Natan35
Mayor of St. Natansburg
I had those random(yet connected) ideas:
Hohenstaufen(Frederick II)
Cuman-Kipchak Confederation(Khan Konchek)
Hohenstaufen(Frederick II)
Spoiler :
UA: Guelphs and Ghibellines
Receive
culture and
influence with city states that follow your religion per each follower of your religion present in a city upon conquest. During
war, assume control over the forces of allied
city states.
UU: Teutonic knight
Replaces knight. Slightly stronger(21
) and more expansive, but gains
faith from kills. Exerts religious pressure on cities when it attacks them, and has the "crusader" promotion, granting it a 3% bonus against enemy cities per each enemy city that doesn't follow your religion.
UB: Kaiserpfalz
Replaces courthouse. Unlike it, the Kaiserpfalz also grants +2
culture, and starts a WLtKD when you adopt a social policy(equal to the number of social policies adopted).
Receive




UU: Teutonic knight
Replaces knight. Slightly stronger(21


UB: Kaiserpfalz
Replaces courthouse. Unlike it, the Kaiserpfalz also grants +2

Cuman-Kipchak Confederation(Khan Konchek)
Spoiler :
UA: Desht-i Qipchaq
Civilian units may enter foreign territory and Gifted units generate
culture and
gold from kills based on their level, and will return to your control upon the outbreak of a
war. After chivalry, gifted units may return to your control as Mamluks or Skythikoi*.
UI: Cuman Camp
Unlocked at trapping. Takes 7 turns to build, and May be built on pasture resources or iron owned by any civilization. Yields +1
culture, +1
production and +1
food, and extra yields** if built on a startegic resource. Occasionally spawns units for the territory's owner based in its resource(the units spawned by the camp are completely free). Receive +1
culture per camp after biology.
UU: Mamluk
Replaces knight. Unlike the knight, does not require horses, and ignores terrain costs.
*Skythikoi: same as camel archer.
** extra yields: +1
culture and
food from horse, +1
culture and
production from iron.
Civilian units may enter foreign territory and Gifted units generate



UI: Cuman Camp
Unlocked at trapping. Takes 7 turns to build, and May be built on pasture resources or iron owned by any civilization. Yields +1




UU: Mamluk
Replaces knight. Unlike the knight, does not require horses, and ignores terrain costs.
*Skythikoi: same as camel archer.
** extra yields: +1



