Natan35
Mayor of St. Natansburg
You know, they've been there for quiet some time... It looks "spamish" because I was pretty much the on!y one active for about a week.
The Kingdom of France
Louis IX
Rex Christianissimus
May discover Relics when capturing cities owned by heathen civs. Gain Piety from adoptingSocial Policies.
Arbalist
Provides Piety upon construction, unlike the Crossbowman it replaces. Heals every turn when Piety level is Devout.
Gothic Church
Available later than the Colosseum it replaces. Yields +2Faith and has a
Great Work of Art or Artifact slot. As long as all cities have a Gothic Church, a
Great Work of Art or Artifact slot will be spawned if there are none available.
Relic
An Artifact that yieldsFaith instead of
Tourism. The chance of discovering a Relic is increased based on your Piety level, for every follower of your State Religion in it and the further it is away from your Capital. Upon discovering a Relic, you may choose to keep it, which provides a small Piety boost, or leave it, which provides a small Piety loss.
The Kingdom of France
Francis I
Nutrisco et Extinguo
May purchase culturalGreat People with
Gold. +5%
Gold in all cities for every Declaration of Friendship and Peace Treaty active (up to +50%).
Gendarme
Available earlier than the Lancer it replaces. Gains XP upon construction based on the city'sGPT.
Palais
Weaker than the Castle it replaces. After its construction, it will once spawn aGreat Work slot of the right type the next time each of the cultural
Great People is born.
The Kingdom of France
Louis XVI
Siècle des Lumières
Great People trigger a 'We Love the King Day' when born. Naval and embarked units have +1
Movement for ever city celebrating 'We Love the King Day'.
Vaisseau
ProvidesGreat Scientist points in the Capital from uncovering Fog of War, unlike the Frigate it replaces.
Grenadier
Gains a combat bonus (+15%) when attacking, unlike the Musketman it replaces. This bonus is doubled when within two tiles of a friendly naval unit, and further increased when on a foreign continent.
. Solid design though, I like it.Louis IX:
Interesting design. I like how it works pretty much exclusively with P&P. One thing about the Gothic Cathedral that I just thought of is when you capture a city and get a Relic and you have no slots, technically another slot won't open up because the newly conquered city doesn't have a Gothic Cathedral. Obviously it isn't intended to do that and I'm just nitpicking the way it's written. Solid design though, I like it.

Francis I:
Simple and synergistic. I particularly like this one and can see it being made as it looks really easy to code. If I had to pick of these to actually be made it would be this one.
Louis XVI:
First of all, I think it's a little weird that Louis XVI would get his own civ considering, you know, how bad he was. Anyway, I have a few questions about this one. For the UA, does the WLTKD happen in all cities for just the city where the GP was born? The naval movement will probably need a cap, especially if the WLTKD is in all cities. I think the Vaisseau's ability would be better for a Caravel, seeing as they come first and specialize in exploration. I've no idea what a Vaisseau is and I'm guessing it wouldn't make sense as a Caravel replacement but I just think it fits them better. I'm seriously confused as to how no one has made a Grenadier UU. It's a good unit though, could have really high attack strength but I guess the fact that it doesn't transfer to defense kind of balances it out.
How the hell do you get 10 cities to be celebrating WLTKD at once? I barely ever get 10 cities at all...

Great works grant a lump sum of a appropriate yield whenever a
great person is born, and generate
culture per each era passed since their creation if stored in wonders. National Wonders Contain a cultural specialist slot, that provides extra yields when worked.
) than the cannon, which it replaces. Has lower bonus vs. Cities(100%), but receives bonus when attacking against land units(50%), and additional 50% bonus when fighting against cavalry. Generates
science from kills.
tourism after flight, doubled if the slot is filled.

capital before the industrial era yield +1
production upon entering it, and half of the
production cities receive from railroad connections is added to their
food output.
City connections reduce
local unhappiness by 10% and grant
when a new
citizen is born(doubled with railroads).
production into
gold, and grant +1
gold per each
trade route sent to the city.
enemy city (max. 33%), and heals when you conquer a city.
conquest, don't increase resistance time and grant
culture upon completing a
religious building in their city.
influence boost upon converting a city, and may be garrisoned in a city to increase religious pressure of your religion(doubled if the city already has garrison). If captured or killed from attrition, receive a combat boost against the civilization that killed him equal to the amount he converted.UA: Liberal Empire: The Capital gains a 5% boost to production for every city connected to it and connected cities also gain +1 production. Roads cost 33% less.
UU: Zouave: Replaces Rifleman: +2 movement when embarked and starts with Amphibious. 20% combat bonus when fighting on foreign continents.
UB: Grande Ecoles: Replaces Public School. +20% boost to Great Merchant, Scientist and Engineer production.
). Add that to the fact you also need to improve the actual resource- and that there are only 3- I'd say its not that bad.