Deity Warmongers

If Niftan want to join us he is welcome by me. Otherwise I assume the SGOTM staff will asign someone who didn't request a team.

Are we going after Carthage in 4-5 turns? Check how strong we are, I think 10 cats is a minimum though.
 
If Niftan want to join us he is welcome by me. Otherwise I assume the SGOTM staff will asign someone who didn't request a team.

Are we going after Carthage in 4-5 turns? Check how strong we are, I think 10 cats is a minimum though.
Sure, Alan will insert somebody. But better ask for somebody not to get "random person". I am hecitating between Madviking and Ignas. SGTOM12 Game needs very long planing (for prebuild) and good microManagement skills.
Dunno...
about this game: Well, the more, the better, but in genral 2 swords better then 3 cats.
 
do we want to pop rush some cats in remote towns? we will be in despotism for some time, so many towns that we create will be pretty corrupt, anyway.

yes to Nitfan. of course - he's how we met :)
 
I'll definitely join up for that SGOTM just let me know what/when/where. This will be an official 'got it'. I would like to propose a strategy for this war on carthage...

I think we may be best off doing a two stage campaign. First part we clear out the rif raf that got behind us during rex'ing. Use cats upfront to take out all there NM's that are going to try to come and pillage every available square. Hopefully we can use a minimal force of horseman to take out the towns behind us. Hold them off up front, sue for peace to get techs, take a little break to resettle the rest behind us and then go for the knockout punch shortly after.

Input welcome.
 
I'll definitely join up for that SGOTM just let me know what/when/where. This will be an official 'got it'. I would like to propose a strategy for this war on carthage...

I think we may be best off doing a two stage campaign. First part we clear out the rif raf that got behind us during rex'ing. Use cats upfront to take out all there NM's that are going to try to come and pillage every available square. Hopefully we can use a minimal force of horseman to take out the towns behind us. Hold them off up front, sue for peace to get techs, take a little break to resettle the rest behind us and then go for the knockout punch shortly after.

Input welcome.
Just go to http://forums.civfanatics.com/showthread.php?t=204196 and sign up asking Ivan Team. Alan already make a draft team of 5, but 6 also OK.

About this game: I think we should make sudden strike of Letice Minor and hold it no matter what.
Note, that flip turn off, so we may put as much units as we need.
It is a priority 1) to leave Cartage without Iron, 2) Ensure trade route. That mean, we have to take Western Cities first. Inner will fall sonner or later anyway.
I agree to draft some cats.
 
Anything with a barracks should be creating swords/horseys - maybe a couple of spears to protect the cats.

At this point, anything not having a barracks and not about to finish one should probably be building cats, settlers or workers.

A catapult is an interesting item. It's not that great, but it's an investment in the future. The 10 or 15 or 20 cats we create now will be with us through artillery, while the 20 or 30 swords we create will upgrade to MDI, then go the way of the dodo unless we have a lot of cash and want to upgrade them to guerillas. You know - the upgrade path for swords is so wierd - they go from being the best general offensive unit to being a wierd afterthought to being a resource free defender... odd.
 
Preflight – Do some snooping around to see exactly what we have where. Whip two cats in our most corrupt cities. Change two cities over to cats on the front line. Change a couple of other builds around as well.

Plan is to wait four turns for the horse deal to expire then let Carthage have it on the 5th.

Hit Enter

Mecca completes the GL

400BC – Move units into position for attack, workers work

390BC – much of the same

IBT – The Chinese have been destroyed

370BC – Same as first turn

IBT – nothing

350BC – whip another two cats, the suspense is killing me

IBT – nothing again, horse deal expires

330BC – move units around, I decide to wait another turn to get two cats into position with sword group

IBT – nothing

310BC – everything is in place, there will be three main prongs to the attack.

300BC – Take one final look at everything to make sure it’s ok, move workers out of harm. Declare War.

