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Design Thread - For Discussion and Review

Discussion in 'Civilization Design Resources' started by GPuzzle, May 16, 2015.

  1. Uighur_Caesar

    Uighur_Caesar Comandante en Jefe

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    If I had to split the Mongols entirely I would do Genghis as the warmonger, the Yuan Dynasty with trade and using conquered people in government, the Il-Khanate with war and adopting a foreign religion, and the Golden Horde with tribute considering how they collected tribute from the Rus, Bulgarians, and other Eastern Europeans.
     
  2. Tarmont

    Tarmont Empress

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    If the leader is Batu Khan, I'd give the Golden Horde some bonus about continuously conquering cities until something forces you to stop, given that they were tasked with conquering as far as the Atlantic Ocean, and like the Ilkhanate only had to stop because the Great Khan died. If the leader is Ozbeg, something about slave trade and religion. Also something related to giving food to the Capital (New Sarai). I'd aim to keep the Rus' stuff in a Golden Horde design at a bare minimum, instead of molding the entire civ around it.
     
  3. Filiki Eterian

    Filiki Eterian Chieftain

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    Why does everyone forget the Chagatai?
     
  4. Zantonius Hamm

    Zantonius Hamm Gay anime communist

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    Because they boring! :mwaha:
     
  5. Zantonius Hamm

    Zantonius Hamm Gay anime communist

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    Welp, anyway, in honour of my new avatar, here's a design. Rip it to shreds!

    Spoiler :
    *Possible bonuses/penalties include but are not limited to:
    Free Social Policy
    Free Technology
    +15 XP to all military units
    Free random Great Person
    Meet all civs
    Lose all military units
    All cities enter resistance for five turns
    X Citizens are converted to a random religion
    Lose all citizens in a city

    (There are so many I could do :crazyeye:)

    Yes, this is a civ I want to do.
     
  6. Uighur_Caesar

    Uighur_Caesar Comandante en Jefe

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    Does the chance of you getting a bonus/penalty depend on how good/bad it is? It would be really OP if you have the same chance to get a social policy as you do to meet all civs. Likewise, it'd be disastrous if the chance of you going into anarchy for 5 turns is as likely as having a city converted.
     
  7. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

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    Also, sounds terribly overpowered if it's every turn. I could see it being fun if it's at the start of each era. I presume My Little Pony doesn't have a funky calendar, right? It'd be nice to see the Mayan code used elsewhere...
     
  8. Zantonius Hamm

    Zantonius Hamm Gay anime communist

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    I should've clarified that, there is more chance for less important things to happen (like 'lose Culture' or 'gain Culture') than for larger, more gamechanging things.

    Also, I should've thought a bit before posting the potential penalties/bonuses: it should only be one turn of Resistance in every city, since the bonus only lasts that one turn.

    Meh, the every turn stuff is supposed to represent the chaotic nature of Discord. Anyone who has watched an episode with him in (especially the Return of Harmony part 2) will know what I mean. I want playing as him to be as random as possible. One turn all land units gain +100% combat strength, the next they are all turned into workers. Stuff like that. Doing the Mayan thing would just be boring.

    I guess the best thing would be to make the larger ones (for instance free techs or losing all units) unlikely.

    Also, maybe some of these bonuses/penalties could last longer than one turn... hm, there is so much potential, I'm going to love this civ! :D
     
  9. Firebug

    Firebug Not-so Great Engineer

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    Saying a Civ is representing something doesn't mean it isn't OP, so it will probably need changing. Unless you plan on making another MLP civ which is also OP and they are meant to be played together.
     
  10. Urdnot_Scott

    Urdnot_Scott Sultan

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    1. I have to say that if this were CKII or EUIV, I'm a ridiculous stickler for historical accuracy - I'm actually a member of a pretty big modding team which focuses on historical accuracy for EUIV (MEIOU&T, if anyone's heard of it?) and I've spent a long time on that. However, I also recognise that Civ 5 is a game where the Communist empire of the Goths can sack Delhi with the help of the fascist Incan kingdom :lol: striving for complete accuracy is just a bit silly and therefore being iconic is, to me, a little more important. For example, the Normans did a hell of a lot more than just create the Bayeux tapestry, but my design for them would be almost entirely based off of their conquest of England, because its iconic. Also, by focusing on iconic features and exaggurating them, it differentiates the civs a bit more. If we try and be too accurate then there's not going to be much difference between a Mamluk civ, an Ayyubid civ and a Khedivate civ - being the splits guy, finding little differences between otherwise very similar civs is pretty important to my designs :lol:

    2. I like civs which change your playstyle more than anything - though I suppose my own playstyle has an impact on that, since 'different style' might mean something different to me. Either way, I think a good civ encourages you to try something new which would be impossible with other civs. Keeps things fun over time.
     
  11. DoctorMcGann

    DoctorMcGann Chieftain

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    I don't see how Hamm's idea's OP. If you have an equal chance to gain a free tech and lose your entire army...I mean...Yeah.
     
  12. Natan35

    Natan35 Mayor of St. Natansburg

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    I think historical accuracy is good.... But I also think civs should be fun, and not restricted to the boundaries of history.... I can into English

    I make my civs mine. I like playing with them as I always play, unless there's a damn good reason for me why not to(like with the Huns).
     
  13. Uighur_Caesar

    Uighur_Caesar Comandante en Jefe

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    I've started a new project with Eli Khaliif that's focused on native peoples of America, Asia, and Australia. I have two designs finished right now and I'd like to get some feedback on them.

    I just finalized the Apache design so I haven't gotten any feedback on it. I got two comments about the Taino possibly being too strong. +1 faith from plantations is also used by Leugi's Haiti so maybe giving faith from farms only could be a good nerf. The building can also be very strong. I'm thinking about reducing it to 1 culture for every 4 pop. What do you guys think about them?
     
