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Desert Solar Panels (Cottage) Improvement

Discussion in 'Civ4 - Plug and Play Project' started by Patar, Jun 7, 2008.

  1. Patar

    Patar Chieftain

    Joined:
    Jun 7, 2008
    Messages:
    21
    Location:
    Illinois, USA
    Attention: This is my first post. I am a noob. I do not know if this is in the right forum.

    Anyway, I got tired of deserts being worth almost nothing, so I decided to have "solar panels". While perusing the forums, I found this thread and got the idea of having the solar panels "grow" like a cottage. I downloaded woodelf's graphics :)thanx:), made a plug & play mod from the cottage xml, and started up my game. Solar panels won't upgrade. :sad: I've been looking around for a few days and found this post, but it's not really my problem. I've uploaded my module. Help?:please:
     

    Attached Files:

  2. Ekmek

    Ekmek on steam: ekmek_e

    Joined:
    Aug 7, 2002
    Messages:
    6,033
    Location:
    San Diego, California
  3. Patar

    Patar Chieftain

    Joined:
    Jun 7, 2008
    Messages:
    21
    Location:
    Illinois, USA
    I was going to add it, but I still can't get it to work correctly. The "solar panels" don't upgrade. :( Do you know how to fix it?
     
  4. GeoModder

    GeoModder Chieftain

    Joined:
    Nov 29, 2005
    Messages:
    7,512
    If you copy the xml entries from hamlets, villages and towns you can let it grow and yield more by linking it to your art. The entries are in the Civ4PlotsLSystem.xml file.
     
  5. Patar

    Patar Chieftain

    Joined:
    Jun 7, 2008
    Messages:
    21
    Location:
    Illinois, USA
    Which entries do I copy (I'm new to modding)?

    EDIT:

    I copied these entries and nothing happened:
    Code:
    <LSystemInfos xmlns="x-schema:Solar_CIV4LSystemSchema.xml">
    	<LNode Name="BLeaf_1x1">
    		<Width>1</Width>
    		<Height>1</Height>
    		<!-- Villages, etc -->
    		<ArtRef Name="art:building">
    			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
    			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
    			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_01</Attribute>
    			<Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute>
    			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
    			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
    			<Scale>0.35</Scale>
    		</ArtRef>
    		<ArtRef Name="art:building">
    			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
    			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
    			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_02</Attribute>
    			<Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute>
    			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
    			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
    			<Scale>0.35</Scale>
    		</ArtRef>
    		<ArtRef Name="art:building">
    			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
    			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
    			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_03</Attribute>
    			<Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute>
    			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
    			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
    			<Scale>0.35</Scale>
    		</ArtRef>
    		<ArtRef Name="art:building">
    			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
    			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
    			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_04</Attribute>
    			<Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute>
    			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
    			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
    			<Scale>0.35</Scale>
    		</ArtRef>
    		<ArtRef Name="art:building">
    			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
    			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
    			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_05</Attribute>
    			<Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute>
    			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
    			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
    			<Scale>0.35</Scale>
    		</ArtRef>
    		<ArtRef Name="art:building">
    			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
    			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
    			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_06</Attribute>
    			<Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute>
    			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
    			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
    			<Scale>0.35</Scale>
    		</ArtRef>
    		<ArtRef Name="art:building">
    			<Attribute Class="Era">ERA_ANCIENT</Attribute>
    			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_07</Attribute>
    			<Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute>
    			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
    			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
    			<Scale>0.35</Scale>
    		</ArtRef>
    		<ArtRef Name="art:building">
    			<Attribute Class="Era">ERA_ANCIENT</Attribute>
    			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_08</Attribute>
    			<Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute>
    			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
    			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
    			<Scale>0.35</Scale>
    		</ArtRef>
    		<ArtRef Name="art:building">
    			<Attribute Class="Era">ERA_ANCIENT</Attribute>
    			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_09</Attribute>
    			<Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute>
    			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
    			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
    			<Scale>0.35</Scale>
    		</ArtRef>
    		<!-- MEDIEVAL -->
    		<ArtRef Name="art:building">
    			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
    			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
    			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x1x1_01</Attribute>
    			<Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute>
    			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
    			<Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
    			<Scale>0.35</Scale>
    		</ArtRef>
    		<ArtRef Name="art:building">
    			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
    			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
    			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x1x1_02</Attribute>
    			<Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute>
    			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
    			<Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
    			<Scale>0.35</Scale>
    		</ArtRef>
    		<ArtRef Name="art:building">
    			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
    			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
    			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x1x2_01</Attribute>
    			<Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute>
    			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
    			<Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
    			<Scale>0.35</Scale>
    		</ArtRef>
    		<ArtRef Name="art:building">
    			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
    			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
    			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x1x2_02</Attribute>
    			<Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute>
    			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
    			<Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
    			<Scale>0.35</Scale>
    		</ArtRef>
    		<ArtRef Name="art:building">
    			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
    			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
    			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x1x2_03</Attribute>
    			<Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute>
    			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
    			<Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
    			<Scale>0.35</Scale>
    		</ArtRef>
    		
