I will try my hand at this. I really like America's Civ 6's design, as an aside. Roosevelt turned out to be such a clever leader choice in retrospect. America's Civilization Ability, while good, always felt very bland to me (especially the
original Founding Fathers - remember "100% faster Government legacy bonuses"? Possibly the most whatever bonus ever in a Civ game) but both Teddy's add a lot flavour into a design that often gets carried by its endgame gimmicks.
I still feel America suffers from Firaxis being an American company. It always seems like Americans have massive blind spot about how non-Americans see them, which leads to their designs feeling flavourless. The things America is the most known for (not including the
unflattering things) are (1) that they're an Immigrant nation (I don't think i've ever met an American who didn't
also identify as non-American in some fashion) (2) their commercialism, noted in their penchant for colonialism and capitalism. These things should be paramount in an accurate America design and they're
completely absent.
On that note,
Thomas Jefferson leads America in Sid Meier's Civilization VII
He was the third man to take up the office of President of the United States. A scholar as well as a politician, Jefferson was the one to write down America's Declaration of Independence. Under his presidency, America solidified their trade position in the world, and expanded westward to new horizons.
Jefferson's Leader Ability is
Manifest Destiny. Tiles of Charming Appeal or higher are
automatically claimed for America if they're within two tiles of an American City (3 after Colonialism).
The Culture and Gold cost for acquiring or purchasing tiles is reduced (by 5%) for each adjacent tile already owned by America. Every District completed in an American city provides it with
+1 extra Housing.
The
Estate is America's unique tile improvement. This Economic tile improvement unlocks as
Exploration and has a base yield of
+1 Amenity, +2 Housing and +3 Gold, and improves the
Appeal of adjacent tiles by +1. It generates
+2 extra Gold for each luxury resource adjacent to it. Pastures, Plantations and Camps adjacent to an Estate also have their
production increased (+1, improved to +2 after Replaceable Parts). After Flight, Estates generate
Tourism based on their Gold Output. Estates can only be placed adjacent to Luxury resources and only one Estate maybe be build for each completed district in a city, including the City Centre.
Housing and Amenities also play a role in America's unique ability,
The American Dream. American Cities exert extra loyalty pressure (+1) for each spare amenity. The
influence radius for American cities is extended by +3 tiles for Happy cities, or +5 for Ecstatic ones.
America cannot flip cities that they didn't found, but instead, will inspire
citizens from nearby unhappy cities to
immigrate to their cities,
if they have spare housing.
Finally, the
Marine is America's unique Unit. This Infantry replacement starts with the
Amphibious promotion and pays no movement cost when embarking, disembarking or crossing a river.
As America you are encouraged to expand quickly into high appeal prime real estate. Use your quick border expansion to hook up luxuries quickly, to shore up your amenities and tempt nearby foreign citizens to immigrate to your lands. The Estate will help you develop a strong economy in the mid-game and can set the stage for a late-game Culture victory if caught unawares. America can also attempt to go for a late-game Domination push, backed by their hardy Marines. America is a versatile civilization that can go for any victory type, as long as you are willing to work for it.
Will you lead a land of free men to greatness? How will you lead America in Sid Meier's Civilization VII?
Sigil & Cities
Sigil
The sigil is
of course the American Eagle, silver on navy blue. For the alt colours I went for the inverse, and found that the Grey background fits really well with that hue of Blue.
City List
Capital: Washington D.C.
Other Cities: New York, Los Angeles, Philadelphia, Chicago, Houston, Boston, San Francisco, Atlanta, Seattle, Baltimore, Miami, Detroit, New Orleans, St. Louis, Cincinnati, Charleston, Buffalo, Sacramento, Dallas, Portland, Denver, San Antonio, Savannah, Austin, Las Vegas, Nashville, San Diego, Charlotte, Phoenix, Oklahoma City, Minneapolis, Cleveland, Memphis, Salt Lake City, Milwaukee, Indianapolis, Providence, Jacksonville, San José, Anchorage, Kansas City, Honolulu, Springfield, Pittsburgh, Newark, Richmond, Orlando, Boise, Reno, Boulder, Annapolis & Sparks.
This design approximates my vision pretty well - The main difference is that in
Lord Lakely's Civ VII, America are actually specialized in
Diplomatic Victory and many of their bonuses are geared earning more support in the World Leader election as opposed to wanton expansion. They also have a different UU (the Sherman Tank) and the Estate, rather than being a stand-alone UI is one of the
three replacements for the Hamlet/Village/Town (remember those from Civ 4?). Sadly Diplomatic Victory is a waking war crime in Civ 6, so I took all of that delectable political goo out for a more crisp and streamlined design: Amenities, loyalty pressure, tile claiming, a bit of eco, a bit of industry, straight-forward and simple, just like the Civ it represents

[/QUOT
This series already fielded a Founding Era leader with Washington in Civ-V. if we do return to that Era, John Adams, who didn't own a slave, might be more acceptable. Adams was the 1st to live in the White House. Jefferson has some positive points. But being a slave owner would hang over his head. I would even prefer Reagan over a slaveowner.