Department of Stupid Decisions

Beorn-eL-Feared

Idiot riding pedals
Joined
Jan 30, 2005
Messages
5,781
Location
R³ x T's nbhd of North singularity
Post short forms of the decisions taken in each department

here



For idiots like me, and I know there are a few around, how about we keep a "shortcut through all the threads" thread so that when people argue and come to a conclusion in one of the departments, they can just drop a line here, making our forum a bit more idiot-proof, every day. Stuff like "Engage barbs SE" "Scout all the way W" "Dotmap here *link*", etc.

I'm sure everyone will be glad to keep it alive and kicking with good remarks ... *cough* or well, it will stay alive with or without contents.

Bottom line is no one would have the excuse of not knowing anything, it would be here.

So with the blessings of Whomp, in order for this
Whomp said:
more and more unruly mess
to be more and more idiot-friendly :lol:, here's the thread.
 
I guess it would help to have a summary of what's happened all in one place, especially for anyone who's joined the team recently. I know it took me quite awhile to catch up when I got here, and I joined on August 10. HOWEVER, I am not volunteering to do the summary...sounds too much like WORK. :D
 

City planning and Dotmapping

(16/12, T75) summary report:

Spoiler Map :
http://forums.civfanatics.com/showpost.php?p=3438057&postcount=246


War preparations have started. We will restart pumping settlers from at least one location amidst Dunder, Simpleton and Igno. The rest of the empire will build GS's for the most part. The dotmap is posted and it is awaiting comments, but so far has been found satisfactory.

The order of settling will be anarchic, but closer first, river and BG too, that kind of thing.

The road to dyes, incense and spices has just about reached its first destination, others to come quickly. Worker production has come to a satisfactory level and will be slowed down.

Several details are contingent on the war prepping status, stay tuned with Bugs and the gang.
 

Diplomatic

and

Research-path status

(25/09, T35) [16/12 T75 check] summary report:

Spoiler This is kinda long :
Tubs said:
The Official MIA response to KISS said:
*edited for brevity*

2. MIA and KISS land units stay outside of each other's actual
borders
, during the peace.

3. MIA and KISS sea units don't stay on the same tile in each
other's territory
for 2 consecutive turns, during the peace.

4. MIA and KISS will offer each other "Most Favoured Nation
status". Most Favoured Nation simply means that we will offer what we
learn at the monopoly beaker cost less the Emperor trade rate discount

if, and only if, MIA will reciprocate. Other nations will pay monopoly
beaker cost. No shared research, no sweet heart deals, just cold
number crunching.

We agree ... BUT For ... in the understanding that Emperor
Discount Rate is 150 - that is, the teams will trade each other
techs for up to 50% more or less than their fair value.

4a. Deals with other nations which go beyond monopoly beaker cost
for trade, must be agreed to by the other party
... ... MIA feel
that this addition will make it possible for both teams to further
benefit from our respective negotiation and bartering skills.

5. KISS will get Writing while MIA gets Masonry and Mysticism. As
soon as KISS gets Writing, the team with the best research capability
starts on Code of Laws, while the other team starts on Philosophy.
Code of Laws will be discovered first and given to the other party
before Philosophy is discovered, so that Republic comes as a free
tech.


6. Techs are shared between both teams when Writing and Republic
are discovered. We believe this balances out under "Most Favoured
Nation" status.

7. MIA and KISS are at peace. Since both of us can't really know
what new developments will be in the future, our peace deal is
basically unlimited
, and can only be terminated at least ten turns
beforehand. This shall not be done, before at least 10 turns have
passed after the discovery of republic.

8. On first contact with an unknown team, either KISS or MIA will
share, automatically when their game save is sent, this fact with
their continental neighbour in written form.

-- Bold added by myself on several instances


In addition, we are to form a diplomat group of a few individuals and give them exclusivity over the official written relationships. Others may very well join the debates in our private forums, but only them should engage in the official relationships.

This is meant to keep a unified, consistent, friendly diplomatic front with all other nations. A few will be chosen so that there is always at least one available, in opposition to, say, Provo taking vBraun spot and mentionning it is not his job to talk (note from the redaction: it really shouldn't be indeed).


This was done and well done; chek out individual Diplo threads for the whole details as they unfold - there's a lot there, too much for my sorry brain.
 

Geeks and Numbers

(16/12, T75) summary report:

- Despite our turning off the settler valves for now 10-15 turns, we're cruising on high in score, getting a 6-7 differential. MI has that same kind of growth, but they have been running a 4-turner lately.

- We are strong vs MIA, weak vs Dnuts and TNT. Both oversea nations look primitive and warmongering. We have leverage on our continent, which is sufficient for us, for now and for a while.

