Design Thread - For Discussion and Review

Boy. I forgot the explanation thingy. The UA's name was an election slogan of sorts, it means "Israel (a)waits (for)Rabin". Saieret is the name of the Israeli commando units(most of them), and in this case it refers to the unit which performed the Antebe raid.

Pais is basically a state-owned gambling company, which contributes its profits towards education, community centers, founding new stadiums, etc. I used it to represent the increase in education and science budgets during Rabin's term in office.
 
If anything, I like the Antebe promotion, seems reasonable and somewhat relistic. Shouldn't the bonus for Happiness giving you strength at war be nerfed? Play your cards right, and you could start a war with over 20+ base strength for all your units.

Anyway, what do you guys think about this? I got the inspiration from a phenomena that happen a year back in my country
Indonesia
Leader: Joko Widodo
UA: The Jokowi Effect: Ignore 50% of global :c5unhappy: unhappiness for two turns after entering a new era. Cities :c5trade:connected to the :c5capital: Capital had all their base tile yield increased by 2, which increased again by 2 during :c5goldenage: Golden Ages.

UU: Tentara
Indonesian replacement for Infantry. Weaker (68 :c5strength) but will received 3 :c5strength: for each 2 promotions it has. Tentara will also gain "Raider" promotion (Heal 30 HP regardless of action) if they already had 4 or more promotions in them, which stays on upgrade. 2+:c5happy: Happiness if garrisoned inside cities.

Bursa Saham
Indonesian replacement for Stock Exchange. :trade: Trade routes connected to this city will now doubles the :c5science: Science gain from any form of trade routes. However, the other recipient will gain 25% more :c5gold:gold than normal.
 
Can I has feedback on the Khwarezmians? (Paging Urdnot_Scott) I searched for thousands of different sources on them (Some of them contradicting each other) to find some info of substance but that didn't help much. One of those sources even said that they conspired with a secretly nestorian Genghis Khan to destroy Islam (lol).

Civilization: Khwarezm
Leader: Aladdin Muhammad II


Unique Ability: Arrogance of Power
Every city spawns a military unit after you denounce a player for the first time. Units that have garrisoned during peacetime generate Happiness, unless they move during wartime.

Unique Unit: Sufi Poet (Great Writer)
They may spread religion as missionaries, still generating a Great Work of Writing if possible before disbanding. Your Unhappiness increases Sufi Poet generation.

Unique Building: Orchard (Garden)
Has no Fresh Water requirement. Half of any modifier to Gold generation also increases Great Person generation.
I just don't like it yet because I feel that Khwarezm could have a different focus (Probably Gold stuff), but I dunno what exactly. And the UU and UB feel kinda uninteresting atm, which is somewhat a result of my lack of good sources and focus :p.
 
Can I has feedback on the Khwarezmians? (Paging Urdnot_Scott) I searched for thousands of different sources on them (Some of them contradicting each other) to find some info of substance but that didn't help much. One of those sources even said that they conspired with a secretly nestorian Genghis Khan to destroy Islam (lol).


I just don't like it yet because I feel that Khwarezm could have a different focus (Probably Gold stuff), but I dunno what exactly. And the UU and UB feel kinda uninteresting atm, which is somewhat a result of my lack of good sources and focus :p.
The UA name is definitely fitting. The ability itself seems fine but the two other uniques seem kind of bland.
 
Hm. I like the UB, actually. Though this design lacks synergy.
 
Also had this controversial design

Judea and Samaria(Ariel Sharon)
UA: Mawat lands
Cities expand 50% faster if you :c5occupied: conquered them and will claim an additional tile outside of workable range or inside enemy territory if available. Those tiles generate +1 :c5faith: faith and :c5culture: culture for cities following your religion, or +1 :c5gold: gold for cities following other religions.

UU: Military Governor
Replaces great general. May be consumed to :c5war: assume control of a territory, instantly halting resistance in conquered cities. Alternatively, may be consumed to "find justification", reducing warmonger penalties (and granting +1 magistrate with E&D).

UB: Military Courthouse
Replaces courthouse. Costs only half of the maintenance and generates +2 :c5greatperson: great general points. Also yields +2 :c5culture: culture, and an additional +2 :c5culture: and +1 :c5happy: happiness if the city has a Garrison.