290BC – move stacks into their territory

IBT – Aztecs are building Sun Tzu’s, we lose a vwarrior to a vwarrior and a worker underneath (0-1), rNM loses to a fortified warrior (1-1)

270 BC – Pillage horses with rwarrior, bombard rusicade with 4 cats and 3 hit. There are only two rNM in rusicade 1 and 2 hp’s left. Attack with sword and lose (1-2), Attack with sword and win(2-2), defeat regular sword with vsword(3-2), defear NM with horsemen (4-2) and our glorious armies are victorious a whole 4 gold liberated. Bombard Leptis Minor with 4 cats, one hit (fire the spotter). Vsword loses to rNM (4-3), 2Vsword defeats rNM (6-3) and we capture Leptis Minor with a cat and worker, harbor still intact. Vsword defeats rNM (7-3) and promotes to elite. Vsword defeats vwarrior (8-4). Move units into position to take Oea and Cirta. Riza founded. Vhorsemen defeats rNM and kills settler. (9-4) Vhorsemen loses rNM (9-5) and Vsword defeats vNM(10-5). Take a look around and hit enter.

IBT – The Aztecs are definitely at war with someone because by view of our curragh they were moving about 15-20 swordsmen south along their western shore. Judging by the powergraph we may need to dogpile on them. They also dropped a settler along our south shore and founded a city guarded by a lone archer. We may want to declare on them within the next few turns. We lose an rsword to a NM and an rsword defeats a NM. (11-6)

250 BC – We lose 3 vswords trying to take Oea but it is heavily guarded for some reason, send reinforcements to take next turn. Move in to take Cirta.

We need to discuss what we want to do about the Aztecs. We can trade with India for gems, he wants 2 gpt and 52 gold.
 

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Sounds like they were at war with china.

They are definitely running away, but I suspect that's mainly fueled by a GA, either from wonders or from the war they are in. I'm not really worried about them running away with tech - once we finish off carthage and start building infrastructure, we'll catch up - besides, they are going to get held up in middle ages optionals...

I've got the save, btw.

Looked at the save - we are researching republic at minimum? we can get it in 20 without running a deficit. Do we want to min research republic?

I wonder if aztecs just took out china and are going after mongols, or if celts took out china? Probably the Celts - 5 civs on that island is really crowded.

Are we the only scientific civ in the game? That will help.

We have a lot of swords doing MP duties...

I'll play tomorrow night, so any thoughts...
 
I was researching at minimum because I upgraded a decent amount of swords where necessary. It would probably be ok to go at maximum at this point.

I agree that I think aztecs are going after one of the civs we have contact with. You may want to check the builds in the outlying towns I got a little lazy after I whipped some cats. As far as the MP'ing duties I guess we should prolly just up the lux another 20% and clear all the swords to the fight. I couldn't make my mind up on that.
 
If we could use the Gems for happiness, I say make the trade. We'll probably be better off in the long run financially. Good turn set, go finish them off Teller.
 
Sounds like we're doing ok. Had expected more vet NM's, we really need cats for those, but when cities in SE are gone we can create larger stack to claim their core. Do we want to make peace after cleaning the SE, to get some techs and re-group?
 
I think we may keep research rate 10% for a while. Republic is difficult with this unit/Cities ratio. After havy losses we may swich. Can we trade with India? And also trade fur? What will happend if Cartache disband harbor? (Rep trash). Let secure trade route and trade after.. I think no reason to stop war before that. Settle near East Fur. (Do not let Azteck!) It is our hope for economy... Embassy with Atztek and some stage will help to get some cash for MA. (Cant stop thinking about SGTOM12. Anybody know Smart?)
 
If we are winning, why sue for peace unless we can get 5-6 techs from them. If we can support the troops and keep our people happy while winning an early war with carthage, lets keep at them. More land is good.
 
If we are winning, why sue for peace unless we can get 5-6 techs from them. If we can support the troops and keep our people happy while winning an early war with carthage, lets keep at them. More land is good.

I do not see "victory" yet. Although Leptis Minor is very good point. However at there GA they may kick us badly. As I said trade route is what we need.
 
Since everybody will play SGTOM12 we may start discussion here, but not to put "classified information".
Look at files, it is tech tree and starting MU of civs.
At deity. Value of tech should be multiplied by 40 to get research beakers.
For AI the same value is multiplied by 24.
This chart shows, that we will stuck at MA with single City.
 
Would prefer to discus in our own tread, should be up in a day or 2. Would urge to discus a lot first before starting to play as there won't be room to correct mistakes.
 
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