Zantonius Hamm
Gay anime communist
I want someone to do Leopold. Or at least a leaderscreen, to update Scramble for Africa.
JFD is planning Leo of the Jungle. If not, he'd be one of our top priorities for sure.
Well, hamm had a concept.... And the design in the scenario isn't that bad...
It is.
I assume thats because Italian Somaliland was originally a weird patchwork of protectorates which eventually got integrated into IEA? If so, its an odd focus since thats how the majority of colonial powers went about expanding their influence. I know its how the British worked in the East Indies and I don't know much about French history but I assume they followed a fairly similar model in a lot of places. Also, it doesn't make a lot of sense when referring to the most important Italian colony, Libya, which was straight up seized from a major power and though it technically got integrated in like 1934 that didn't really change too much on the ground - they basically did exactly what France did with Algeria. Besides, in Somalia, where the UA makes most sense, its a stretch to say anything further than the coasts was governed that centrally anyway - Italy famously sucked at projecting its power beyond the coastlines.
Like Olav said, we need to choose one civ to represent traits that many empires shared. In this case, yes, it was how protectorates became colonies, but also how separate entities got assimilated into one (Cyrenaica and Tripolitania to Libya, Eritrea, Somaliland and Ethiopia to Italian East Africa). The Culture boost is either way supposed to represent the Italian nationalism: culture helps in resisting foreign influence.
I get that, I just think its fairly good etiquette to avoid taking uniques from other peoples mods. Besides, I'm not sure the Italian campaign is wholly worth a unique - it was an important moment, sure, but it twists the Italian focus into an all out warmonger equally at home on sea and land which is simply not true for the infamously incompetent Italian army. Having a naval UU is, I agree, very important, but an infantry UU just seems less important to me. I'd go with a UB focused on coasts, maybe a harbour replacement? That said, if you're fixed on an infantry unit, Dubats or Reculs might fit better for a colonial Italy.
Well, like Olav said, I actually asked JFD before posting the design here (although I didn't really need to, I guess).
This will likely be the only WW1-era Italy mod to ever be made, so I want there to be at least one reference to the Great War. It does not need] to be the Alpini, but I think it fits VE3's Italy much more than VE2's.
In terms of representing 'Italian warmongering in general', Albania was never really integrated that well, it stayed essentially a puppet the whole time, it was a protectorate first off and then a PU, never directly ruled. The fact that this was the most successful Italian expansion into Europe says a lot about why a land warmongering focus doesn't represent Italian expansionism on land.
Disagreed. Albania was first a protectorate, and was then elevated to a monarchy in a personal union with Italy. VE3 was even King of the Albanians. Also, like Olav said, (he summed up my thoughts very well) this civ is not just a representation of the historical Italian Empire, it also contains a bit of what Italy wanted to do. Had Italy succeeded, their territories in the Balkans would no doubt be assimilated to one territory.
I'd keep the puppet focus but use it to be twisted into a game which emphasises a big, silly navy and full control of the waterways around you. This was Italy's constant dream: control of the Mediterranean. (and they could've got away with it too, if it weren't for you meddling British!) So I think a focus on warmongering for the sake of warmongering just doesn't represent what Italy was trying to achieve, however, warmongering for the sake of being king of the waves? now thats a lot more Italian.
I like the general idea in this design (puppets, naval domination), but eeeh... I want Culture!
Italian nationalism, y'know.Zantonius, I understand how you want to represent colonialism more for France since it is the era we are depicting, but I also think it's important to have some variety in our European civs. Italy is already going to be militaristic, Teddy is going to be City State intimidation, and I'm sure there's a couple others where colonialism and war is appropriate. Also, if we're doing Cecil Rhodes I'm going to assume he's an economic civ and I personally think that the Viceroyalty of Peru should be production and gold focused. That could result in three designs which can go for a diplomatic victory and still none that go for cultural. That's why I wanted France to be less about colonization and more about culture. There's still the Foreign Legion to represent imperialism, I just don't think that every single one of the Europeans need to have a dominate imperialistic focus.
France/The French Colonies will primarily have a Great Writer and imperialism focus, aka a Tourism focus. Colonial France can't be done without heavy emphasis on imperialism; after all, France was the second largest empire at the time, and their expansion in the late 1800s was insane.
Also, I don't think you should say that 'we' are doing these civs - you're not a member of Age of Imperialism, that's just me and Olav. Don't take that as an insult, you are a good contributor.
How large? Does it scale?
Sure, whatever you say.

But I think I like it, certainly is synergistic.
gold from discovering coastal tiles, based on their distance from the capital. May improve luxuries in neutral coast tiles. Doing this will add the tile's yields to the nearest city and will grant
trade units).
production equal to 50% of the
influence resting point by 5.
faith. Units bought with
), and may settle city(does not consume the unit, may only happen once per unit). Additionally, it may enslave enemy civilians, gaining the ability to improve and repair tiles.
culture and 1
movement and vision, and may be upgraded from the scout.
science boost upon completing a building that provides one of those yields(increased for wonders). During WLtKDs and
golden ages, the
, 40 :c5strength), and does not have any bonuses against cities. However, it receives a significant boost against land units(33%). And also has the bombardment I promotion.
XP to units trained in their city per each era passed since they were completed. During