Design Thread - For Discussion and Review

Much better in my opinion. I certainly do like this Fascist Spain more (why does that always sound weird :crazyeye:).

I assume the free Condors work only after you've researched flight, but still I believe it'd be necessary to state it out.

Still, the UA sounds good, even underpowered, you'd certainly have to jump through a lot of hoops to get a good use of it, and even then it'd probably be minimal, so the UUs being strong I believe compensate for that.



As for Republican Spain, it feels kinda overdone, frankly I believe the civ could do fine without the Great Writer parts both in the UA and Ayuntamiento which feels kinda tackled, the tourism booming should be powerful enough alone anyways, given the right setup. Oddly enough I suspect this civ would do fine by going Autocracy. :cry:
 
I really like that Franco, big improvement over the old design. The Condor seems OP though especially with the fact that it removes terrain bonuses from surrounding units. I think changing it to only the targeted unit would be fine. Also, is the Regulares 10 % faster during war or does the 5% become 10%?

I agree with Republican Spain's UB being too complex. I'm also not too a big fan of the UU either. The only way you're going to send out tourism is internal trade routes with the UB. Maybe it's more effective than I think it is so I could be wrong. I love the UA though, great George Orwell reference.
 
I'd name the Republican UA "Homage to Catalonia", which is probably the second most famous work on it, the first being Guernica.

Franco seems good, but again, the Republicans felt... meh.
 
Dunno, I find the Republican's UA more fun to be honest, I actually just commented it felt too overdone, it could do without the Great Writer part just fine, so there's that.

The Problem with the Fascist UA is that there's few ocassions where it'd actually do anything and that may lead to bad gameplay.
 
I like the fascist Spain design, the revision is considerably better than your first design. I like the UA of Republican Spain but I don't like them much overall personally just because I don't like tourism based civilizations.
 
I would tend to agree that whilst the Fascist design seems solid, the Republican one is lacking something to make it ... compelling, I guess. I would advocate for the retaining of great writer points in the Republican design however, it's a nice reference to some of the writers and intellectuals who came out of the Civil War.

Oh yeah, and speaking of that - I absolutely adore the names of the both the UAs. Not sure if they are the most fitting, but they are certainly pleasing to read.
 
So, I've always thought if I ever got into making my own civs this'd be my first goal, since it's a civ that I'd been asked about a couple of times and I very much doubt anyone else would bother doing it, so I'd be glad to receive opinions on the design:

Chiloe

Leader: Martín Ruiz de Gamboa

UA: Minga: Civilian units can transfer movement points among themselves. Selling a building in a city provides a one time discount for the purchase of that building in another city.

UB: Chilotan Church: Replaces Temple. +1 :c5faith: Faith for each religion being followed in this city. +1 :tourism: Tourism for each religion being followed in this city after the discovery of Globalization.

UU: Warlock: Replaces Inquisitor. Cannot Remove Heresy, instead increasing Religious pressure from cities it is Garrisoned in. Instead of protecting cities from Missionaries and Great Prophets, it has a 50% chance of converting them to your civilization when performing such action.

A very flavorful Civ, hope the hyperlinks provide enough explanations about everything. It is also fairly straightforward; a heavily Religion focused civ, just that it's one that takes a really unique approach to it. Somehow I really liked the way it ended up looking like.

Bonus: Peace Music and War Music

I also wonder if the stuff I wrote is codeable at all... :crazyeye: Certainly would be a daunting task in any case.
 
I changed my Persia split!
(But didn't finish it yet. Sassanid are 3hard5me)
 
Well, in theory I could enable the unit stacking from Whoward... or transfer between military and civilian?

I really should have thought that one through...
 
I'm glad Franco seems to have gone down better than previously, I agree that the UA is slightly on the weak side, but not so much that it needs much changing given the UUs are both pretty powerful and I mean, if you can manage to drag in 2 allies into your wars, you'll be getting +30% production which is pretty powerful.

Regarding the Republicans I really can't find a balance with it to be honest - if I have to narrow it down to 1 focus then I'd rather remove the tourism aspects than the Great Works bit, given how many real life great works came out of the civil war from Picasso to Orwell. I'm trying to make the two analogues of one another, so they complement and combat one anothers designs, mostly by virtue of their focuses on diplomacy. How about this for a new republic?

