Lunargent
Warlord
- Joined
- Feb 1, 2006
- Messages
- 299
Kael said:Yeah, Im on the fence about this one. I cant find a clean solution I like. The veil uses undead, but it doesn't want to make everyone undead. And Im not sold on the idea of allowing them to buy the cure disease ability either. I went ahead and made Rosier immune to disease, which should help.
Another way to look at it is from the persepctive of the Veil player. If you are playing the Veil, why would you make diseased corpses? The disease always spreads back to you, and you have the worst abilities to deal with the infection. The answer is that you don't use them. At least I don't. The last time I used them, I had a two-pronged assault against a neighbor nation. One prong had diseased corpses and other units in it, the second did not with the idea that I didn't want the disease anywhere near my units or nation. My units in the second prong all caught disease and became ineffective in enemy lands. The AI had transfered some diseased units from one side of its territory to the other. The second prong was all wiped out because they could not effectively heal in enemy lands, and I had to sue for peace minus a city. I got beaten by my own weapon.
The promotion that gives the units immunity to disease doesn't have to be them becomming undead. It could be some vague mumbo jumbo spell cast by ritualists that only lasts 10 turns that does the trick. It could be a promotion that all units created under a special undead civic get. Or something that requires a certain building. But it should be something that makes disease use a viable strategy.