    		<!-- RENAISSANCE -->
    		<ArtRef Name="art:building">
    			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
    			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
    			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::park_1x1</Attribute>
    			<Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute>
    			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
    			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
    			<Scale>0.5</Scale>
    		</ArtRef>
    		<ArtRef Name="art:building">
    			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
    			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
    			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::1x1_02</Attribute>
    			<Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute>
    			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
    			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
    			<Scale>0.35</Scale>
    		</ArtRef>
    		<ArtRef Name="art:building">
    			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
    			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
    			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::1x1_03</Attribute>
    			<Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute>
    			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
    			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
    			<Scale>0.35</Scale>
    		</ArtRef>
    		<ArtRef Name="art:building">
    			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
    			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
    			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::1x1_04</Attribute>
    			<Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute>
    			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
    			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
    			<Scale>0.35</Scale>
    		</ArtRef>
    
    		<!-- INDUSTRIAL -->
    		<ArtRef Name="art:building">
    			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
    			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::1x1_01</Attribute>
    			<Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute>
    			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
    			<Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
    			<Scale>0.35</Scale>
    		</ArtRef>
    		<ArtRef Name="art:building">
    			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
    			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::1x1_02</Attribute>
    			<Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute>
    			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
    			<Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
    			<Scale>0.35</Scale>
    		</ArtRef>
    		<ArtRef Name="art:building">
    			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
    			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::1x1_03</Attribute>
    			<Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute>
    			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
    			<Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
    			<Scale>0.35</Scale>
    		</ArtRef>
    		<ArtRef Name="art:building">
    			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
    			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::1x1_04</Attribute>
    			<Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute>
    			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
    			<Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
    			<Scale>0.35</Scale>
    		</ArtRef>
    		<ArtRef Name="art:building">
    			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
    			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::1x1_05</Attribute>
    			<Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute>
    			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
    			<Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
    			<Scale>0.35</Scale>
    		</ArtRef>
    
    		<!-- modern -->
    		<ArtRef Name="art:building">
    			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
    			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x1_01</Attribute>
    			<Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute>
    			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
    			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
    			<Scale>0.35</Scale>
    		</ArtRef>
    		<ArtRef Name="art:building">
    			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
    			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x1_02</Attribute>
    			<Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute>
    			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
    			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
    			<Scale>0.35</Scale>
    		</ArtRef>
    		<ArtRef Name="art:building">
    			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
    			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x1_03</Attribute>
    			<Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute>
    			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
    			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
    			<Scale>0.35</Scale>
    		</ArtRef>
    		<ArtRef Name="art:building">
    			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
    			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x1_04</Attribute>
    			<Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute>
    			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
    			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
    			<Scale>0.35</Scale>
    		</ArtRef>
    		<ArtRef Name="art:building">
    			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
    			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x1_05</Attribute>
    			<Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute>
    			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
    			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
    			<Scale>0.35</Scale>
    		</ArtRef>
    		
