Designer Diary #5 on pc.ign.com...

Slowly you all get a catch why the betatesters were so overwhelmed by the quality of the Conquests design...

Even if it doesn't, imagine what it could do for a WWII Europe or LoTR scenario (

The One Ring, I see (and I'm looking forward to...). But WW2? Do you mean a Wonder producing the A-Bomb?
 
I wasn't thinking the A-bomb, though that is a GOOD idea ;)! In fact, it might already be in WWII Pacific!!! What I meant was what someone was saying about the US (or the Allies) having a 'Lend Lease' Great Wonder-which produces supply convoys every x turns (or it could count as an improvement in every city that produces said convoys, and a commerce benefit)! You take them to Allied cities in Britain and then disband them for shields! In fact, this idea could be readily applied to New World resources in the Epic Game For instance, you could have shipments of Timber 'units', produced by Saw mills, which you take to cities and disband for their shield value! Hell, if they introduced unit trading back into the game, you could even have form of limited 'commodity trading' where you could trade 'timber', 'mineral' and 'manufactured goods' units which they, in turn, could disband for the shields! Of course, you could also make such 'units' or flags produce gold when delivered to a city! It would also be fantastic if delivering certain 'units' or 'flags' could produce food too!!! Anyway, with a unit trading system, this new editor function could open up a whole WORLD of new opportunites for both scenarios and the Epic Game!!! Please Firaxis, make unit trading your next priority! With enough limitations built into it (like what you can trade units for, how outdated tradable units can be and how far away a traded unit must be from the new owners cities), we could seriously limit the exploitability of this function! Sorry to get off-topic, but I happen to feel strongly about this matter-and I've just been given MORE reasons to feel so!

Yours,
Aussie_Lurker.
 
That's a point, how flexible are the new treasure and holy relic 'flags' (Princesses) can they be altered, in the editor, to produce VP's OR Gold OR Shields OR food? I certainly hope so, 'cause that gives me a host of new ideas for an epic game mod!
I also agree that we should now have new improvements which are required to build more 'advanced' units, in every age! I know that I certainly intend to introduce such an idea into my epic games! Munitions Plants, Armouries, Mech Manufacturing plants, Aerospace factories, Weaponsmithies-just to name a few!!!! This game has, even without unit trading, gotten a WHOLE lot better!!

Yours,
Aussie_Lurker.
 
Age of Discovery is my favourite historical subject. I majored in it at university.
But in Civ2 I always got really dissapointed over AoD-scenarios. Because of the limited number of civs then and of course the European Powers never did what they had to do historically.
And I am glad that they changed it halfway. I mean with the big land battles against the Ottomans and all. Otherwise everybody on this forum would once try to 'just' conquer all of Eastern Europe and not go for the riches of the New World.

Those explorers and ships which come from buildings seem logical too. In history soldiers and warships were made by order of the government. Explorers came and they offered their services to the King or Stadtholder. And especially in the Netherlands ships were almost never build by the government, but by citizens investing in trade and building warships to protect their merchant-ships.

I think I will not get dissapointed by this one! I think this one will be the first conquest I'll play!
:king:
 
I wasn't expecting to find that conquest to be that good, but from the looks of it I shalt be playing it alot:goodjob:
 
Okay, I am deffinately playing this one first (so far), and probably as the Portuguese, because of Dias' Voyage: extra movement, golden age. Or maybe as the Spanish, with ships at the ready to go to America, at the begining of the scenario.
 
Or as Inca?
Is there anybody seriously considering playing as a Native American for their first game?
 
"The plans for the scenario always called for the presence of Iroquois, Aztec, Maya, and Inca civilizations, but they were not to be playable civilizations."
 
The plans for the scenario always called for the presence of Iroquois, Aztec, Maya, and Inca civilizations, but they were not to be playable civilizations. How could they possibly hope to compete with the European powers? In another flash of inspiration, we realized there was a way...

By merging elements of the Mesoamerica scenario tech tree into the game, and by boosting the cultural value of Mesoamerican cultural buildings in relation to European ones, we were able to set it up so that a well played Mesoamerica civilization can outpace a European civilization in single-city cultural value. By setting a low enough single-city cultural victory limit, a path to victory as a Mesoamerican civilization was created. But beware, playing as a Native American civilization is not for the faint of heart. When those first European ships appear to the east, you know your eventual demise is at hand.

It appears that they are now.
 
I plan to do a Age of Discovery scenario as well.I think it'll be great with all those new editor tools.My scenario would however take place on a whole world map.The idea of impassable terrain to prevent the AI from settling some parts of the world is good,too.
 
Originally posted by Arbustro
"The plans for the scenario always called for the presence of Iroquois, Aztec, Maya, and Inca civilizations, but they were not to be playable civilizations."

Why haven't you read one line further?
 
Bah i did but it was a very fast read so i got the wrong idea :crazyeye: sorry

But i'll sure try one native civ, is more chalenging :), maybe extremly chalenging... i'll try anyway
 
World age of discovery map.

Yeah I'm surprised they didnt use a mix of unpassable terrain, cant build on tunda (and make most of siberia tundra), or immobile units on Russia western border to make a wall blocking europeans from colonizing, and an active african civ with strong barbarian units as a way to curb the growth in siberia and africa and concentrate on the americas.... if they had events they couldhave done the old civ2 scenario of events triggering settlers in the new world.

a challenge for a world age of discovery appears to starting already.
 
Originally posted by Tavenier
Or as Inca?
Is there anybody seriously considering playing as a Native American for their first game?

I will. Maybe it's hard but remember that the european won't have a city in America at the beginning. Maybe if you can focus on military it is possible to hold them off.
 
Perhaps I can play as the atzecs, discover Europe, and conquer it all, muhahahahahahah.......
 
Originally posted by tonberry


I will. Maybe it's hard but remember that the european won't have a city in America at the beginning. Maybe if you can focus on military it is possible to hold them off.

I will defenitily play as Inca or Aztec once, but not my first game!
I read that they will get extra culture and extra radius expansion. That's a bit like an old game, Conquest of the New World. Bigger native settlements, but way less advanced.
 
Originally posted by Philips beard
Perhaps I can play as the atzecs, discover Europe, and conquer it all, muhahahahahahah.......

I guess it will take maybe a week before someone has done that and it becomes a regular thing. Surely not discover Europe before they discover the Americas, but it won't take long for us to see an Iroquois Scotland, Madrid fending of Aztec attacks and Dutchmen taken as slaves to Mexico by Mayans!
:lol:
 
Originally posted by Tavenier


I guess it will take maybe a week before someone has done that and it becomes a regular thing. Surely not discover Europe before they discover the Americas, but it won't take long for us to see an Iroquois Scotland, Madrid fending of Aztec attacks and Dutchmen taken as slaves to Mexico by Mayans!
:lol:

Don't say that... natives might have a different tech tree....

Who knows if they even will be able to cross the oceas?? ;)
 
Originally posted by statusperfect


Don't say that... natives might have a different tech tree....

Who knows if they even will be able to cross the oceas?? ;)

Yes, you're right. Forgot about the tech tree difference.
But then they should really have something that makes it impossible for natives to cross the ocean. But Inca were good astronomers though.

I hope they also make it difficult for the native empires to negotiate between one and other. In real history for example the Inca and Aztecs never met. Let alone Iroquois.
That is one of the reasons they were technologcally behind Europe at most points. No exchanging of ideas between large empires.
An alliance between Aztecs and Inca to face the Spanish armies would be ridiculous. I wonder how they solved this. If I would play one of them an alliance would be one of my priorities.
 
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