Designer Diary #5 on pc.ign.com...

I'll play with the Incas, and I'm gonna destroy all the false gods who try to destroy my Empire.

I'll be the unificator of America, and after that I'm gonna conquer the World, jajajajajajajajaja.

I love this conquest.....
 
Originally posted by Metacomet
I'll play with the Incas, and I'm gonna destroy all the false gods who try to destroy my Empire.

I'll be the unificator of America, and after that I'm gonna conquer the World, jajajajajajajajaja.

I love this conquest.....
I hope you live will thought the mad spain conquests.
 
Originally posted by Oda Nobunaga
Non-unique buildings that produces Units every turn uh?

That means theoretically one could use it to eventually make ALL "big" units be "factory-produced" - IE, building a tank instead of being done the regular way is done by building a mechanized factory, which costs X per turn to maintain, and you can't rush the tanks.

Thus making infantry far more important.

This could make for scenarios that completely redefine the way Civilization is played.

That would be great, and would make things more realistic
 
How will they defeat the alliance problem? I mean, with large civs like these, they would be able to overwhelm (or at least hold back for a while) the Spanish.
 
Originally posted by Gogf
How will they defeat the alliance problem? I mean, with large civs like these, they would be able to overwhelm (or at least hold back for a while) the Spanish.

I hope they have a sollution for this. It's better for the game, and it is historically accurate.
In Eurasia it was relatively easy to make contact. To go from France to Russia and on to China, for example, is easier then to go from Colorado, through Mexico on to Peru. Not because of the tiny landbridge, but because of the climatical barriers.
The lack of animals to ride on (there were no horses in the New World) is a further limitation.
 
Maybe they will use a fixed alliance system, with each Native American tribe fixed as an alliance by themselves i.e., make it impossible for them to ally with anyone. Either that or link alliances with a tech that the Native Americans can't get.
 
Any historian will tell you that the European powers defeated the Incans, Aztecs, and other large civs with the aid of the dominant power's enslaved rivals and the ravages of disease. I wonder how this civ will encorporate this fact?

Without a large dying off of civilians due to disease, the mesoamericans should be able to produce a ****load of military units (their armies appeared to be at times greater by a factor of 20). Do Europeans infect the new world? Does gunpowder bring an amazingly high combative edge?
 
I was a little dissapointed in the handling of the Native Tribes. I know they must have been difficult to make, but it changes things. For instance, the Iroquois never wanted to get rid of the Europeans, they mearly wanted to dominate the fur trade. They would conquer anyone who traded directly to the Europeans, demanding that Tribes trade with them, so they could trade to the Europeans. They weren't technologically backwards for long. The Dutch and the English were all to happy to give them guns for furs (while the French gave guns to their neighbors, the Huron. They would regret this due to constant attacks on the French trading posts and the destruction of the Huron civilization at the hands of the Iroquois). I would have made Indian units cheaper. Also, Salpeter should be readily traded for furs (of you don't trade, another european power will). Above all, I would have made more tribes. At least 2 in North America, probably more.
 
Originally posted by Sarevok
i just might also play Ming China too

They're not going to be in this; the designer diary said that they originally planned for them to be in, but they had to take them out for game play reasons.
 
i agree with louis XXIV to just use the native tribes that they had at their diposal is ridiculous, there needs to be more of a diversity in the Americas
 
Yeah i think playing both sides of this struggle will be fun. i think i'll play as europeans for the first few times thru, then move over to the americans.
 
Originally posted by AdonisFigure
Any historian will tell you that the European powers defeated the Incans, Aztecs, and other large civs with the aid of the dominant power's enslaved rivals and the ravages of disease. I wonder how this civ will encorporate this fact?

Without a large dying off of civilians due to disease, the mesoamericans should be able to produce a ****load of military units (their armies appeared to be at times greater by a factor of 20). Do Europeans infect the new world? Does gunpowder bring an amazingly high combative edge?

True. It is estimated that after the arrival of the Europeans every 4 out of 5 natives who had contact with Europeans died of diseases and the fifth by conquest.
Maybe it could be represented by relatively cheap military units, but every unit also costs a pop point reduced. You need more military force when the Europeans arrive, but this also lowers your population.
 
Originally posted by Louis XXIV
I was a little dissapointed in the handling of the Native Tribes. I know they must have been difficult to make, but it changes things. For instance, the Iroquois never wanted to get rid of the Europeans, they mearly wanted to dominate the fur trade. They would conquer anyone who traded directly to the Europeans, demanding that Tribes trade with them, so they could trade to the Europeans. They weren't technologically backwards for long. The Dutch and the English were all to happy to give them guns for furs (while the French gave guns to their neighbors, the Huron. They would regret this due to constant attacks on the French trading posts and the destruction of the Huron civilization at the hands of the Iroquois). I would have made Indian units cheaper. Also, Salpeter should be readily traded for furs (of you don't trade, another european power will). Above all, I would have made more tribes. At least 2 in North America, probably more.

A locked trade salpeter/furs?
 
Originally posted by Tavenier


True. It is estimated that after the arrival of the Europeans every 4 out of 5 natives who had contact with Europeans died of diseases and the fifth by conquest.
Maybe it could be represented by relatively cheap military units, but every unit also costs a pop point reduced. You need more military force when the Europeans arrive, but this also lowers your population.

They have the Black Death modelled in the Middle Ages conquest.... I wonder if there is some way to model small pox in the Americas?

Guess we have to wait and see.
 
Disease meant the Native Americans never had a fighting chance. I hope that's not the case in the game. I would rather it be a good competition than a one sided, historically accurate scenario.

With the culture advantage of the Native Americans I'm just waiting to see the first Spanish city to flip over to the Incas. That really WOULD be shocking.
 
Originally posted by LouLong
I really wonder about the attributes of the Jesuit but I admit I am much impressed by the new flags.
Real piracy should be on its way !!!!!!!! :love:

Yeah, pirates! I like pirates! Get enough enslavement units and you won't need to make your own colonies. Let everyone else fignt the Aztec hordes. I'm stayin' on the boat!!
 
"Privateers and English Sea Dogs can use enslavement attacks to capture enemy cargo ships intact, handing the treasure over to the victorious pirates."

Sounds good, dosn't it? :goodjob:
 
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