Republican Spain
Leader: Manuel Azaña

UA: It Tolls for Thee
Artist, Writer and Musician specialists yield +2 :c5culture: culture and increase the starting :c5war: experience of military units while at war, though the :c5war: experience and :c5culture: culture yield increases by 1 whenever you lose a city or unit. Enemy civilisations may not repair tiles pillaged by you until you make peace.

UU: International Brigade (Replaces Great War Infantry)
The international brigade is significantly cheaper and weaker than the Great War Infantry it replaces but upon pillaging an enemy road or railroad, immediately deals damage to all adjacent enemy units and generates a random amount of :c5greatperson: Great Writer points. Additionally, when killed, you may receive a free International Brigade in the :c5capital: Capital.

UB: Republicano (Replaces Great Writer)
The Republicano may defend itself, unlike the :c5greatperson: Great Writer it replaces, and furthermore may gain experience and level up. Being adjacent to a friendly unit when they are killed, being within two tiles of a friendly city when it is captured and ending its turn on a pillaged tile all grant :c5war: experience, and :greatwork: Great Works of Writing produced by a Republicano yield +1 :c5culture: culture and +1 :tourism: tourism for every level it has gained.

Euch 2hard5me. Republicano is still a bit odd tbh, maybe I should replace it with a UB which takes on some of the UAs roles?


Also, Hoop, is that Warlock not a bit of a downgrade on the inquisitor? At least, its not an obvious improvement. Though come to think of it, you wouldn't really want to remove heresy too much given the UB. Overall I'm not entirely sure the civ is powerful enough - the UA barely even seems like a boost, especially the second bit.
 
Yeah I don't think the Republicano should be there. I did last the last UA and I think the first half of it should be in this UA and whenever units end their turn on pillaged tiles should be added to it.

And about Hoop Thrower's Warlock, I think the point of it is that you can capture prophets and missionaries and have them spread their religion in your cities rather than leaving and converting someone else.
 
Yeah I don't think the Republicano should be there. I did last the last UA and I think the first half of it should be in this UA and whenever units end their turn on pillaged tiles should be added to it.

And about Hoop Thrower's Warlock, I think the point of it is that you can capture prophets and missionaries and have them spread their religion in your cities rather than leaving and converting someone else.

Oyy you're right, there's so many little bits I want to make work together its proving to be a bit of a pain. Might shelve it for a while until I get through some of the earlier Spains to complete the split.

Thats actually a good point regarding the warlock I hadn't even thought of it like that. In that case I like the UB/UU synergy but maintain that the UA is very weak.
 
Well speaking of need-to-be changed designs
Pitcairn Islands
Spoiler :
Leader:John Tay
UA: Islands of Adventist Heaven
All Religous Buildings within Coastal Cities generate an additional +1 :c5faith: Faith and +1 :c5culture: Culture, Religous Pressure is increased by an additional 10%, and 25% of your :c5faith: Faith Output contributes to :tourism: Tourism
UGP:Mitionare (Missionary)
Unlike the Unit it replaces, gains an additional +1 Sight and can spread your Religion an additional total of 3 times, and increases :tourism: Tourism by 10% and :c5culture: Culture by 5% when stationed in the Capital
UU: Schooner (Cargo Ship)
Unlike the Unit it replaces it costs significantly less Production, gain an additional +1 :c5gold: Gold and +1 :tourism: Tourism from Trade Routes established with Civilizations that share the same Religion as you

It combines my love for percentages and somewhat synergy, but its a bit too OP and I want to somehow change that considering it was Islands made of simple people a simple design would be fitting somehow.
 
A couple clarifications first, in the UA I think you mean religious buildings in coastal cities. And for the unit, do you really mean an additional 3? As in 2 (regular religion spreads for missionary) + 3? Cause that is really OP, they can spread more than a Prophet.
 
A couple clarifications first, in the UA I think you mean religious buildings in coastal cities. And for the unit, do you really mean an additional 3? As in 2 (regular religion spreads for missionary) + 3? Cause that is really OP, they can spread more than a Prophet.

Edited to fit the wording, but yes religious buildings in Coastal Cities and its supposed to be a total of 3 not +3 that would be to broken.
 
It doesn't sound OP in my opinion. Except maybe the faith to tourism part but even then it wouldn't be that much tourism. Not nearly as much as a civ that I have planned. The Schooner is kind of weak though.

I agree the schooner is a bit weak, maybe additional range or perhaps a buff in the bonuses, either way I will be sure to put under reform under my secret list of stuff.
 
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