Design a Unit 3 Contest

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This is more a concept for a promotion than a unit. I've never designed a unit before, so I hope it is not unbalanced.

I was thinking it would be a replacement for a Hunter, but it may be too strong. Regardless:

Some of the Sidar were not content to merely cut their soul in two.

Divided Soul, of the Sidar
Stats are the same as Hunter, except it loses the ability to carry cargo, it cannot build camps, and it's movement drops to 1. It gains the "Severed Soul" spell.

The unit can summon a permanent 0/1 "Severed Soul" with a movement of 2. This unit is always invisible. The Divided Soul can, at will, be summoned to the Severed Soul. This destroys the Severed Soul. Another one can be summoned, but a Divided Soul can only create one at a time.

The main purpose of this unit would be the ability to be in two places at once. This could help the mysteriousness of the Sidar, by having units appear out of seemingly nowhere. Upgrading this to an assassin would be especially nice.

The Severed Soul would have the skin of a Life Spark, and the Divided Soul would look like a normal Hunter (or whatever unit it replaced).
 
Civilization: Malakim
Unit Name: Lugus Guard
Unit Model: Something akin to a swordsman or pikeman
Attacking Strength: 2
Defending Strength: 5
Prerequisite Tech: Smelting
Production Cost: 90
Bonus: +100% Desert Defense


This unit is meant to emphasize the benefits the Malakim should have in desert territory. This unit could encourage Malakim players to settle on deserts more which should be the Malakim preferred terrain. The unit would be effective to make a good desert city fortress near impenetrable as it will still be effective against late game attackers although it is useless as an attacker.
 
The contest is closed, thanks to everyone for playing. Stay tuned for the teams top picks by Dec 2nd.
 
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