Played, saved, and sent, with the following note:
Attached you should find the post-turn-103 save from TeamKISS. Since this was the first turn I played for Team KISS, please advise by PM on CFC if all is not in order.
Warmest regards,
-scoutsout
Something that resembles a log:
Thoughts on our tactical situation: We've got 2 towns that are right in the face of the Greeks, and they're surrounded by jungle. Each has a mountain next to the town. We need to get some workers down there to clear that out, or be prepared to cede those towns if MIA come's after them soon. They will be difficult to reinforce... and skirmishing in Jungle is tough sledding.
We don't have feudalism... which isn't all bad. Once we get it we'll be forced to build MDI instead of GSs if we've had our GA.
War Production:
Knucklehead - currently 2spt, I queued up an archer. Good.
Crackhead - no garrison, 1spt, making a harbor.
Devil's Soul - no garrison, 1spt, making a harbor. A Cultural improvement here would allow it to work the whale.
Simpleton - making a settler. s'alright by me.
Jesterton - Has a rax, 10spt net with a scientist, Galley due next turn. I wish I had more time to consult the team on this... I know it's bad form, but I swap Jesterton to a Gallic Sword, due in 2.
At 10spt net, Jesterton can make whatever we need it to without any shield overruns.
Dunderhead - 13spt net, Library in 2. I see an opportunity here. MM Dunderhead to work a couple of forests... get it to 15spt net. That's a pike every other turn when we get Feudalism, or a Gallic Sword every 3 turns (as opposed to 4)... though it'll cost us a 5spt over-run.
Effing Whomping Rower gets a scientist, because I want to fire one in the core somewhere. (I didn't...but it shaved a couple of turns off Engineering...)
A little MM in Gilfach gets us from 4spt to 5, another multiple that works nicely for a lot of things. Swap it to Catapult...
Firing the Scientist at SKWTD would get us to 10spt net, but we can't keep 'em happy. The extra scientist at EWR gets us Engineering in 5.
Cyprus Creek gets a tax collector; we will eventually need some cash for upgrading a few cats to Trebs, or for short-rushing cats/trebs in Cyprus Creek.
I spent 12 gold short rushing the barracks with a Horseman at Effing Whomping Rower.
F3 Check:
Average to D'nuts, who are in Anarchy.
Strong to TNT, also in Anarchy.
Weak to MIA, in Republic.
F11 check shows us #1 in GNP, #2 in MFG....not good, considering that 2 tribes are in Anarchy. MIA is out-producing us in shield output.
GS Happy Camper can see MIA's Twitching Aardvark off the eastern coast. I like him on the mountain, so I'll leave him there.
Worker stuff:
- Workers near Notthefullshilling road the hill.
- Worker Grasshoppa moves to a BG near Simpleton. He should road that, then mine it, then move over to the cow and mine that too. We will eventually want to build units here.
- Worker Lenny moves to a roaded BG outside Dunderhead and starts mining it. Dunderhead will be able to work that tile after its culture expands (Library due next turn).
- Worker G-man starts mining a BG near Knucklehead.
- Worker Smart starts irrigating a plains tile E of Devil's Soul.
- George Best and Crakie start roading the iron hill S of Devil's Soul.
- Pliskenator starts roading a BG.
- Lovely Holly irrigates the sugar plain outside Crackhead.
Worker Own, Smart Guy, and KC head south towards Effing Whomping Rower.
Grinder does a little fog busting.
Other Gallic Swords near the front start heading towards our forward towns. Picket lines in the jungle don't make a lot of sense if there's nothing there to defend... we need a warrior or two out there so we can see 'em coming, but my guess is they'll come right after one of our two forward cities. Gallic sword E of Simpleton stays put. Another GS held in reserve is dispatched to Gilfach, for eventual deployment on the Greek frontier. (SKWTD will make a GS next turn.) Wake GS Bruce Lee and send him to the Iron hill outside Polecat, because I don't like all that fog there.
Settler was sent where Tubby wanted it.
I change my mind on Gilfach, MM in back to food, and swap it to a settler.
Just as I'm about to hit the spacebar... I see something interesting.
Hey gang, I have an idea.
Look for a post soon in Bugsy's War Room.