    		<!-- Asian -->
    		<ArtRef Name="art:building">
    			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
    			<Attribute Class="ArtStyle">ARTSTYLE_ASIAN</Attribute>
    			<Attribute Class="Scalar">NIF:Art/Structures/Cities/asian.nif::1x1_01</Attribute>
    			<Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute>
    			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
    			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
    			<Scale>0.35</Scale>
    		</ArtRef>
    		<ArtRef Name="art:building">
    			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
    			<Attribute Class="ArtStyle">ARTSTYLE_ASIAN</Attribute>
    			<Attribute Class="Scalar">NIF:Art/Structures/Cities/asian.nif::1x1_02</Attribute>
    			<Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute>
    			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
    			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
    			<Scale>0.35</Scale>
    		</ArtRef>
    		<ArtRef Name="art:building">
    			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
    			<Attribute Class="ArtStyle">ARTSTYLE_ASIAN</Attribute>
    			<Attribute Class="Scalar">NIF:Art/Structures/Cities/asian.nif::1x1_03</Attribute>
    			<Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute>
    			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
    			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
    			<Scale>0.35</Scale>
    		</ArtRef>
    		<ArtRef Name="art:building">
    			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
    			<Attribute Class="ArtStyle">ARTSTYLE_ASIAN</Attribute>
    			<Attribute Class="Scalar">NIF:Art/Structures/Cities/asian.nif::1x1_04</Attribute>
    			<Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute>
    			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
    			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
    			<Scale>0.35</Scale>
    		</ArtRef>
    		<ArtRef Name="art:building">
    			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
    			<Attribute Class="ArtStyle">ARTSTYLE_ASIAN</Attribute>
    			<Attribute Class="Scalar">NIF:Art/Structures/Cities/asian.nif::1x1_05</Attribute>
    			<Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute>
    			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
    			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
    			<Scale>0.35</Scale>
    		</ArtRef>
    		
    		<!-- Greco Roman -->
    		<ArtRef Name="art:building">
    			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
    			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
    			<Attribute Class="Scalar">NIF:Art/Structures/Cities/greco_roman.nif::1x1_01</Attribute>
    			<Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute>
    			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
    			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
    			<Scale>0.35</Scale>
    		</ArtRef>
    		<ArtRef Name="art:building">
    			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
    			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
    			<Attribute Class="Scalar">NIF:Art/Structures/Cities/greco_roman.nif::1x1_02</Attribute>
    			<Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute>
    			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
    			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
    			<Scale>0.35</Scale>
    		</ArtRef>
    		<ArtRef Name="art:building">
    			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
    			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
    			<Attribute Class="Scalar">NIF:Art/Structures/Cities/greco_roman.nif::1x1_03</Attribute>
    			<Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute>
    			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
    			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
    			<Scale>0.35</Scale>
    		</ArtRef>
    		<ArtRef Name="art:building">
    			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
    			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
    			<Attribute Class="Scalar">NIF:Art/Structures/Cities/greco_roman.nif::1x1_04</Attribute>
    			<Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute>
    			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
    			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
    			<Scale>0.35</Scale>
    		</ArtRef>
    
