Kael
Deity
vorshlumpf said:Are you sure? When you mouse-over the civics, the game lists the benefits and detriments of them. One of the benefits of FT and Republic is that it causes unhappiness in all other civs (i.e., "+1 Trade routes per city, -10% Gold, +20% Culture, Penalty for all Civs without Foreign Trade"). If it was just the tech being researched, then why doesn't the description of the appropriate techs list an unhappiness modifier?
Maybe if I'm motivated later, I'll find out for sure what the situation is. Heck, I'll do that now.
Hmm, interesting. In CIV4CivicInfos.xml each civic has a iCivicPercentAnger value to set this sort of unhappiness. First, I'd have to say that this confirms the unhappiness is caused by adopting the civic, and not by researching the tech.
Second, I find it interesting that Republic is set to 100% and Foreign Trade is set to 200%. Two hundred?! Yikes, no wonder the FT unhappiness is so rampant. Is this on purpose? If so, there is even more need to have an in-game explanation for it.
- Niilo
Vanilla civ uses 400% anger on the one civic (Emancipation) that grants it. In FfH we have 2 civics, one which gives 100% and one which gives 200%. They used to both give the same as vanilla (400% each) but have been knocked down in recent versions so even if they are both in use the aggregate effect is still less than vanilla civ.