kevjm said:I disagree. The strongest buildable unit is around strength 7 I believe (although I haven't had time to play through a full FfH II game yet, so I'm not sure). I'm glad you agree he'll only reach about strength 7 though
Edit: Perhaps a future tech could enhance their strength for the late game, if they get included.
Strength 7 seems about average for a tier 3 unit, tier 4 units seem to be around 13 ish, but restricted to 3 per. And now I am wracking my brain to come up with what the defensive buildings would be, pallisade (obsoletes), walls, castle, antisummon ring thing... are there any I missed?
~p

but I guess having a national unit called the palace guard which gains 2 str per specialist might be an idea... can be upgraded from a town guard after researching one of the later techs, requires palace, maximum of 1 allowed at any time. Called the palace guard...
That's a fantastic idea!