    		<!-- Other stuff -->
    		<ArtRef Name="goal:IMPROVEMENT_SMALL_SOLAR_PANELS">
    			<Attribute Class="Scalar">bPlace:0</Attribute>
    			<Attribute Class="Scalar">iCropArea:5</Attribute>
    			<Attribute Class="Scalar">bCutTrees:1</Attribute>
    			<Attribute Class="Scalar">fCenterCut:50</Attribute>
    			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
    			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
    		</ArtRef>
    		<ArtRef Name="goal:IMPROVEMENT_MED_SOLAR_PANELS">
    			<Attribute Class="Scalar">bPlace:0</Attribute>
    			<Attribute Class="Scalar">iCropArea:10</Attribute>
    			<Attribute Class="Scalar">bCutTrees:1</Attribute>
    			<Attribute Class="Scalar">fCenterCut:60</Attribute>
    			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
    			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
    		</ArtRef>
    		<ArtRef Name="goal:IMPROVEMENT_LRG_SOLAR_PANELS">
    			<Attribute Class="Scalar">bPlace:0</Attribute>
    			<Attribute Class="Scalar">iCropArea:15</Attribute>
    			<Attribute Class="Scalar">bCutTrees:1</Attribute>
    			<Attribute Class="Scalar">fCenterCut:70</Attribute>
    			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
    			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
    		</ArtRef>
    		<ArtRef Name="goal:IMPROVEMENT_HUGE_SOLAR_PANELS">
    			<Attribute Class="Scalar">bPlace:0</Attribute>
    			<Attribute Class="Scalar">iCropArea:25</Attribute>
    			<Attribute Class="Scalar">bCutTrees:1</Attribute>
    			<Attribute Class="Scalar">fCenterCut:90</Attribute>
    			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
    			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
    		</ArtRef>
    	</LNode>
    </LSystemInfos>
     