- A lot of exploration is being done on the subject of how can we possibly run over MIA, and wether or not we wish to, ATM. Some number crunching needed from time to time over @ Bugs'
 
Ok so I've finally gone around all 5 "major" divisions. Next time around, It will be our beloved secretaries that will check-in for updates as we see the need for them:

- Idiot-in-Chief: Whomp
- Diplomats: Daghda, Bede, Kickbooti
- Hut Idiot: Beorn
- Counting Idiot: Tubby Rower
- General Idiot: SirBugsy
- Know-it-all Idiot: Pentium

Perhaps a more thorough analysis of current micro/worker moves should be in order in either the geeks or the city planning summaries; Tubs and I will have to see to it or not as it goes.
 
Thanks, Beorn! :goodjob: This really made it easier for me to catch up!
 
Diplo update: We (Whomp, AK and me) had a AIM-chat w fe3333 + crew from MIA. They think good of our relation but no good of Nutters way of doing diplomacy. Nuts are very cocky and demanded 3 techs for writing (Wheel, WC and CB). Whomper layed out how they should deal w them to got writing in order for us 3 to do the sling. That was the main part of our discussion. We are asked to write up a proposal regarding this (Whompie?).
The GH wasn't mentioned.
fe3333 suggested us being a "gooder cop" than Nuts which I thought was an interesting phrasing.
We also told them about Provo cheering up a bit and admitting the alledged jump was in fact a mistake (and of course that this might be lie, but likely not).

@B
Will you copy-->paste this in 1:st post so I can delete this one? Would you rather have these reports by PM? Maybe post #5 should be just headings, e.g. "IM with MIA 28/9", and a spoiler for each event?
 

City Planning

update (20/10 T49) [checkup 16/12 T75]

Official plans for our food units of the near future:

1. What to settle ?
We'll settle
-blue dot
-spices
-blue-ish purple
-furs
-yellow.
If anything in the game tells otherwise and/or we find an odd settler to come appropriately under our hands, we could extend this period to include the pink dot. It will be our next city anyways after that. Black is not on schedule, red will come later for the fishies.

2. What then ?
Barracks and workers for a while thereafter. We'll really push our core up so it can sustain whatever size our empire will get. At over 1.5 worker/turn, 10 turns = 15 workers straight up and then we go settler/settler/worker back again.


Done and done; now onto: 3. Wreak Idiotic Havoc
GS, Colossus, Pyramids? Well, there's a pair of threads for that. At any rate, we'll have a very strong core that'll push a lot of GS forward.

Dotmap in the following City&dot post.

Spoiler :
The Hut Secretary says ROOOAAARRR

SecHuts1.jpg

 
Regarding the rule changes.
We will vote no to 2.4 and no to 4.3
 
A summary of what we think happened to TNT
Tubby Rower said:
We know that something happened to the TNT capital. There was a turn transition (34->35) that the TNT capital (Dancing Banana) went from pop 1 to pop 4. a couple of turns later the 4 pop TNT capital was one behind in the rankings to a 2 pop MIA capital (Athens).

If the culture was equivalent then the TNT capital would have been ahead of Athens in the rankings. But since Athens was ahead of the Dancing Banana then some sort of culture loss happened in TNT.

Two explanations could have caused this.....anarchy or loss (abandonment, or hostile takeover) of the original city and then the palace jumped to another city. The former case I hope for their sake didn't happen. The latter case, would have caused the palace to reset to 0 culture in the new city. And it is now only earning 1 culture per turn instead of 4 (2k years = 4x original culture). Once TNT is met, the culture graph will confirm this theory. We still don't know exactly what happened, but Provo has indicated to Daghie that it was a mistake.
 
From Tubby:here is a brief summary.....

Diplo
  • We know MIA and are very friendly
  • We know TNT and are indifferent and haven't heard from them since our note
  • We've just reveiced notice that D'nut has met a warrior (presumably Ave. Joe)
  • TNT and D'nut by all evidence are at war

Cities
As of the latest save that we sent
  • we have 5 cities
  • the city on the dyes has been founded
  • we have a few more core cities to be settled then we'll be going for specific targets (ig: spices, furs, hephalumps)
  • Simpleton -> settlers; Dunderhead -> settler/worker combo; Ignoramus -> workers; Jesterton -> military/navy

Military
Mainly scouting right now
  • Peapants -> down near MIA
  • Ave. Joe -> on the west coast
  • Tommy Boy -> on our southwestern borders
  • Hairy -> on our eastern borders
  • Igor -> holding the fort in dye city (effing Whomping Rower)
  • Grunt -> protecting the granary build in Dunderhead
 
We have agreed and are currently executing a deal with D'nut

Philo & CoL for WC, IW, CB, & Myst
 
I'm down with Whomp and Tubby. I'm more or a war monger learning from Charis style. This is my first PBM but I expect extortion later on with techs and perhaps cities.
 
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