With Claims and Colonies
Spoiler :
UA: Mawat lands
Tiles outside of workable range grant :c5greatperson: Great magistrate points upon claiming, generate +1 :c5faith: faith after being improved and grant +1 :c5culture: culture if claimed by :c5occupied: occupied cities, :c5puppet: puppets or colonies, which claim tiles at double rate and generate :c5culture: culture equal to the extra :c5unhappy: unhappiness they contribute.

UU: Military Advocate General
Replaces great magistrate. Rather than being consumed to assimilate a colony, it may be consumed to justify military actions, temporarily eliminating :c5unhappy: unhappiness from :c5puppet: puppet cities and removing warmonger penalties. Grants a lump sum :c5goldenage: golden age points upon being consumed.

UB: Military Courthouse
Replaces courthouse. Contains one magistrate specialist slot and grants +2 :c5greatperson: great magistrate points. While not costing any maintenance, it does not remove the :c5unhappy: unhappiness from :c5citizen: population but does remove all unhappiness from specialists.


War, war, expansion, war, war, war...
 
tars id love to help but i have 2 strsined wrists and wont br sable to type properly for a few days ahaha
 
Natan35, that UU makes me wish there was a casus belli system in Civ 5 like in EU4. Also, what do you mean by Great Magistrate?
 
He's picking stuff from JFD's unreleased mods (the Crime one whose full name I forgot) and adding them thinking they are in the base game.

Natan, please.
 
He's picking stuff from JFD's unreleased mods (the Crime one whose full name I forgot) and adding them thinking they are in the base game.

Natan, please.

Umm... JFD released claims and colonies a few weeks ago? Magistrates have nothing to do with crime...

Besides, I said controversial.
 
It's still not in the main game. You can have modifications when a certain mod is active, however you need to have a genuine, no add-ons version. Hell, some 3 months ago I didn't play with E&D or Cultural Diversity!
 
You wanted it, you got it.

(Vanila Design added)
 
Changed my Khwarezm around:

Civilization: Khwarezm
Leader: Aladdin Muhammad II


Unique Ability: Arrogance of Power
Hurries unit production in cities after you denounce a player for the first time. Units that have garrisoned during peacetime will generate :c5happy: Happiness, unless they move during wartime.

Unique Unit: Kipchak Cavalry (Knight)
Stronger the :c5angry: Unhappier you are, and starts with extra XP equal to your :c5angry: Unhappiness. The Kipchak Cavalry pillages all adjacent tiles with a friendly unit on them upon killing an enemy, healing them.

Unique Building: Orchard (Castle)
Doesn’t require Walls and offers no extra defense, the Orchard yields :c5gold: Gold from :c5angry: Unhappiness and denies :c5production: Production loss from it. If :c5happy: Happy, yields :c5gold: Gold for each fortified unit around the city.

I tried to represent the two most important aspects of Khwarezm here, that are kinda contradictory in civ terms; their quick expansion over most of Greater Iran, and the way in which they fell to the Mongol empire. Also nerfed the UA a bit because it could be severely abused before.

Basically, this civ has two "states" while you are playing with it. The Unhappy, aggressive state, and the Happy, defensive state. In the former one I represent the expansion of Khwarezm, with the stronger Kipchaks if you are unhappy (And there's also the fact that the pillaged improvements might be luxuries that you'll cease to have) and with the Orchard that allows you to not completely and utterly fail when you don't have enough Happiness to support your empire while conquering another civilization.

After you finish your military campaigns, you'll be encouraged to slow down and garrison all your cities with your units. This is the Happy defensive state, as you'll be forced to remain in this position even if attacked, else your happiness (Much needed to support your newly acquired territories) will be gone until the war ends and you garrison your army again. The fact that the Orchard replaces the Castle yet offers no defense bonus means that your cities will naturally be weaker, and you'll need to defend them with extra units (But the Orchard will give you gold to maintain them, as long as your empire is Happy, thus requiring the garrisoned guy to remain in place during the full extent of the war). Hypothetically, since your unhappiness forces your army to remain divided, garrisoned in cities across your empire, your civilization would be easy picking for other aggressive empires.

Once you have a good infrastructure again with new happiness buildings or trade deals (Although you might isolate yourself by denoucing people for your armies), you'll be allowed to move your armies and go back to being aggressive, repeating the Happy-Unhappy cycle.
 
"But beware the Kara Khitai, they are without honour!"

