Nikis-Knight said:One problem with scorched earth--I know this isn't an advantage, but the fact that you can't take dragon's hoarde, or any other wonder is a bit of a bummer--how about allowing city conquest if there is a wonder in the city?
Kael said:Unfortunatly that means they destory all the cities except the really good ones, which counters the negative effect of the trait.
Speaking of which does anyone else miss the little popup that would tell you what wonders were in a city you just captured?
They get free upkeep on their compassion civics, so it actually encourages the calabim to use the most caring civic. huh?
Brightlance said:With the scorched earth and the dragon's horde, maybe if the city is raized then the game should check for the wonders and if it finds a wonder that provides free stuff such as the horde it should be placed on the ruined city square as a resource.
This would still weaken the player who is forced to destroy the city but still give a bonus for killing the dragon.
Or, as a second thought, maybe if the city is destroyed you should get lots of extra cash for looting the dragon's gold![]()
Brightlance said:I'm not sure how much 3 permenant gems resources are worthbut I was thinking on the lines of a great merchant's amount of wealth (Maybe because I am just greedy)
Kael said:How about if you raze the city you get 200 gold and the tile becomes a permanent gem resource?
Sarisin said:Yes, I like this idea.
Today I finally killed that dragon and didn't realize I had to keep the city to get anything. I killed him with a ranger maxed out on XP, so I didn't even get the XP. I was shocked to not see the Gems appear in my resources...then, I remembered something about having to keep and not raze the city.
As mentioned, the barb city with the dragon is often too far away to consider keeping, so I like your idea better!
ChaoticWanderer said:about the raxed earth is their anyway that a razed wonder can then be built again? so if a 1 time wonder is razed people can then rush to build it again?
½ cost Mage's Guild.Kael said:+Arcane
Arcane units earn XP faster.
½ cost Colosseum?Kael said:+Barbarian
At peace with the barbarians
-10% research
½ cost Palisade, City Walls, Castle.Kael said:+Defender
+15% Combat and +15% Withdrawal rate when the unit is in its own land.
½ cost Stable, Archery Range.Kael said:+Raiders (Loki)
3 times as much gold from pillaging
+1 xp from each combat win
Archer, Melee, Mounted and Recon units start with the Commando promotion