Wait: those are two decisions, or one? Because I don't get the semitic thing....
(What exactly they're supposed to represent)
2 decisions.
I had the bonuses of the group more in mind than anything else.
Wait: those are two decisions, or one? Because I don't get the semitic thing....
(What exactly they're supposed to represent)
Well, you shouldn't, really, if you don't mind me saying...
The Margraviate of BrandenburgLeader: Friedrich Wilhelm I Von Hohenzollern
UA: Bewegungskrieg
Upon adopting apolicy, hurry
production in all cities producing a military unit, and all land units receive +1
movement and ignore terrain costs for the next 5 turns. Upon training a unit, receive
culture equal to its
experience.
UU Lange Kerls (Replaces Musketman)
Lange Kerls function much like regular Musketmen until achieving their first promotion, after which they will grant a 5%combat boost to adjacent friendly units. After their third, they grant a 10%
strength boost and after their fifth, 15%. Level 5 and above Lange Kerls may be expended in cities to permanently increase the
experience of units trained there by 5.
UU: Kantone (Replaces Barracks)
The Kantone, unlike the Barracks it replaces, yields an additional 5experience for trained units for every finished
policy tree. +3
culture and +2
production in this city while training land units.
Society of Jesus
Leader: Ignatius Loyola
UA: Soldiers of Christ: Missionaries can embark over oceans immediately and have a chance of spawning based on cityFaith output. Gain points towards a random
Great Person in your
Capital based on the number of foreign followers your religion has.
UB: Jesuit University (Needs a better name): Replaces University (no crap). +2Faith. All other
Science buildings in this city produce +1
Faith. Gain a lump of
Science relative to
Faith Production whenever a
Great Person or Missionary is born in this city
UI: Reduction: Unlocked at Theology. May be built in friendly, foreign territory by missionaries, however the missionary is expended. Provides +2Faith, +1
Culture, and +1
Science, all yields are increased by 1 if adjacent to a city. Every turn, citizens equal to the number of worked Reductions in a city are converted to your religion.
I don't have anything else that is required for the civ to work other than the lua, Natan*I could test it for you!
(please. My modlist is so lonely.)
Maybe someday.(Speaking of Urdnot's designs, do you plan on ever making the sheep Turkemans?)
It is, that is why I did it firstOh. But I thought LUA was the most complicated part?
Ey Urdnot, I've decided to code that Brandenburg civ today and just finished the lua for it* but there's a couple of technical clarifications that I need:
How much production is hurried by the UA.
How long the UA lasts: does the "Next five turns" starts with the turn that the policy was adopted, or does it only count for turns after the policy was adopted?
Units begin at level 1. When the UU is disbanded for that effect, does it need to be level 5 (Thus, they only need to have 4 promotions) or actually level 6 (Needing 5 promotions)?
* pending ingame testing
Oh, and the leader is the Great Elector guy, not the king with the same name right?
Tokugawa Shogunate
Capital: Edo
Leader: Tokugawa Ieyasu
UA: Sakoku
Upon adopting a Social Policy, Cities enter 'We Love the King Day' if they are not connected by Trade Routes to other Civilizations that have been met. Domestic Trade Routes lengthen 'We Love the King Day' celebrations by 30% and prevent the establishment of Trade Routes to and from other Civilizations.
UU: Red Seal Ship (Cargo Ship)
When establishing a Trade Route to a major Civilization, provides a free copy of a Luxury resource from the connected City that is not currently owned by Tokugawa's Japan. Luxuries earned this way last for the duration of the route and contribute towards production of Naval Units empire-wide.
UB: Castle Keep (Arsenal)
Provides +1 Happiness for every two unimproved forest or jungle within working range of a City; regardless if they are being worked or not. +1 Culture on worked Luxury resources, +2 during 'We Love the King Day'. Unlocked earlier at Gunpowder.