Ok. Since I'll potentially be gone until Sunday after today, I've taken the liberty to make up the next 3 lists. I'll post them here and if someone could refresh the list and make sure that it makes sense with what is going on. Some of the stuff I had to guess at.
- For the curraph, I just put follow the coast counter-clockwise (basically follow the coast).
- For peapants, I wasn't sure when we would hit the coast, so I put E-ish.
- Ave Joe should be able to just go south a few turns.
- I'm pulling Tommy Boy (Jestrton's settler escort) from him next turn to check the next city's location (3 W of Dunderhead) for barbs.
- I'm pulling Grunt (Dunderhead's MP) for exploration in the E. (E 3 turns then south 3 turns, rinse repeat & dry)
- all cities should grow in turn 42. lux will probably have to go up on that turn
-The two workers near Dunderhead should be mining and roading (in that order per tile) the bgs surrounding Dunderhead. Place priority on the river bg's
- the worker produced in Ignoramus in turn 42 should irrigate two FP's.... start with the roaded one
Here are the actual todos but someone else will have to paste them into another post when the appropriate turn comes up.