Civilization: Qara Khitai
Leader: Yelü Dashi


Unique Ability: Exiles of Cathay
Settling or capturing cities near City-States increases influence with them, and if friendly, so does researching technologies and adopting policies unlocked by players whom they have not met. All types of City-State build units for Qara Khitai.

Unique Unit: Armored Rider (Knight)
Fights better against already damaged units, even more so if the Armored Rider started the turn with full health. Adjacent City-State gifted units receive +15% Combat Strength.

Unique Building: Chinese Pagoda (Amphitheatre)
Yields Culture and Science. The Chinese Pagoda boost those yields when it is built in a city for the first time, and whenever an unmet civilization builds a World Wonder

Inspiration for the Chinese Pagoda came from lungora's Qara-Khitai.

Qara-Khitai was formed by a Liao prince fleeing from the Jurchen conquest of the Liao Dynasty, conquering the local Karakhanid Khanate. Rather than drawing legitimacy to rule from Islam, as previous kingdoms on the region did, the Qara-Khitai appealed to the "Image of China", the imaginary, idealized way that the locals perceived China, to rule over the largely muslim population of central asia without outrage. In fact, they instead gained much support from their muslim population due to their tolerance and the fact that they allowed their vassals to "do their own thing" (Ultimately their own demise), stabilizing the region and revigorating its economy.

So the design has two focuses: City-States, referencing the Qara-Khitai Vassals, and unmet players, referencing the distant China that their vassals had little contact with, but were amazed by.
 
Love the design. Not so much the names. Also, both UUs are so-so, the armored Knight is kinda just an early lancer in a different tree and the Pagoda... how does the boost work again exactly?
You're pretty much guaranteed to build it in a city for the first time given that it's an unique building.
 
Love the design. Not so much the names. Also, both UUs are so-so, the armored Knight is kinda just an early lancer in a different tree and the Pagoda... how does the boost work again exactly?
You're pretty much guaranteed to build it in a city for the first time given that it's an unique building.
What do you mean by early lancer? I can't see how they're similar, other than the fact that they're mounted units.

You must have misunderstood the "for the first time", it means only that if you sell the building and build it again in the same city, you won't regain the boost, because y'know, human player exploits. The boost gives you a moderate amount of culture and science when triggered.

Edit: There's a specific khitan name that I could use for the UU, but I couldn't find secondary sources for the use of said name and so, I didn't pick it.
 
I really like the Khwazerm design, the cycle really works man, the only thing I don't like is why the Orchard replaces the castle. It just doesn't make sense to me since it has literally none of the castles attributes - have it replace the mint or something

Meanwhile, what do you think of this?

Abu Dhabi
Leader: Sheikh Zayed
UA: The Golden Emirate
May purchase unique upgrades to your palace with :c5gold: gold. Receive a lump sum of :c5gold: gold and :c5culture: culture upon connecting a luxury resource to your trade network or when trading a luxury resource to another major civilisation, doubled if for the first time.

UU: Pearl Dhow (Replaces Galleas)
Though weaker than the Galleass it replaces, the Pearl Dhow yields 2 :c5gold: gold when stationed on luxury resources and when trained, yields :c5culture: culture for every incoming :trade: trade route. Additionally, Pearl Dhows may 'dive for resources' on coastal tiles which destroys the unit but has a chance to uncover a luxury resource.

UB: Marina (Replaces Harbour)
The Marina provides no additional :c5gold: gold from trade routes, unlike the harbour it replaces, but yields +4 :c5gold: gold and reduces the cost of purchasing buildings or palace upgrades by 5% for every worked luxury resource or incoming naval :trade: trade route. Upon entering the industrial era, cities with a marina receive a :tourism: tourism or :c5culture: culture boost whenever a building or palace upgrade is purchased.

The palace upgrades are basically a bunch of unique buildings which can only be bought in the capital such as:

PU: Supercar Garage (Unlocked at combustion)
The supercar garage yields +2 :tourism: tourism and +1 :c5happy: happiness in all cities connected to the :c5capital: capital by road. 5 :c5gold: gold maintenance.
 
The City list for this civilization would be funny to see.

Idea sounds original and nice, though without seeing the list of Palace upgrades can't comment much beyond that.

The Marina is strong enough to be UA Material though.
 
It wouldn't be that hard, Abu Dhabi is by far the largest emirate, it takes up like 80% of the UAE. As for the marina, I was worried it was too powerful, but then again the UA is quite weak if you don't make a tonne of money since I was planning on the palace upgrades being expensive to buy and to maintain.
 
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