  6. Patar

    Patar Chieftain

    Joined:
    Jun 7, 2008
    Messages:
    21
    Location:
    Illinois, USA
    Here's my ImprovementInfos.xml:
    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    <!-- edited with XMLSpy v2005 rel. 3 U (http://www.altova.com) by Soren Johnson (Firaxis Games) -->
    <!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) -->
    <!-- Sid Meier's Civilization 4 -->
    <!-- Copyright Firaxis Games 2005 -->
    <!-- -->
    <!-- Improvement -->
    <Civ4ImprovementInfos xmlns="x-schema:Solar_CIV4TerrainSchema.xml">
    	<ImprovementInfos>
    		<ImprovementInfo>
    			<Type>IMPROVEMENT_SMALL_SOLAR_PANELS</Type>
    			<Description>TXT_KEY_IMPROVEMENT_SMALL_SOLAR_PANELS</Description>
    			<Civilopedia>TXT_KEY_IMPROVEMENT_SOLAR_PANEL_PEDIA</Civilopedia>
    			<ArtDefineTag>ART_DEF_IMPROVEMENT_SMALL_SOLAR_PANELS</ArtDefineTag>
    			<PrereqNatureYields>
    				<iYield>0</iYield>
    				<iYield>0</iYield>
    				<iYield>0</iYield>
    			</PrereqNatureYields>
    			<YieldChanges>
    				<iYieldChange>0</iYieldChange>
    				<iYieldChange>1</iYieldChange>
    				<iYieldChange>1</iYieldChange>
    			</YieldChanges>
    			<bActsAsCity>0</bActsAsCity>
    			<bHillsMakesValid>0</bHillsMakesValid>
    			<bFreshWaterMakesValid>0</bFreshWaterMakesValid>
    			<bRiverSideMakesValid>0</bRiverSideMakesValid>
    			<bNoFreshWater>0</bNoFreshWater>
    			<bRequiresFlatlands>0</bRequiresFlatlands>
    			<bRequiresRiverSide>0</bRequiresRiverSide>
    			<bRequiresIrrigation>0</bRequiresIrrigation>
    			<bCarriesIrrigation>0</bCarriesIrrigation>
    			<bRequiresFeature>0</bRequiresFeature>
    			<bWater>0</bWater>
    			<bGoody>0</bGoody>
    			<bPermanent>0</bPermanent>
    			<bUseLSystem>1</bUseLSystem>
    			<iAdvancedStartCost>35</iAdvancedStartCost>
    			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
    			<iTilesPerGoody>0</iTilesPerGoody>
    			<iGoodyRange>0</iGoodyRange>
    			<iFeatureGrowth>0</iFeatureGrowth>
    			<iUpgradeTime>10</iUpgradeTime>
    			<iAirBombDefense>5</iAirBombDefense>
    			<iDefenseModifier>0</iDefenseModifier>
    			<iHappiness>0</iHappiness>
    			<iPillageGold>10</iPillageGold>
    			<bOutsideBorders>0</bOutsideBorders>
    			<TerrainMakesValids>
    				<TerrainMakesValid>
    					<TerrainType>TERRAIN_DESERT</TerrainType>
    					<bMakesValid>1</bMakesValid>
    				</TerrainMakesValid>
    			</TerrainMakesValids>
    			<FeatureMakesValids/>
    			<ImprovementPillage/>
    			<ImprovementUpgrade>IMPROVEMENT_MED_SOLAR_PANELS</ImprovementUpgrade>
    			<TechYieldChanges/>
    			<RouteYieldChanges/>
    			<bGraphicalOnly>0</bGraphicalOnly>
    		</ImprovementInfo>
    		<ImprovementInfo>
    			<Type>IMPROVEMENT_MED_SOLAR_PANELS</Type>
    			<Description>TXT_KEY_IMPROVEMENT_MED_SOLAR_PANELS</Description>
    			<Civilopedia>TXT_KEY_IMPROVEMENT_SOLAR_PANEL_PEDIA</Civilopedia>
    			<ArtDefineTag>ART_DEF_IMPROVEMENT_MED_SOLAR_PANELS</ArtDefineTag>
    			<YieldChanges>
    				<iYieldChange>0</iYieldChange>
    				<iYieldChange>2</iYieldChange>
    				<iYieldChange>2</iYieldChange>
    			</YieldChanges>
    			<bActsAsCity>0</bActsAsCity>
    			<bHillsMakesValid>0</bHillsMakesValid>
    			<bFreshWaterMakesValid>0</bFreshWaterMakesValid>
    			<bRiverSideMakesValid>0</bRiverSideMakesValid>
    			<bNoFreshWater>0</bNoFreshWater>
    			<bRequiresFlatlands>0</bRequiresFlatlands>
    			<bRequiresRiverSide>0</bRequiresRiverSide>
    			<bRequiresIrrigation>0</bRequiresIrrigation>
    			<bCarriesIrrigation>0</bCarriesIrrigation>
    			<bRequiresFeature>0</bRequiresFeature>
    			<bWater>0</bWater>
    			<bGoody>0</bGoody>
    			<bPermanent>0</bPermanent>
    			<bUseLSystem>1</bUseLSystem>
    			<iAdvancedStartCost>-1</iAdvancedStartCost>
    			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
    			<iTilesPerGoody>0</iTilesPerGoody>
    			<iGoodyRange>0</iGoodyRange>
    			<iFeatureGrowth>0</iFeatureGrowth>
    			<iUpgradeTime>20</iUpgradeTime>
    			<iAirBombDefense>5</iAirBombDefense>
    			<iDefenseModifier>0</iDefenseModifier>
    			<iHappiness>0</iHappiness>
    			<iPillageGold>15</iPillageGold>
    			<bOutsideBorders>0</bOutsideBorders>
    			<TerrainMakesValids/>
    			<FeatureMakesValids/>
    			<ImprovementPillage>IMPROVEMENT_SMALL_SOLAR_PANELS</ImprovementPillage>
    			<ImprovementUpgrade>IMPROVEMENT_LRG_SOLAR_PANELS</ImprovementUpgrade>
    			<TechYieldChanges/>
    			<RouteYieldChanges/>
