That is no fun. For example, you have a war with another civ in the classical era, and he is still seething in the modern age because you slaughtered his best chariots.
I don't typically run into this. I either run into a situation where the original causes of the first war didn't change (they still covet my stuff), or I started the war in the first place and didn't finish it decisively so I appear weak. The easiest way to convince a neighbor to stop DoW'ing you is to cripple them or intimidate them. Often times a crippled Civ will give up on trying to beat you and settle into survival mode. They aren't as helpful as a Vassal State, but at least they don't draw the auto-hate that Vassal States in Civ4:Warlords did.
Come on, something needs to be changed or balanced to placate both our points of view. BTW, in Civ 4 the AI did try to win and on top of that it was persistent. However, with the right actons, if a player was lucky, you might well survive, although many times not. With CiV the whole world comes to get you.
The A.I. in Civ 4 always struck me as either irrationally and self-destructive hostile against Human players based on difficulty level or too easily gamed by mechanics that had basically 0 effect on a self-aware human player.
In the game I am playing now Germany has DOWed on me twice (I am the Danes). I was being double teamed by Songhai and Germany. They said I encroached their territory. I built my four cities (Culture Strategy). They immediately denounced and declared war. I destroyed Songhai, I had to get rid of one of them.
There's no war-weariness in Civ 5 so an enemy A.I. that you can pick apart in the field is nothing more than an XP farm, really. There's no point in wiping out the enemy Civ completely unless you really, really want every scrap of their land or it's the very end of a game with Complete Kills on.
Germany is really mad now and he is spamming units and has gunpowder, which I am just now researching. I am holding my own and I built Himeji castle, after getting meritocracy, with a great engineer.
Ah, so the A.I. has a technological and logistical advantage over you and wants to beat you? Yeah, I don't understand why he wouldn't just roll over and let you surpass him like you would if you were in his shoes ...
I will hold my own and I will burn every last one of his cities. However, I will be a world wide outlaw for defending myself. They started it, not me.
Um, yeah, you killed another player. Now you're the scourge. Go figure. You're probably the points leader too. I've never had human players label me the scourge of the board and ganged up on in a board game before. Nope. Never. (I'm totally lying!)
If it was Civ 4 I could destroy the Germans and build my reputation over time again, but not with 5.
In Civ 4 you could become the complete run-away Civ and slaughter A.I. left, right and center and have gamed every other Civ on the board to be warm and fuzzy with you as you buried them in terms of victory points and victory conditions by light-years and they'd never back-stab you to try and win the game themselves. After all "Years of peace have strengthened our relationship" and "You've traded with us fairly."
You might not believe this, but if we play multi-player and you and I are at peace for hundreds of years and good trading partners and suddenly you leave our mutual border undefended while building Space Station parts and all the "Years of peace" and "Fair trading" will probably get you a polite, "Sorry, but I've got to try and avoid losing now. Good luck!" message along with the Declaration of War and the subsequent nuking of your cities building SS Parts. That's how the game is played.
I will be at war the whole game now, it is not right, or realistic.
It isn't realistic that other competing nations might put their self-interests ahead of your welfare and apply double-standards to harm your reputation and weaken you so they can pick your bones clean? That sounds awfully realist to me, actually.
The easiest way to use the Diplomacy system in such a way that you can be the true scourge of the board but still go unmolested by the majority of Civs is to apply those above 6 rules wherever it is prudent and bribe the other Civs into declaring war on one another so you drop to a low position on their priorities list. If they all generally hate one another then they won't listen to denouncements from one another. If they are, however, generally friendly and see you as a bigger threat / target they'll gang up on you.
- Marty Lund
P.S. - For "realism," reflect on the fact that your Civ was just attacked by violent aggressors. In this case a German Despot and one of the Islamic Despot decide to wipe out your people so they could enjoy the spoils. They fail, but you wind up the pariah of the world community for not rolling over and dying quietly. In the end, the other Civs are just a bunch of amoral, self-serving jerks who see profit in your misfortune - "bastards" as you so eloquently put it. That's not just realism, that's gallows humor worthy of the Royal Order of Cynics.