courthouse->Duct
Sinop Market->Courthouse
Ankara Market->Courthouse
Denizli Market->Musket
Sivas Courthouse->Harbor

IBT
Edrine Musket->Musket (start putting garrisons in border cities)
Ankara Courthouse->Musket
Karabek Courthouse->Duct

580AD (3)
Drop Science down to 50, buy a couple beakers. Chem in 5+24GPT

IBT
Denizli Musket->Musket
Zonguldak Market->Courthouse
Aztecs are building Magellans

590AD (4)
zzzzz

IBT
Bursa Musket->MDI
Aydin MDI->MDI
Cirta Harbor->Wealth
Mugla MDI->MDI
Bingol Library->Wealth

Sorry I didn't play more, got lots to do tonight.
 

Attachments

If glenmetz finish here nerovats up. Why don't we trade with Acteck?
 
Seen this will take closer look tomorrow or after diner. If several civs already teamed up we might enter ourselves. But I will need to catch up in this one first, have mostly foccused on sgotm.
 
Sorry, got home lot later then expected. Now it'll probably be saerday before I have enougtime to play decent tunset, so if anyone can take it before that we can swap.
 
Pre-turn
mm all cities, why have taxmen if there are scientists? Also adjust size 6 cities for growth, need to decrease unit support.
Load units up for our war with India
Will send some galleys on suicide missions
Get gems from Aztec for incense and furs
Change all unit builds to horsies, will have MT in 20 turns or so
610AD
moving
IBT
Aztec boot us from their land
620AD
Chemistry in, Arbas got it too.
sell it to Aztec for wine 48gpt 80 gold and WM
also give it to Mongols for mono.
Science to metalurgy in 8
630AD
Istanbul Heroic epic->horse
Iznik court->harbor
unload 20 units next to Chittagong
640AD
both suicides sink
Land 2 settlers as well, will first settle the cities otherwise the Aztec border will expand and we can't settle anymore
settle Tokat
650AD
Bomard Chita there are 2 1hp pikes will kill one of them first elite loses, but second makes up and give leader.
660AD
settlers in Place will take Indian city next turn and craete army in it
670AD
our 3rd galley sinks
settle Van and Not Constantinople
Take Chittagong

Decide to stop and make sure we want army with leader. Metalurgy will be in in 2 MT will take 7 so in 10 turns we can have a cavalry army and do some real damage.
After we get MT I suggest to stop science an upgrade all horsies.
We now have 24, by then we should have about 45. The AI just got Chivalry, and we can make peace with India next turn, they can only offer some workers though.

Some units can still move, Leader is next to Chittagong. I think we should research asap, upgrade most 20-30 horses and craete army, attack Aztec and sign MA's with the others.

View attachment DWs 670AD.SAV

Niftan up
Ivan on deck
 
should we try to trade for chivalry? horse to sipahi is a *lot* of gold - I think 210 per. (horse is 30, siphai 100, upgrade is 3 gold per shield) If we build some knights, they are cheaper upgrades.

45 horses->sipahi makes for 9500 gold. 20 horses->sipahi is 4200.

I agree with the idea, though. Sipahi are death to anything medieval - a sipahi army shoudl be able to take out muskets in cities on hills without breaking much of a sweat.
 
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