Chapter 4: The Middle Ages
Onward and upward!
In 190 AD, the Sumerians complete the Art of War.
In 310, the Greeks and Russians begin Leonardo's.
In 230, I decide to make another round at the bargaining table. I really don't like the idea of selling off Theology before Sistine is complete, but Alex puts too much cash on the table, so I sell.

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In 280 AD, the Greeks begin the Sistine Chapel. It's 16 turns out for me. A peek at the F7 screen tells me that they're building it at Mycenae. Let's investigate, shall we?

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The Germans are also sending a few units through my territory, apparently on their way to nowhere. I'm beginning to think that they're tired of being good neighbors.
The Sumerians begin Leonardo's in 310 AD.
In 320:
The Babs come around, demanding contact with the Greeks. No. They leave.
The Germans come a-calling, demanding contact with Persia. No. They leave.
The Forbidden Palace is completed at Spoon Woods.
In 360, I sell Printing Press to Alexander for 59 gold + 16 gpt. Less gold than it's worth in beakers, but I'm working on slowing down the AI tech pace for a while.
In 380 AD, the Russians finally show up on the Ottoman-German border. The good news is that they only show up with a couple of units. The bad news is that those units are knights. I go make peace. It costs me a lump sum of 80 gold. Drat. Now I have to go find some more war happiness.
380 AD -- The Sumerians start the Sistine Chapel.
In 390, the Babylonians begin Leonardo's.
In 410, I finally get iron hooked up and the Russians finish Leonardo's. I also notice that German settler pairs are trying to take the tundra north of my territory, and they're cutting through my lands to do it. Not that I'm all that fond of tundra. I am, however, very fond of not having the wsame enemy on both sides, so I revoke my RoP with them. I'm trying to play nice, honest. I have to admit, though. I
hate having another civ's units in my territory.
430 -- Greeks start Sistine.
I also give Otto the boot in 430, but he doesn't declare.
440 AD:

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That puts Aabraxa at 60 culture per turn. I'm going to squeeze in a cathedral and a univerisity, then start on Shakes. At current rates, I'll hit 20K in 1868.
Unfortunately, in 470, the Germans succeed in landing a settler pair in the tundra north of my territory. I consider poaching the pair for the slaves, but decide not to. Have I mentioned that playing peacefully bites?
In 480 AD, I sell Education to Alex:

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This deal allows me to go back to deficit research and shave one turn off Free Artistry.
In 500 AD, Free Artistry comes in (No SGL). I decide to go ahead and build a university before Shake's.
By around 530 AD, I've decided that I need more space. I'm boxed in. I've played nice all this time, but it's really time to clear out just a little room. I've made it well into the Middle Ages, but it's time to DOW Otto.

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Then an oddity happens. My knights kill off all of the defenders at Konigsberg, but don't move in to take the city.

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Then I learn why. There's a German King unit hiding under that worker! (Sorry, but I was unable to grab a screenshot.) I keep Konigsberg, rename it Koenigsberg, and start building workers out of it. As an aside, I've realized that I should have started a war a long time ago. If I'd generated an MGL early on, I could have had the Heroic Epic ages ago. Perhaps I'll have to do Uncharted II, or maybe Almost Uncharted. What say you? Almost Uncharted? As the Mayans? Perhaps the Aztecs?
My troops are not doing particularly well, and, soon enough, I have to crank lux spending up to 40%. Shifting from AW to this is tough. Anyway, Astro comes in in 3 turns, and then, maybe, I'll be able to trade for more luxes.
Fortunately, in 580 AD, Xerxes comes around, demanding contact with the Russians. I decline and he DOWs. I can use the War Happiness. Immediately thereafter, the rampaging Persian forces destroy the Koreans.
In 590 AD, I draw my first MGL. One knight army, coming up!
After Astro comes in, I set my sights for Music Theory, an oft-ignored tech in my games.
In 610, the Sumerians start Cope's. The Greeks start it in 630.
Ub 690 AD, the Sumerians start JS Bach's. Drat. The Greeks start it in 700 AD. Double Drat.
Aabraxa completes Shakes in 710. I begin the process of adding in workers and maximizing shields. I guess it's time to finish that harbor, too.
In 720 AD, I lose the First Knight Army to a spear at Berlin. Another. Drat.
Things truck on pretty uneventfully for a while. I lose too many units trying to take Berlin. Apparently, the Germans raise some pretty damn tough spearmen. Anyway,
in 790 AD, the Greeks start on Smith's Trading Company.
In 810, Sumeria finishes Cope's. Well, drat. I had started tat one after Shake's. Swap Aabraxa to the Heroic Epic, due in 2. I had intended to use an MGL on that, but I need to get it built sooner rather than later.
In 830 AD, I finally capture Berlin, and decide that it's time to make peace with Otto. He'll pay me 2 slaves and 2 gold (all he's got). On the IBT, the Heroic Epic comes in, pushing Aabraxa to 83 culture per turn. I set it for JS Bach's, due in 19. Others have started it, and I hate to miss this one in culture.
In 870 AD, I get my first population pollution around Aabraxa (size 20). I'd forgotten what it's like to have metros this early. I almost didn't see the pollution there, as I didn't expect it.
In 900 AD, I trade ToG for Metallurgy, and Magnetism comes in on the IBT. I do more Big Picture trading, but I have to make peace with Xerxes to make it very effective. I lose the WH, but I'm able to pick up 2 luxes in the process, so that's OK. Xerxes draws Nationalism as his freebie, and it's a monoply. Naturally, he declines to trade it for Music Theory, Economics & Medicine & Steam & 300 gpt . . . . In fact, he would be insulted by that.
I pick up Sanitation as my freebie.
And in one very rare occurrence in my games, I get a flip.

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Then I discover that I have no coal. The Sumerians have some, though, and it turns out that they're willing to sell.

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I'm heading for ToE, and here are my thoughts on it. It sucks, culture wise. I want the techs from building it, but 600 shields for 3 culture per turn isn't a great return. I may start a prebuild somewhere else for that one.
I clear the map just a few turns later and find coal nearby, even if it's not "exactly" inside my territory, yet.

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In 960 AD, Aabraxa completes Newton's.

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That puts Aabraxa at 91 culture per turn (which, quite frankly, is more than my entire empire usually makes); 20K date = 1754 AD. Set Aabraxa for JS Bach's.