QES
Court Jester
Grey Fox said:My style is sortof passive-aggressive in MP (I do play a Philisophical-Aggressive civ afterall, with Pacifism+Military Civics often on). The games I have played against sureshot she has always been an opponent I have feared to face. And the first game she won by being aggressive.
We should continue to talk about her, as though shes not here, im sure she'll love that.
On real topic: What about a trait dedicated to diplomacy?
Like "Diplomatic"
All trades are consided to be worth 2x value to AIs.
+2 To all diplomatic relations.
Allows building of Diplomat & Embassy (most important aspect of MP play).
Diplomat - Invisable unit that is available with Trade
May enter foreign borders. May Bribe units spend money to dominate a unit - cost depends on total value of unit.
May Build embasy
Embasy: (Built in Foreign Cities), Units of Building nation may heal in city at the "Friendly territory" rate. Halves time for revolt after city is conquered if nation has embasy in city. +2 Trade routes with founding civ.
Or something like that.
-Qes