Sir Bugsy
Civ.D.
I just noticed that they have a city 3 SE of the capitol. That may be worth looking into.
Geez... lemme get something more than a toehold will ya?Sir Bugsy said:I just noticed that they have a city 3 SE of the capitol. That may be worth looking into.
Oh Venerable One you are so right. They just lost two cities. They are hurting. Perhaps resource denial would be appropriate right now.Bede said:Get those rock throwers over there. They are the colon in the kill ratio.
Patience and persistence. Let 'em suffer. They can't out-produce us for the next twenty and we can finish them at our leisure.
Re: #1: Thanks. As for the 2 Gallics in the north, I have options... I can move them 2S and get them on the road if I want reinforcements... or I can move 1 to the Iron hill for a look around, or I can leave them where they are... as I'll have a settler 1NE of their position in 2 turns. (Yup, 2 settlers over there in the next 2 turns.)Sir Bugsy said:2. What are your intentions with the two Gallics on the northern coast - zone defense or pillaging/exploring expedition.
They are, and according to the investigation, they're spending 40% of their treasury on research3. Are the donutians researching in the MA yet? If they are, shouldn't they have a higher research rate?
We could... though if we put a town on Iron hill, and a town 2NE of Iron hill, and settle on the rockpile... Trebuchets in the town on Iron hill could move to either town center and fire off a volley on the same turn... let's discuss this more.4. Using AW logic, do we want to settle on the ivory? Provides three tile spacing with iron hill and can't be pillaged.
Good point.5. Do we want to rename the worker Dinsog? Kind of ends our "police action" if we have captured him already.
It'll take me a few more turns to get multiple trebs over there... but I'm working on it.6. Sounds like we should have some trebs across in about two turns. That should help immensely in dealing with the pikes.
I did a cheap investigation now to see what they're currently spending...that doesn't preclude another investigation in a couple of turns.Daghdha said:
Gifting the dyes might not have been such a hot move... I had asked for a delay... but then ran into Tubs and AK on MSN. Tubs seemed to think it was OK to go ahead and give 'em the dyes, and that he'd be able to work a deal... hopefully Tubs will be able to vindicate me on this one.(b) Why gift D'nuts the dyes? What is the point in trying to figure out how we can make best use of 'em if they're suddenly, and without further discussion, gone for 20 turns? If the game is going to played along the lines of "Scout makes a suggestion, Bugs says OK and then all other discussions are overruled, then we have to reconsider our style of government.
Thanks.(c) Otherwise everything looks fine and you're doing a great job as TP.
I'm not sure Chivalry is in the "Simpson Protocol"....Crakie said:Any idea when Chivalry will come in? Couple of knights wouldn't hurt right now, and they have the upgrade we'll want for taking on MIA.
I don't think "getting too strong" is going to be a problem. MIA's power bar is growing at a disturbing rate. Pick up the save and hit F8. Team Doughnut won't be a factor in the near term; they're spending 40% of their economy on a tech that is known by 2 civs...and they haven't got it yet. Translation: their economy sucks.Also, let's think far ahead. Say we conquer TNT... very well, but the Nuts and MIA will team up against us for sure. We don't want to be too strong in other words. Let's get the Nutters to join us once we got a few nice luxes and cities in fertile lands.