Deity Warmongers

yup. Though, frankly, the easiest way to get a diplo victory is to figure out who the opponent will be and declare on them and bring everyone in ;)
 
yup. Though, frankly, the easiest way to get a diplo victory is to figure out who the opponent will be and declare on them and bring everyone in ;)
Yes, but they
1) should not be too "furious" to have positive Attitude after MA,
2) We should have enough Money to grag them to MA,
3) Our "Military Alliance" reputation must be clean.
 
Pre-turn
Carthage won't give much for IW so we keep it.
Change science to lit.
Edrine to settler science to 100% (Edrine get's scientist)
Bursa to warrior, archers can't be upgraded
IBT
wow animations are off, will turn them on, lot's of warriors moving, not sure what happend.
975BC
Antalya worker->rax
Carthage got IW, no wonder they wouldn't give much
IBT
NM+S pair appear
950BC
Bursa warrior->warrior
Uskudar and Izmit worker->warrior
spot purple border
move units to block settler pair
925BC
Edrine settler->warrior
Iznik adn Istanbul Settler->rax
Found Sinop to claim iron
Found Kafa on lake, both cities to workers
Contact Aztecs they have lot of gold and Myst, Math, MM and HBR on us, no trades.
Will meet purple next turn (Chinese?)
900BC
It's Arabia, they lack MM, no trades yet
Completed warrior blockade, but they will soon have ships
875BC
Edrine warrior->settler
Konya worker->worker
Aydin rax->warrior
IBT
Mongols start Great Wall
850BC
Found Ankara->worker
Decide to not yet connect iron, get some more warriors first, we have 18 but mostly regulars.
825BC
There are several Carthage warriors in SE, but keep some guards near settlers
800BC, 775BC
nothing
750BC
Instanbul rax->chariot
Found Mugla->worker
730BC
Found Denizli->worker
get some scientist to get Lit next turn
710BC
give horses and lit to mongols for CoL, Math and 21 gold
sell lit to aztecs for 240 gold
give lit and CoL to Carthage for HBR, myst and 157 gold
also sell lit to Arabia for 31 gold and 1 gpt (will get it from ai anyway).
turn off science lux to 10%, now making 40gpt
worker to iron
690BC
Iznik and Antalya rax->warrior
670BC
Istanbul is now at 10spt->horsies
650BC
Konya->worker->rax
Our army is now average to Arabia, but weak to all others, wait until upgrades
IBT
Mongols want to sell us poly for all our gold, no thank you, Carthage is gone give it for free.
630BC
Istanbul riots, sorry increase lux
Carthage also has horse on our side
Spot another border (Iro's?)
IBT
Aztec finish GW
610BC
We got iron, before upgrading our army is average to Carthage
Upgrade 12 warriors, army is still average
Found Bolu->worker
We need to connect the fur to trade


Will stop here and pass to next player (getting late, and discus war).
First attack should be Leptis Minor it will cut of their iron and horse as Hadrumetum has no harbor yet. I'd go for core and kep some later upgrades at home to cope with units from Ruicade and the warriors in the SE fighting the barbs.
Carthage has another horse but that is easy to pillage (W of Iznik). Get some cities then make peace for techs and hopefully the cities in our territory. Maybe we should take Rusicade by force before making peace. Cities will have large flip risk though.

East.JPG

West.JPG

View attachment Osman_of_the_Ottomans_610_BC.SAV
 
I agree, Leptis Minor to cut off the iron source. Maybe keep a regiment of 5 Swords back to take out Rusicade and the other city northeast of it. Do we want to change the horsie builds to Swords?
 
Cities will have large flip risk though

No flip risk - culture flipping is turned off.

I don't think we should connect a second lux until we can ensure coastal trade routes dont' get cut by barb galleys - it *will* get demanded from us if we dont' trade it, and the barb uprisings (coming soon to a barb camp near you) will cut the routes like that...

Should we upgrade some barb fighting warriors to swords and train them on barbs?
 
Looks good so far guys. I'm up next but I'm leaving early tomorrow on a flight across country for a funeral so if you guys want to skip me it's a good idea since I won't be able to play until atleast saturday.
 
No flip risk - culture flipping is turned off.

I don't think we should connect a second lux until we can ensure coastal trade routes dont' get cut by barb galleys - it *will* get demanded from us if we dont' trade it, and the barb uprisings (coming soon to a barb camp near you) will cut the routes like that...

Should we upgrade some barb fighting warriors to swords and train them on barbs?
100% agree. We have to think about close war, and ensure sea route first.

About Nitfan skip: I prefer to wait him, no rush with this game IMHO.
I desperetly want to finish COTM, I am at 500 AD and domination *close*, well, may be 15-20 turns...
 
Forgot to mention in one of the last turn we got massive uprising near Sinop. Maybe we should get some cats before going to war too.
 
Are we in the middle of a 20 turn deal with the mongols with horses? I don't think we have a harbor, so it's going through carthage? Let's not declare until that deal is over, or our trading rep is toast. i think it'll get toasted even if we do build a harbor, cause I assume that carthaginian culture blocks the trade route...
 