  14. Natan35

    Natan35 Mayor of St. Natansburg

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    Korea split!!!

    Silla(Muyeol)
    Spoiler :
    UA: Sacred Bones
    Specialist slots filled for more than X points become :c5faith: sacred bone* specialists. Whenever a new :c5citizen: citizen is born, gain :c5greatperson: true bone** points based on the number of specialists in the city. During wars, the birth of new citizens also contributes :c5production: production towards units(per each enemy).

    UU: Hwarang
    Replaces great general. Unlike it, may purchased with faith. It has :c5strength: combat strength***, and receives starting XP equal to the home city's faith output. May transfer XP to friendly units.

    UU: Sodang
    Replaces swordsman. Slightly stronger(15 :c5strength:). Has the "Between Three Kingdoms" promotion, granting it +15% strength per each enemy you have(up to 45%). Also has the "Royal Guard" promotion, which causes it to reduce local unhappiness when stationed in a city.

    *sacred bones act as a specialist of your choice(may be changed every X turns), and additionally yield 2 faith. They also contribute more production towards units and more true bone points upon the birth of new citizen.
    **true bones may be used for 50% longer golden ages, or for a lump sum of faith.
    ***based on technologies that unlock melee units. Max. Strength 100(after nanotechnology).


    Goryeo(Seongjong)
    Spoiler :
    UA: Tripitaka Koreana
    +2 :c5faith: faith from :greatwork: great works and +3 :c5faith: faith from great person improvements. Scientific and religious buildings may be bought with faith, and increase :c5greatperson: great people generation by 10% if purchased this way(max. 30%).

    UB: Seon School
    Replaces temple. In addition to its effects, it yields +1 :c5faith: faith for each follower of your religion in the city, and contains a monk specialist.

    UU: Great Monk
    Replaces great prophet. Whenever stationed in a city, grants the benefits of his religion, and may create unique great works of writing. Additionally, it may found Mountain Monasteries (as opposed to holy sites), that yield 1 :c5faith: faith and :c5science: science per each follower of your religion in the city, and also provide religious pressure.


    Joseon(Sejong)
    Spoiler :
    UA: Legacy of Innovations
    Upon Completing a building, receive :c5greatperson: Great scientist points for each other building or improvement that provides the same yields within the cities territory. For each era passed, cities gain +1 of the yields of each improvement type in their territory.

    UU: Hwacha
    Replaces Trebuchet. Unlike it, does not receive any boost against cities. Much stronger(10 :c5strength:, 24 :c5rangedstrength:). Enemies receive no terrain\ fortification bonuses against it, But the Hwacha does receive those bonuses.

    UB: Seowon
    Replaces University. Costs no maintenance, and increases the yields of all specialists in the city by +1.


    Middle Joseon(Seonjo)
    Spoiler :
    UA: Righteous Army
    Your units gain +1 :c5strength: strength for each kill they make and generate extra XP and :c5greatperson: Great general points from fighting stronger civilizations. Each enemy unit in your territory grants :c5production: production towards units in the nearest city.

    UU: Panokseon
    Replaces Galleass. More expansive, but stronger(20 :c5strength:, 20 :c5rangedstrength:). Starts with the Targeting I and II promotions, and with "Battle of Myeongnyang" promotion, grants friendly units 10% combat boost against enemies in the Panokseon's range.

    UU: Turtle Ship
    Replaces Caravel. Requires one iron, and has non of the Caravel's attributes. Though slower(3 :c5moves:), it is much stronger(32 :c5strength:), and has the "Iron Protection" promotion, which makes it immune to bonuses vs. Ships*. Adjacent enemies receive a vision penalty(-1).

    *boarding party, Targeting, Etc.
     
  15. Urdnot_Scott

    Urdnot_Scott Sultan

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    GOddammit I spent ages replying to your design Uighur and then my window crashed and I lost it. Basically, I think the apache is really cool. The whole design is pretty synergistic and would definitely encourage me to kill more people. That said, it'd be nice if there were something more of an incentive to conquer, since rn it only makes it obvious that you should do it without giving you a reason to go around burning everyones stuff, Gold isn't thaat useful after a certain point. Maybe I'm just asking for too much. Also the renegade could be a tad overpowered but no more so than say, a Keshik, so thats fiine.

    Taino is coool, very peaceful and quite fun looking. Minor change I'd say is to connect the GG to faith generation rather than culture generation, since thats the main focus of the civ by the looks of things. I also agree that the building is OP - per four pop sounds balanced.
     
  16. Uighur_Caesar

    Uighur_Caesar Comandante en Jefe

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    What incentive do you think could work better?


    How exactly do the Sacred Bones work? When they are created do you have to decide between faith and a golden age immediately or can you store them for later? And I feel like the "Between 3 kingdoms" promotion is kind of weird. It gives +15% per enemy, but only up to 15%. You might as well just give them +15% combat strength period. Also, is there a limit to the number of bone specialist you can have? Besides that I think this design is good.
     
  17. Natan35

    Natan35 Mayor of St. Natansburg

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    I will fix it... My split is not complete yet!
     
  18. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

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    Late Joseon looks pretty weird, particularly because neither of those uniques is particularly... late. I'd actually go for Empress Myeongseong as leader, and a focus on her attempts to modernize through foreign advisers.
     
  19. Natan35

    Natan35 Mayor of St. Natansburg

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    Well, its more of a mid joseon... Wanted a naval focus, I like those names. Mighty Panokseon! And Kuboksons! Or whatever... :lol:
     
  20. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

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    Imjin War Korea then, yeah, Kwasons, Panokseons and Kobuksons, a killer combo. :)
     

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