Log for Turn 118, 240 B.C. 49 turns to D-Day (the MIA one).
IBT - TNT comes a-calling. Nothing on the table with them... but put peace on the table and hit "clear table" for good measure. (1bpt to Rik)
Ignoramus Settler>Settler
SKWTD Gallic Sword>Redux
Gilfach Gallic Sword>Pikeman
Idiote Aqueduct>Market
We get a palace expansion, and I opt for an idiotic decor. Persian looking steps... to remind us of where we were putting our jackboots when we got this expansion.
F-checks: 113g+95gpt, Invention in 12.
MIA has slipped ahead of us in land, 18% to 17. Population is 33% to our 31. We're up in score by 10 points, 740 to 730. We've slipped to #2 in MFG.
We're still up Engineering on MIA.
Worker stuff: Jive Talker roads a jungle at Fortress of Stupidity. RegentMan moves towards Dionysus. Pliskenator roads a Tobacco tile outside Paradise Hotel. Crakie moves to a grassland tile at Frozen Lake. Lovely Holly roads a plains tile at Crackhead. Own moves to a jungle tile that needs to be roaded so I can plant a settler between our luxury towns. Smart Guy moves to the banana at Senilityville. Lenny roads at Village d'Idiota. Ginger moves south to a grassland tile that will be claimed after a border expansion at Village d'Idiota.
Unit stuff: Dispatch a Trebuchet to Senilityville. Settler heads west out of Ignoramus. Igor continues towards EWR. Fool's Errand heads west. Happy Camper hits the jungle 2NW of Senilityville just to make sure the barb warning isn't a problem. Gilfach's Gallic Sword heads to Senilityville. SKWTD's new Gallic heads for the rally point. Gallic Swordsman Scoutsout heads for the Rally Point.
City Stuff: Spend 12g on a Gallic Sword short-rush at Frozen Lake. Spend 36g on an archer short rush of the Trebuchet at Paradise Hotel. Spend 52g short rushing an archer into Notthefullshilling's Library.
*****Task Force Igor's Fist
See a border...and what may be a rockpile NW of our position.
Gallic Swordsman Invincible heads W, NW, ... the border and the rockpile just don't make sense. Waste 2 movement points going S and then N again...
then grab Mad Max. W, NW, NW... and spot another undefended city.
Doesn't look like we get our GA this turn team. Move the rest of the troops out, and take a couple of screenshots.
Chumbucket offloads Bugsy's Blade and Dirty Harry NW of lookout mountain.
*****
Take down science, fiddle with the specialists... Finish the turn at 13g, +129gpt, Invention in 14.
Forest chop to Knucklehead at the end of the turn, market in 14...and that town grows again next turn.