Hoop Thrower
Cyberbolivarian Inkarri
Uh... no idea what... like half of the stuff you wrote does.
Indonesia
Leader: Joko Widodo
UA: The Jokowi Effect: Ignore 50% of globalunhappiness for two turns after entering a new era. Cities
connected to the
Capital had all their base tile yield increased by 2, which increased again by 2 during
Golden Ages.
UU: Tentara
Indonesian replacement for Infantry. Weaker (68 :c5strength) but will received 3for each 2 promotions it has. Tentara will also gain "Raider" promotion (Heal 30 HP regardless of action) if they already had 4 or more promotions in them, which stays on upgrade. 2+
Happiness if garrisoned inside cities.
Bursa Saham
Indonesian replacement for Stock Exchange.Trade routes connected to this city will now doubles the
Science gain from any form of trade routes. However, the other recipient will gain 25% more
gold than normal.
I just don't like it yet because I feel that Khwarezm could have a different focus (Probably Gold stuff), but I dunno what exactly. And the UU and UB feel kinda uninteresting atm, which is somewhat a result of my lack of good sources and focusCivilization: Khwarezm
Leader: Aladdin Muhammad II
Unique Ability: Arrogance of Power
Every city spawns a military unit after you denounce a player for the first time. Units that have garrisoned during peacetime generate Happiness, unless they move during wartime.
Unique Unit: Sufi Poet (Great Writer)
They may spread religion as missionaries, still generating a Great Work of Writing if possible before disbanding. Your Unhappiness increases Sufi Poet generation.
Unique Building: Orchard (Garden)
Has no Fresh Water requirement. Half of any modifier to Gold generation also increases Great Person generation.
The UA name is definitely fitting. The ability itself seems fine but the two other uniques seem kind of bland.Can I has feedback on the Khwarezmians? (Paging Urdnot_Scott) I searched for thousands of different sources on them (Some of them contradicting each other) to find some info of substance but that didn't help much. One of those sources even said that they conspired with a secretly nestorian Genghis Khan to destroy Islam (lol).
I just don't like it yet because I feel that Khwarezm could have a different focus (Probably Gold stuff), but I dunno what exactly. And the UU and UB feel kinda uninteresting atm, which is somewhat a result of my lack of good sources and focus.
He's picking stuff from JFD's unreleased mods (the Crime one whose full name I forgot) and adding them thinking they are in the base game.
Natan, please.
Civilization: Khwarezm
Leader: Aladdin Muhammad II
Unique Ability: Arrogance of Power
Hurries unit production in cities after you denounce a player for the first time. Units that have garrisoned during peacetime will generateHappiness, unless they move during wartime.
Unique Unit: Kipchak Cavalry (Knight)
Stronger theUnhappier you are, and starts with extra XP equal to your
Unhappiness. The Kipchak Cavalry pillages all adjacent tiles with a friendly unit on them upon killing an enemy, healing them.
Unique Building: Orchard (Castle)
Doesn’t require Walls and offers no extra defense, the Orchard yieldsGold from
Unhappiness and denies
Production loss from it. If
Happy, yields
Gold for each fortified unit around the city.
Civilization: Qara Khitai
Leader: Yelü Dashi
Unique Ability: Exiles of Cathay
Settling or capturing cities near City-States increases influence with them, and if friendly, so does researching technologies and adopting policies unlocked by players whom they have not met. All types of City-State build units for Qara Khitai.
Unique Unit: Armored Rider (Knight)
Fights better against already damaged units, even more so if the Armored Rider started the turn with full health. Adjacent City-State gifted units receive +15% Combat Strength.
Unique Building: Chinese Pagoda (Amphitheatre)
Yields Culture and Science. The Chinese Pagoda boost those yields when it is built in a city for the first time, and whenever an unmet civilization builds a World Wonder
What do you mean by early lancer? I can't see how they're similar, other than the fact that they're mounted units.Love the design. Not so much the names. Also, both UUs are so-so, the armored Knight is kinda just an early lancer in a different tree and the Pagoda... how does the boost work again exactly?
You're pretty much guaranteed to build it in a city for the first time given that it's an unique building.
Abu DhabiLeader: Sheikh Zayed
UA: The Golden Emirate
May purchase unique upgrades to your palace withgold. Receive a lump sum of
gold and
culture upon connecting a luxury resource to your trade network or when trading a luxury resource to another major civilisation, doubled if for the first time.
UU: Pearl Dhow (Replaces Galleas)
Though weaker than the Galleass it replaces, the Pearl Dhow yields 2gold when stationed on luxury resources and when trained, yields
culture for every incoming
trade route. Additionally, Pearl Dhows may 'dive for resources' on coastal tiles which destroys the unit but has a chance to uncover a luxury resource.
UB: Marina (Replaces Harbour)
The Marina provides no additionalgold from trade routes, unlike the harbour it replaces, but yields +4
gold and reduces the cost of purchasing buildings or palace upgrades by 5% for every worked luxury resource or incoming naval
trade route. Upon entering the industrial era, cities with a marina receive a
tourism or
culture boost whenever a building or palace upgrade is purchased.
PU: Supercar Garage (Unlocked at combustion)
The supercar garage yields +2tourism and +1
happiness in all cities connected to the
capital by road. 5
gold maintenance.