    			<bGraphicalOnly>0</bGraphicalOnly>
    		</ImprovementInfo>
    		<ImprovementInfo>
    			<Type>IMPROVEMENT_LRG_SOLAR_PANELS</Type>
    			<Description>TXT_KEY_IMPROVEMENT_LRG_SOLAR_PANELS</Description>
    			<Civilopedia>TXT_KEY_IMPROVEMENT_SOLAR_PANEL_PEDIA</Civilopedia>
    			<ArtDefineTag>ART_DEF_IMPROVEMENT_LRG_SOLAR_PANELS</ArtDefineTag>
    			<YieldChanges>
    				<iYieldChange>0</iYieldChange>
    				<iYieldChange>3</iYieldChange>
    				<iYieldChange>3</iYieldChange>
    			</YieldChanges>
    			<bActsAsCity>0</bActsAsCity>
    			<bHillsMakesValid>0</bHillsMakesValid>
    			<bFreshWaterMakesValid>0</bFreshWaterMakesValid>
    			<bRiverSideMakesValid>0</bRiverSideMakesValid>
    			<bNoFreshWater>0</bNoFreshWater>
    			<bRequiresFlatlands>0</bRequiresFlatlands>
    			<bRequiresRiverSide>0</bRequiresRiverSide>
    			<bRequiresIrrigation>0</bRequiresIrrigation>
    			<bCarriesIrrigation>0</bCarriesIrrigation>
    			<bRequiresFeature>0</bRequiresFeature>
    			<bWater>0</bWater>
    			<bGoody>0</bGoody>
    			<bPermanent>0</bPermanent>
    			<bUseLSystem>1</bUseLSystem>
    			<iAdvancedStartCost>-1</iAdvancedStartCost>
    			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
    			<iTilesPerGoody>0</iTilesPerGoody>
    			<iGoodyRange>0</iGoodyRange>
    			<iFeatureGrowth>0</iFeatureGrowth>
    			<iUpgradeTime>40</iUpgradeTime>
    			<iAirBombDefense>5</iAirBombDefense>
    			<iDefenseModifier>0</iDefenseModifier>
    			<iHappiness>0</iHappiness>
    			<iPillageGold>20</iPillageGold>
    			<bOutsideBorders>0</bOutsideBorders>
    			<TerrainMakesValids/>
    			<FeatureMakesValids/>
    			<ImprovementPillage>IMPROVEMENT_MED_SOLAR_PANELS</ImprovementPillage>
    			<ImprovementUpgrade>IMPROVEMENT_HUGE_SOLAR_PANELS</ImprovementUpgrade>
    			<TechYieldChanges>
    				<TechYieldChange>
    					<PrereqTech>TECH_COMPUTERS</PrereqTech>
    					<TechYields>
    						<iYield>0</iYield>
    						<iYield>1</iYield>
    						<iYield>0</iYield>
    					</TechYields>
    				</TechYieldChange>
    			</TechYieldChanges>
    			<RouteYieldChanges/>
    			<bGraphicalOnly>0</bGraphicalOnly>
    		</ImprovementInfo>
    		<ImprovementInfo>
    			<Type>IMPROVEMENT_HUGE_SOLAR_PANELS</Type>
    			<Description>TXT_KEY_IMPROVEMENT_HUGE_SOLAR_PANELS</Description>
    			<Civilopedia>TXT_KEY_IMPROVEMENT_SOLAR_PANEL_PEDIA</Civilopedia>
    			<ArtDefineTag>ART_DEF_IMPROVEMENT_HUGE_SOLAR_PANELS</ArtDefineTag>
    			<YieldChanges>
    				<iYieldChange>0</iYieldChange>
    				<iYieldChange>4</iYieldChange>
    				<iYieldChange>4</iYieldChange>
    			</YieldChanges>
    			<bActsAsCity>0</bActsAsCity>
    			<bHillsMakesValid>0</bHillsMakesValid>
    			<bFreshWaterMakesValid>0</bFreshWaterMakesValid>
    			<bRiverSideMakesValid>0</bRiverSideMakesValid>
    			<bNoFreshWater>0</bNoFreshWater>
    			<bRequiresFlatlands>0</bRequiresFlatlands>
    			<bRequiresRiverSide>0</bRequiresRiverSide>
    			<bRequiresIrrigation>0</bRequiresIrrigation>
    			<bCarriesIrrigation>0</bCarriesIrrigation>
    			<bRequiresFeature>0</bRequiresFeature>
    			<bWater>0</bWater>
    			<bGoody>0</bGoody>
    			<bPermanent>0</bPermanent>
    			<bUseLSystem>1</bUseLSystem>
    			<iAdvancedStartCost>-1</iAdvancedStartCost>
    			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
    			<iTilesPerGoody>0</iTilesPerGoody>
    			<iGoodyRange>0</iGoodyRange>
    			<iFeatureGrowth>0</iFeatureGrowth>
    			<iUpgradeTime>0</iUpgradeTime>
    			<iAirBombDefense>5</iAirBombDefense>
    			<iDefenseModifier>0</iDefenseModifier>
    			<iHappiness>0</iHappiness>
    			<iPillageGold>25</iPillageGold>
    			<bOutsideBorders>0</bOutsideBorders>
    			<TerrainMakesValids/>
    			<FeatureMakesValids/>
    			<ImprovementPillage>IMPROVEMENT_VILLAGE</ImprovementPillage>
    			<ImprovementUpgrade/>
    			<TechYieldChanges>
    				<TechYieldChange>
    					<PrereqTech>TECH_COMPUTERS</PrereqTech>
    					<TechYields>
    						<iYield>0</iYield>
    						<iYield>1</iYield>
    						<iYield>0</iYield>
    					</TechYields>
    				</TechYieldChange>
    				<TechYieldChange>
    					<PrereqTech>TECH_COMPOSITES</PrereqTech>
    					<TechYields>
    						<iYield>0</iYield>
    						<iYield>1</iYield>
    						<iYield>0</iYield>
    					</TechYields>
    				</TechYieldChange>
    			</TechYieldChanges>
    			<RouteYieldChanges/>
    			<bGraphicalOnly>0</bGraphicalOnly>
    		</ImprovementInfo>
    	</ImprovementInfos>
    </Civ4ImprovementInfos>
     
