I did disband a warrior for the first one and spent everything I had to get it to finish with normal production the next turn. The second one I let it produce one turn and then cash rushed enough of the remainder that it would finish the next turn. It was the best I could do with the amount of cash I had on hand and could earn at 10% science. I cash rushed a marketplace in there somewhere too.BlackBetsy said:You couldn't rush a worker then rush the building? This allows you the partial rush bonus in one turn. Rushing worker (10 shields) costs 80 (10 * 8), then rushing remaining building costs Number of Shields - 10 * 4. You can get a temple for Babylon for 160 gold instead of 240 gold this way. If you had the money to rush in 2 turns, you probably had the money to rush this way.
I built a couple Bows in the first game just for that reason. I didn't bother this time.Smirk said:About the GA, I go for this much earlier with bows, but like Lul I want this after republic and 12 citizens in capital. I can easily get a few bows out in my other cities and then MoM is never a priority build thus is just a culture/shields concern.
I think I will generate and future maps with ivory as a requirement.Smirk said:Another suggestion, get the statue in there earlier, you need ivory and the further away it is the slower your pace will be. Now its not a deal breaker, Lul's games have closer ivory so has the statue earlier but its a big help. The disband for 10shields which is good if you save up a few, one turn library with 0 gold.
In the first game I didn't build Pyramids until late. The was always something better to build. I did get a SGL later on, but I used it for something more useful.Smirk said:Oh yeah, about pyramids, I think I throw a game out if I don't get an early leader to rush this, because I do not want to build it. Ignoring that and keeping a game I wouldn't build this until much later. Its 100/1 which is okay, but its 400 of those which takes a lot more time, two 200 shield wonders with 2 culture each will generate more in the same time of production.
I don't know. What if the game you drop were to get couple science leaders later. That might be enough to make up the difference if you could build Bach or the theater or both that way.Smirk said:Science leaders are the biggest pain the in the ass for easy difficulty games, the high scores got them, so you have to, in order to compete.
yes for sure thats one way to do it.BlackBetsy said:Sounds like the MM thing to do here is have your units in place in Babylon the year the previous wonder completes and you know you're going to build the cathedral so you can disband them and either fully rush them that way or through a cheaper partial rush.
... always something better to build.
Still on Chieftan.Smirk said:Much better, what difficulty are you playing now?
No. I was having trouble with the timing on ToE. Wall Street became available and could be finish with the prebuild relatively quickly and "reset" the clock on ToE. (I didn't do very well with trying for a MGL. I only had about 10 elite battle. I should have prioritized that earlier so I could get HE.)Smirk said:Quick question, did you rush Wall Street?
I think you are suggesting that I should have switched the Oracle to GL. Culture per shield being the same then doubling the 6 cpt sooner would make up for any delay, right?Smirk said:This section looks like it could be improved:
oracle -1125
library -1100
great library -630
There's a fine line there when you compare the high cost versus low cost when culture per shields are the same, however the 1000 year doubling can make on a higher priority. You can figure the math and tally this up, perhaps you have, but it may be something to think about.
Denniz said:I think you are suggesting that I should have switched the Oracle to GL. Culture per shield being the same then doubling the 6 cpt sooner would make up for any delay, right?