Design: Traits

Maybe they could be allowed to research hiddden paths and dwarven mining? not early on, and they wouldn't get any benefit except for the boosts, but after they get free religion?

It seems silly that they wouldn't learn from other cultures.
 
Nikis-Knight said:
One problem with scorched earth--I know this isn't an advantage, but the fact that you can't take dragon's hoarde, or any other wonder is a bit of a bummer--how about allowing city conquest if there is a wonder in the city?

Unfortunatly that means they destory all the cities except the really good ones, which counters the negative effect of the trait.

Speaking of which does anyone else miss the little popup that would tell you what wonders were in a city you just captured?
 
Kael said:
Unfortunatly that means they destory all the cities except the really good ones, which counters the negative effect of the trait.

Speaking of which does anyone else miss the little popup that would tell you what wonders were in a city you just captured?

I really do, I was expecting it to be in Civ4... And I thought you'd bring it back with scorched earth. I don't like capturing other cities, they can be too far away or sorounded with barabarians.
 
I have a point about the calabim expansionist leader--They get free upkeep on their compassion civics, so it actually encourages the calabim to use the most caring civic. huh?
 
With the scorched earth and the dragon's horde, maybe if the city is raized then the game should check for the wonders and if it finds a wonder that provides free stuff such as the horde it should be placed on the ruined city square as a resource.

This would still weaken the player who is forced to destroy the city but still give a bonus for killing the dragon.

Or, as a second thought, maybe if the city is destroyed you should get lots of extra cash for looting the dragon's gold :D
 
Brightlance said:
With the scorched earth and the dragon's horde, maybe if the city is raized then the game should check for the wonders and if it finds a wonder that provides free stuff such as the horde it should be placed on the ruined city square as a resource.

This would still weaken the player who is forced to destroy the city but still give a bonus for killing the dragon.

Or, as a second thought, maybe if the city is destroyed you should get lots of extra cash for looting the dragon's gold :D

Thats an interesting idea, How much are we talking, 200? 300?
 
I'm not sure how much 3 permenant gems resources are worth :) but I was thinking on the lines of a great merchant's amount of wealth (Maybe because I am just greedy)
 
Brightlance said:
I'm not sure how much 3 permenant gems resources are worth :) but I was thinking on the lines of a great merchant's amount of wealth (Maybe because I am just greedy)

How about if you raze the city you get 200 gold and the tile becomes a permanent gem resource?
 
That sounds good :)
Will make all the people playing the scorched earth leaders much happier I expect.
 
Kael said:
How about if you raze the city you get 200 gold and the tile becomes a permanent gem resource?

Yes, I like this idea.

Today I finally killed that dragon and didn't realize I had to keep the city to get anything. I killed him with a ranger maxed out on XP, so I didn't even get the XP. I was shocked to not see the Gems appear in my resources...then, I remembered something about having to keep and not raze the city.

As mentioned, the barb city with the dragon is often too far away to consider keeping, so I like your idea better!
 
Sarisin said:
Yes, I like this idea.

Today I finally killed that dragon and didn't realize I had to keep the city to get anything. I killed him with a ranger maxed out on XP, so I didn't even get the XP. I was shocked to not see the Gems appear in my resources...then, I remembered something about having to keep and not raze the city.

As mentioned, the barb city with the dragon is often too far away to consider keeping, so I like your idea better!

K, I'll add it for 0.13 unless any team member objects.
 
about the raxed earth is their anyway that a razed wonder can then be built again? so if a 1 time wonder is razed people can then rush to build it again?
 
ChaoticWanderer said:
about the raxed earth is their anyway that a razed wonder can then be built again? so if a 1 time wonder is razed people can then rush to build it again?

It could definitly be done, but I tend to like the fact that once a wonder is gone it is gone. Unlike vanilla civ we never obsolete wonders so razing is the only way to get them out of the game.
 
I noticed that some of the traits here halve the production speed on some buildings, while others have no such effect. It'd seem to me that this is a bit of a problem, since it's effectively making some traits more powerful than others. To remedy this, some suggestions (though I couldn't come up with good suggestions for all of them).

Kael said:
+Arcane

Arcane units earn XP faster.
½ cost Mage's Guild.

Kael said:
+Barbarian

At peace with the barbarians
-10% research
½ cost Colosseum?

Kael said:
+Defender

+15% Combat and +15% Withdrawal rate when the unit is in its own land.
½ cost Palisade, City Walls, Castle.

Kael said:
+Raiders (Loki)

3 times as much gold from pillaging
+1 xp from each combat win
Archer, Melee, Mounted and Recon units start with the Commando promotion
½ cost Stable, Archery Range.


EDIT: Also, not related to the halved costs, Industrious probably needs a boost...
 
Back
Top Bottom