SchpailsMan
Warlord
- Joined
- Jun 9, 2006
- Messages
- 189
You would actually get a Diseased Corpse when your unit dies attacking, so that you wouldn't care much if they didn't survive battles. When attacking, you could send a first a weak living unit that would deal some little damage, die and turn to a diseased corpse, and then you would finish the job with another unit which then gets the XP and has higher chance of surviving the next battles. And when sending more expensive units in battle, you'd be less worried of losing them as you'd still get a lowly but better-than-nothing diseased corpse. I also don't care much about the cost, since you'd only get replacement units for those that died in the field, it wouldn't cost more than if the same unit had not died, would it ?
I don't think this would be a killer feature or anything, but it might just help making the Veil a little more attractive, and give players a good reason to stick with Sacrifice the Weak at least until they get a bunch of T3-4 units (those are sure too precious for mass-sacrifying). IMO, Sacrifice the Weak doesn't have to be a killer Civics you'd keep for the whole game once you get it (the same way that Arete is less efficient than Caste System for example), but it should at least be one you'd be happy to stick with for a period of time. Currently, it looks like a less attractive version of Slavery to me. Somehow, Slavery already allows you to get a new unit when defeating an ennemy unit ; now, if Sacrifice the Weak does pretty much the same thing but only when one of your own units gets defeated, that could be "different" enough not to make both civics look too much the same, and yet it could be a nice re-use of an existing mechanism that works well.
I don't think this would be a killer feature or anything, but it might just help making the Veil a little more attractive, and give players a good reason to stick with Sacrifice the Weak at least until they get a bunch of T3-4 units (those are sure too precious for mass-sacrifying). IMO, Sacrifice the Weak doesn't have to be a killer Civics you'd keep for the whole game once you get it (the same way that Arete is less efficient than Caste System for example), but it should at least be one you'd be happy to stick with for a period of time. Currently, it looks like a less attractive version of Slavery to me. Somehow, Slavery already allows you to get a new unit when defeating an ennemy unit ; now, if Sacrifice the Weak does pretty much the same thing but only when one of your own units gets defeated, that could be "different" enough not to make both civics look too much the same, and yet it could be a nice re-use of an existing mechanism that works well.