Are we in the middle of a 20 turn deal with the mongols with horses? I don't think we have a harbor, so it's going through carthage? Let's not declare until that deal is over, or our trading rep is toast. i think it'll get toasted even if we do build a harbor, cause I assume that carthaginian culture blocks the trade route...
Exactly. we have to wait 14 turns. "Our" harbor wil not help. However we already have excess of units and I'd like to analize if we break our reputation to catch in tech. (I mean make overseas deal for res+gpt and declare to Cartage). Alternatively we have to build more Cities.
I gave up with COTM 32, Maia too strond to deal in 3 hours. I can play tomorow, and Nitfan will continue.
 
works for me: so, Ivan is up, Nitfan on deck, I'm in the hole, as they say.

I'm not sure I understand what analysis you want to do, though. Are you weighing whether or not to go to war now?
 
works for me: so, Ivan is up, Nitfan on deck, I'm in the hole, as they say.

I'm not sure I understand what analysis you want to do, though. Are you weighing whether or not to go to war now?
OK, I will play today night and post tomorrow.
Analysis is: "is it resonable to trush reputation and catch Techs now, or may be we will need it for future?" The trouble is that Cartage may declare us any time and reputation will go to the "Bean" anyway, without "free Techs".
 
We'll get our free techs from Carthage if they declare on us if we start taking over thier territory and sue for peace.
OK, conclusion is: try to keep reputation clean, and do not worry if Cartage declare.
 
ah... now I see.

I think it's unlikely that carthage will declare on us in the next 14 turns - they are average to us, and there is a lot of land open on the island, so I presume they are still building our future slaves...er, settlers. Plus, they have crappy land and their best city is building pyramids. Best thing for us, really, will be them completing pyramids the turn our horse deal ends while we have built up a nice force... Unfortunately, of course, they build swords and mercs as fast as we can build archers - but then, I expect them to start the lighthouse soon, if they haven't.
 
In 14 turns we could get some more cities for unit support and get 10-20 cats, baybe 2 or 3 more horses to take out warriors in south. Do we do 10 turns from now on?
 
Do we do 10 turns from now on?
Yes we do. I did.
Turnlog
0 610 BC:Hit enter (better to think before.)
IBT : Cartage fight vs Barbarians at North
1 590 BC: Meet Indians. Trade CoL+Literature for MM+4 gold. Set Rep at zero.
We have too many units. Put Busra and Granary Cities to Settlers. Set Lux 10%, hire 2 Specialists. Send troops to fight vs Barbarians.
IBT : Barbarian fight at South, Cartage fight vs Barbarians at North
2 570 BC: Nothing interestin
IBT : Barbarian fight at South, Cartage fight vs Barbarians at North
3 550 BC: Make road to Cartage. Send worker away from Barbarians.
IBT : Barbarian fight at South, kill horse, capture worker. Cartage fight vs Barbarians at North
4 530 BC: Upgrade warrior. Fight vs Barbarians.
IBT : Barbarians fight at South, Cartage fight vs Barbarians at North, Aztec's Galley sail near Cartage. Aztecs have Republic. Wounded Cartege Galley sail home. Cartage border expanded.
5 510 BC:The same...
IBT : Barbarian fight at South, Cartage fight vs Barbarians at North, Cartage Galley won Barb Galley. Cartege unloaded S/NM pair near Boul.
6 490 BC: Found Urfa. Upgrade warrior.
IBT : Barbarian fight at Urfa, Cartage fight vs Barbarians at North,
S/NM pair gone at FOW North.
Aztec's Galley sail at North near Cartage.
7 470 BC: Destroy Barb Camp. Upgrade 2 warriors.
IBT : Barbarian fight at South, Cartage fight vs Barbarians at North, Aztec's Galley sail back at North near Cartage. Are they at war? 2 NM gone at north FOW. What for?
8 450 BC:
IBT : Barbarian fight at South, Cartage fight vs Barbarians at North,
Aztec's Galley sail forward (east) at North near Cartage (??). Barb camp at far west...
9 430 BC: Nothing interesting
IBT : Barbarian fight at South, Cartage fight vs Barbarians at Far East.
Aztec's Galley sail forward (east) at North near Cartage. Cartage galley sail NW at North.
10 410 BC: Found Bingol. Destrroy B Camp. Leave gold mb for embassy. Send warriors to have a look at FOW.

Nitfan have 4 turns to regoup and attack. Also, ther some space to settle at Far East. We should grab all fur to trade after war. At this war we have to secure our trade route to Mongol - Atztec.
 
Nitfan up?

Do we have some cats? Are we gonna be at war soon?
I buildt few. 2 or 3 and continue...
It may be that Aztecs and Cartage at war. Aztec Embassy very expensive. But we may make with Cartage to find out and find out wats going on inside.
Nitfan up.
BTW, we need fifth member for SGOTM12. May be it is a good idea if Nitfan Sign in for us?
 
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