Department of Turnplay

Todo for turn 53
  • Overhead
    1. check that no one else has the save
    2. post a "got it" in the Dept. of Turnplay
    3. download the save
  • Diplo
    1. Nothing
  • Micromanagement
    1. MM Dunderhead to work wheat & 4 bg (should be +5fpt, 5spt)
    2. SKWTD work forest and bg (if worker is produced only work forest and set production to barracks)
  • Unit movements
    1. new settler NE
    2. move tommy boy SW to take out barb
    3. Hairy S
    4. A.R.S.E. Igor's Hope SW-S
    5. Ave Joe NE to attack barb
    6. Peapants w
  • Worker actions
    1. worker near move SW to bg
    2. worker near Jesterton move S to iron hill
    3. worker 2 NW of Dunderhead move 2 E to wheat
    4. worker near Ignoramus SW to bg to start roading
    5. worker 1 N of Polecat road
    6. new worker from Dunderhead move to wheat to road
    7. if SKWTD produces a worker move north to road the bg
  • End of turn stuff
    1. check happiness @ end of turn (see if it can be lowered)
    2. science stay at 10% for a min run on Republic
    3. check military strength with all civs
    4. screen-shots if anything significant has changed
    5. end turn, save, sent to the nuts, record in turn tracker
 
I would like one of the "Grumpys" to pick up so I'll wait till 11 PM CST to play the turn. So one of you guys please give me a "got it"

....off to Civ4 I go for a few hours. :p
 
I'm right in the middle of my CIV4 learning curve and will be playing at the bar. I'll take some turns later to be sure.
 
Own said:
I'm so jealous, how'd you get civ4 this early?
My copy was waiting for me when I got home from work. I'd ordered it from Amazon with 2-day shipping, although they didn't even put it in the mail until yesterday. Off I go to install it. *keeps fingers crossed that the install goes smoothly* :D
 
OK I got it since no one picked up....
 
Todo for turn 54
  • Overhead
    1. check that no one else has the save
    2. post a "got it" in the Dept. of Turnplay
    3. download the save
  • Diplo
    1. Nothing
  • Micromanagement
    1. MM Simpleton to work cow, wheat, wines, & bg
    2. Ignoramus set to work 3 bgs by river (1 of them is 2 NW)
    3. SKWTD start barracks
  • Unit movements
    1. old settler (Gozpel) NE
    2. new settler SE-SE-S
    3. move tommy boy fortify
    4. Hairy W
    5. A.R.S.E. Igor's Hope S-S
    6. Ave Joe NW
    7. Peapants Fortify
  • Worker actions
    1. worker south of Simpleton W to road
    2. worker near Jesterton road iron hill
    3. worker on wheat road
    4. other worker on wheat move E (to road that tile)
    5. worker near Ignoramus mining bg
    6. new worker from SKWTD move N
    7. if SKWTD produces a worker move north to road the bg
  • End of turn stuff
    1. check happiness @ end of turn (see if it can be lowered)
    2. science stay at 10% for a min run on Republic
    3. check military strength with all civs
    4. screen-shots if anything significant has changed
    5. end turn, save, sent to the nuts, record in turn tracker
 
Bugs PM'd me yesterday about playing a turn. I would like him to take the steering wheel on this turn if it's ok with everyone. If he doesn't post a got it by midnight EST I will jump on it.

In fact, it might be nice for Gram, Goz, 'Slinger and Bede to post a "got it" over the next 10 turns or so to get a feel for it.
 
I'll post a got it in a couple turns. I'm heading up to Seattle in a few hours and whilst there I can play a turn. I really want to be involved once we are face to face with TNT.
 
Here is F11
f119ca.jpg
 
I did not play the save I only posted in the turnplayer so we weren't late reporting the play. Bugs has the correct save so I will PM him to forward it.
 
Hello all,

I'm having trouble getting onto the internet consistently. I'll be home around 11/10. After that I can start back up with the todos.

- For the next few turns the workers should be improving the the core. connecting the iron and upgrading warriors to GS when iron is online.
- The warriors should be coming back home except for Peapants who should continue busting the fog.

- Simpleton should always be MM'ed to be working the cow, wheat, wines and either 1 or 2 bgs (depending on current pop) settlers should always be built here
- Dunderhead should always have +5 food. (shields should be at least 4 per turn) workers should always be built here
-every other town should me maximizing shields without sacrificing too much growth and building military
 
I have the save...
 
played and sent.
 
I have the save.
 
Back
Top Bottom