Dept. of Turnplay too

Should I send it too.... Maybe everyone send it?
 
Excellent landing execution scout! Now a question: do we keep Furbomb? i would suggest keeping it at least one turn to see what TNT's response is. We also need to get some combined arms (defenders and trebs) across to help the overall effort.
 
We just got the game back. Scout is checking it out.

Edit - This is rich!
 
this calls for a nice quote:
M.J. said:
I Blame It On The BOOGIE
and another:
someone:Swede, talk to the man.
Swede: im gonna rip off your head and Sh1T down your throat
both seem appropriate somehow :D
 
Daghdha said:
I opened the save GmaH...I opened it and saw....that TNT has abandoned Furbomb. The diplo screen also popped and they're wondering if we might consider peace :lol: :lol: :lol:. It looks like we will have a fast ride straight into their core. Have fun Scout!
OMG!!! Scout had said doing that would be their BEST tactical move, but their WORST strategic move. :woohoo:
 
WooOOoOoOoOt! I expect pictures Scout since we can't replay it.
 
:woohoo:

Straight to the Dancing Banana:banana:



Also, Tubby Rower, isnt that Furiey's avatar and sig?;)
 
Ansar_the_King said:
Also, Tubby Rower, isnt that Furiey's avatar and sig?;)
yup the one and only... we extended the April Fools' Avatar switch to a week. It's already gotten under RM's skin. and Whomp and scoutsout have confused more than 2 people with their switch.

Furiey now appears as though she is Beorn (who's title is Pregnant Idiot :lol: )
 
That warrior scout is a veteran... Why haven't they upgraded him? seems odd to not have him in a barracks city to be upgraded if needed.

Should we plant a couple of GS next to their lookout mountain to take him out?
 
That warrior is farm material for Morpheus. He will be hunted down like the dog that he is.
 
It is way too rich for words. Myself I couldn't believe it when the screen opened and there sat the pile of rubble.

The Lone Ranger is pretty cute, I think we should let him live. He is a long way from home and what can he hurt?
 
I agree with Bede. We will need firepower to take a city. That warrior isn't going to hurt anything right now.

There is a galley right next to him. I was just wondering if those re-"enforcements" should be rewarded with a little cat and mouse game.

Also, What about the worker... Should we capture him?
 
@scout: don't be too worried about WW yet. However, be aware that the biggest trigger for WW in Republic is to lose a town (-30 modifier iirc). So, if we establish or take a town, we need to be able to defend it. Killing units builds up WW too, so take a close look at the WW thread in the strategies forum.

WW can be quite funny in pbems. In my game vs akots, we were in a locked war yet both of us made it to the Modern Age while in Republic. WW would kick in and out during the game due to units being in and out of each others territory, and I found a use for Cathedrals, but overall I wouldn't worry too much about it right now. Too bad that warrior is not in range, as it would have been an easy kill to kick off our GA.
 
Log for Turn 118, 240 B.C. 49 turns to D-Day (the MIA one).

IBT - TNT comes a-calling. Nothing on the table with them... but put peace on the table and hit "clear table" for good measure. (1bpt to Rik)

Ignoramus Settler>Settler
SKWTD Gallic Sword>Redux
Gilfach Gallic Sword>Pikeman
Idiote Aqueduct>Market

We get a palace expansion, and I opt for an idiotic decor. Persian looking steps... to remind us of where we were putting our jackboots when we got this expansion.

MTDG_Palace.jpg

F-checks: 113g+95gpt, Invention in 12.

MIA has slipped ahead of us in land, 18% to 17. Population is 33% to our 31. We're up in score by 10 points, 740 to 730. We've slipped to #2 in MFG.

We're still up Engineering on MIA.

Worker stuff: Jive Talker roads a jungle at Fortress of Stupidity. RegentMan moves towards Dionysus. Pliskenator roads a Tobacco tile outside Paradise Hotel. Crakie moves to a grassland tile at Frozen Lake. Lovely Holly roads a plains tile at Crackhead. Own moves to a jungle tile that needs to be roaded so I can plant a settler between our luxury towns. Smart Guy moves to the banana at Senilityville. Lenny roads at Village d'Idiota. Ginger moves south to a grassland tile that will be claimed after a border expansion at Village d'Idiota.

Unit stuff: Dispatch a Trebuchet to Senilityville. Settler heads west out of Ignoramus. Igor continues towards EWR. Fool's Errand heads west. Happy Camper hits the jungle 2NW of Senilityville just to make sure the barb warning isn't a problem. Gilfach's Gallic Sword heads to Senilityville. SKWTD's new Gallic heads for the rally point. Gallic Swordsman Scoutsout heads for the Rally Point.

City Stuff: Spend 12g on a Gallic Sword short-rush at Frozen Lake. Spend 36g on an archer short rush of the Trebuchet at Paradise Hotel. Spend 52g short rushing an archer into Notthefullshilling's Library.

*****Task Force Igor's Fist
See a border...and what may be a rockpile NW of our position.

MTDG118Recon.jpg

Gallic Swordsman Invincible heads W, NW, ... the border and the rockpile just don't make sense. Waste 2 movement points going S and then N again...

MTDG118Recon2.jpg

then grab Mad Max. W, NW, NW... and spot another undefended city.

MTDG118ReconUnabomb.jpg

Doesn't look like we get our GA this turn team. Move the rest of the troops out, and take a couple of screenshots.

MTDG118SurroundUnabomb.jpg

Chumbucket offloads Bugsy's Blade and Dirty Harry NW of lookout mountain.

*****

Take down science, fiddle with the specialists... Finish the turn at 13g, +129gpt, Invention in 14.
Forest chop to Knucklehead at the end of the turn, market in 14...and that town grows again next turn.
 
Here's a shot of the theater of operations, with some dots where I'd like to start a "real estate redevelopment project" (TM),

MTDG118TheFront.jpg
 
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