Cyon
Cosmonaut
For me the texh tree icons are number 1 complain, all pluses no info, like I want to increase my settlement cap, which tech should I research? Also the lines between techs are very unclear.
The too subtle difference between choosen and unchosen alternatives is really confusing.
The city banners could really bevmore inspiring, especially since they had a much more intresting looking alternative earlier on.
The overall aesthetic with black/dark grey and gold is fine, looks quite classy.
But a lot of layout mistakes are visible especially on the civ loading screen with its light grey background and to wide formar.
Also the actual Commander and unit portait pictures with the healthbar over in the right corner when you select a unit, look so poor, why not have some actual 2d illustration for them? They could just use their concept art, like civ 6 used concept art (I think) for the Historic Moments on the Timeline. Civ 5 really had so much nicer 2d illustrated unit portraits.
Also the yeild icons should be more different in both shape and colour and quite a bit bigger on the map. Both Influence, gold and happiness are round. Influence and science and culture are to close in colour.
Also I would much prefer if the build UI showed a plus between the curent yeild of an tile and what the tile gains from puting down an improvement or assigning a specialist.
Also of course map ticks and find function would be nice. As well as the effect of the detailed social policy mod, showing you what an Social policy would actually give you.
The too subtle difference between choosen and unchosen alternatives is really confusing.
The city banners could really bevmore inspiring, especially since they had a much more intresting looking alternative earlier on.
The overall aesthetic with black/dark grey and gold is fine, looks quite classy.
But a lot of layout mistakes are visible especially on the civ loading screen with its light grey background and to wide formar.
Also the actual Commander and unit portait pictures with the healthbar over in the right corner when you select a unit, look so poor, why not have some actual 2d illustration for them? They could just use their concept art, like civ 6 used concept art (I think) for the Historic Moments on the Timeline. Civ 5 really had so much nicer 2d illustrated unit portraits.
Also the yeild icons should be more different in both shape and colour and quite a bit bigger on the map. Both Influence, gold and happiness are round. Influence and science and culture are to close in colour.
Also I would much prefer if the build UI showed a plus between the curent yeild of an tile and what the tile gains from puting down an improvement or assigning a specialist.
Also of course map ticks and find function would be nice. As well as the effect of the detailed social policy mod, showing you what an Social policy would actually give you.