Tubby Rower
Chronic Slacker
The turn is available and I can play during lunch. but I don't want to go E with peapants (south of the river) without the teams approval. please advise....
turn 35 said:
- curraph W-W
- Peapants attack barb hut
- Ave Joe SW
- settler (Wild Rower) S
- Igor S
- Hairy to move back to Dunderhead since it will grow before producing another MP. (Ignoramus will start shedding pop)
- check happiness @ end of turn -> SCI high as possible
- screen-shots if anything significant has changed
- end turn, save, sent to the nuts, record in turn tracker
- MM Simpleton to work cow, wheat, wines, bg, bg
- MM Ignoramus to work FP wheat & BG
- New worker move west to road
- curraph W-SW
- Peapants E
- Ave Joe SW to mountain
- move Hairy (Dunderhead warrior) down road to Ignoramus....Barbs are near there
- settler (Wild Rower) S
- Igor S
- check happiness @ end of turn
- SCI as high as possible with out going broke
- screen-shots of Ave Joe with scores
- end turn, save, sent to the nuts, record in turn tracker
These guys are eager to playProvo in turntracker said:Turn 36 sent TNT
How long are you planning on keeping us in suspense?Tubby Rower said:Whomp & I figured out what is going on over there. I'll post proof later tomorrow.......
Thanks to AK for asking what Provo meant and getting this answer.Provo said:I think the timer for activation of the trickery clause would be after diplomacy is initiated.
If two civs never met, this clause is void and irrelevant. Except for the case where city names changes to send messages to other civs. For example to a ship sailing by
With two player from TNT making these types of comments I'm not so sure Bugs. Think of the benefits of a map that is recognized as being balanced and symetrical. If the capital mores away from the coast it can beTimBentley said:It means it doesn't matter what you name and rename something if it is unseen.