bamdorf
Chieftain
Hi,
I have arrived at 1878 and seem to have a lead but am in a quandary as to how to choose the best course (assuming I want the best chance to win, as opposed to the most interesting, or whatever).
Whatever I do I think I have to build the space elevator defensively if nothing else.
1. I could attack Hannibal and let the chips fall where they may. If this works, I could reassess then. If it goes well maybe I have a chance for domination. Problem is spaceship builders might be able to catch up. Also, everyone might gang up on me.
Hannibal does not have any defensive pacts, so I could hope the diplo fallout from a war might not be too bad. In this case I would switch specialists to merchants and put science at zero as soon as I have the space elevator tech finished.
2. I have the UN and could try for massive bribes to a diplo win.
3. I could try for a cultural win --- that seems hard but I do have a lead at the moment. I would have to switch specialist to artists, and as above switch to massive culture after space elevator.
4. I could try to build the spaceship. I got three gorges, that should help! This may be the easiest?!
Any comments welcome
I have arrived at 1878 and seem to have a lead but am in a quandary as to how to choose the best course (assuming I want the best chance to win, as opposed to the most interesting, or whatever).
Spoiler :
Whatever I do I think I have to build the space elevator defensively if nothing else.
1. I could attack Hannibal and let the chips fall where they may. If this works, I could reassess then. If it goes well maybe I have a chance for domination. Problem is spaceship builders might be able to catch up. Also, everyone might gang up on me.
Hannibal does not have any defensive pacts, so I could hope the diplo fallout from a war might not be too bad. In this case I would switch specialists to merchants and put science at zero as soon as I have the space elevator tech finished.
2. I have the UN and could try for massive bribes to a diplo win.
3. I could try for a cultural win --- that seems hard but I do have a lead at the moment. I would have to switch specialist to artists, and as above switch to massive culture after space elevator.
4. I could try to build the spaceship. I got three gorges, that should help! This may be the easiest?!
Any comments welcome