  7. GeoModder

    GeoModder Chieftain

    Joined:
    Nov 29, 2005
    Messages:
    7,512
    You forgot to link the solar panel art to your improvement entry. ;)
    Furthermore, I doubt your techtree allows solar panels in the ancient, classical, medieval, renaissance and industrial era, so those entries are superfluous. :mischief:
     
  8. Patar

    Patar Chieftain

    Joined:
    Jun 7, 2008
    Messages:
    21
    Location:
    Illinois, USA
    I don't understand! :confused:
     
  9. Patar

    Patar Chieftain

    Joined:
    Jun 7, 2008
    Messages:
    21
    Location:
    Illinois, USA
    :bump: in the night...
     
  10. GeoModder

    GeoModder Chieftain

    Joined:
    Nov 29, 2005
    Messages:
    7,512
    Look at the scalar line:

    You linked the art to the ancient cityset graphic from Firaxis, not to the graphics you want (the solar panels).

    Also, look at the era line:

    You tell your mod to let solar panels only be seen in the ancient and classical era. I doubt the technology to get solar panels up isn't even there.

    Then there's the small issue of that you link the wrong textures to your graphics.

    This should link to your model, not to the ancient cityset textures.
    Serious, if you couldn't figure this out by now, it's hopeless to continue.
     
  11. rheinig

    rheinig Chieftain

    Joined:
    Jul 24, 2008
    Messages:
    11
    FWIW, just skimming the XML I stumbled upon:
    <ImprovementPillage>IMPROVEMENT_VILLAGE</ImprovementPillage>
     
  12. Crighton

    Crighton Chieftain

    Joined:
    Jan 3, 2006
    Messages:
    1,136
    currently stuck at work, cant try this thing out, looking forward to it late tonight though.

    I'm really looking forward to this one, you can buil only so many forts on desert tiles and base 4 aircraft on each. :)
     
  13. modifieda4

    modifieda4 Chief Time Waster

    Joined:
    Sep 3, 2006
    Messages:
    384
    Location:
    Gold Coast
    i got this mod working and merged it into my mod. (see sig)

    to get it to work i simplified it by removing the whole upgrade thing. It works as a static improvement on flat desert only. Thank you Patar for doing the ground work and the idea!:goodjob:
     

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