Destroyers and Battleships

Skibbi

Prince
Joined
Nov 8, 2011
Messages
422
Battleships used to be alot stronger but now their only advantage is a ranged attack. Together, they can capture cities, which is cool! But it seems odd having a destroyer as strong as a battleship.
 
They are now very different, one is ranged, one is melee... they are used in different roles, so are not so comparable.

They are best used together as a team, that is when you find out their true power and potential (especially when the Destroyer is an upgraded Privateer!).
 
Well both of them come around the same time now in the tech tree, and Battleship have +1 range than before in addition to their city bonus, so they're quite devastating.

There's also the submarine which also have +1 range than before and +100% when attacking, so I'd say modern naval warfare got better than before.
 
Yep and actually a small note - the Battleship has 3 range. But it no longer has the promotion that gave it extra range. Meaning its possible to give it an extra range now in GK (4 range)
 
I love BB's with the range promotion. DD has 7 move, send it in 3 tiles, bombard the heck out of a city, if you do well enough, have the DD capture it, if not, the DD uses the rest of its movement to move back out of range.
 
Actually, I wouldn't say there is anything wrong with the Battleship and Destroyer being similar strength.

Historically the main strength of the battleship are its powerful guns being able to shoot very far. In fact, some battleships could shoot so far they had to fire over the curvature of the Earth. Bombers and long-ranged missiles obsoleted the Battleship because they performed these roles better.

Destroyers are a screening force that protect the fleet from smaller ships and attempt to neutralize submarines. But destroyers and even some cruisers were equipped with torpedoes, which are extremely deadly to any kind of ship -- even the battleship. So if enemy destroyers got close enough to the battleship, it would be possible to sink it with torpedoes.
 
I think the OP meant that the "Strength" property is the same on the 2 ships. It might be, I cant recall, but as pointed out HOW that strength is applicable (ranged vs melee) makes them very different.

One thing that does seem out of balance is the defense of the BB vs the Missile Cruiser. MCs seem much harder to sink than a BB which makes no sense (even ironclads sometimes seem more difficult!). The 2 things which defines a BB are a) big guns and b) thick main belt armour . Cut back on the armour (typically to make it faster) on a BB and you have a heavy cruiser.

The MC seems to be the least realistic: tougher than the BB (hence it must have a bit more armour) but still faster. Add the fact that it can carry missiles in addition to it's native ranged attack and it seems pretty fearsome.

...and I really dont like that you can see exactly what type of missiles each of them is carrying.
 
I think the OP meant that the "Strength" property is the same on the 2 ships. It might be, I cant recall, but as pointed out HOW that strength is applicable (ranged vs melee) makes them very different.

One thing that does seem out of balance is the defense of the BB vs the Missile Cruiser. MCs seem much harder to sink than a BB which makes no sense (even ironclads sometimes seem more difficult!). The 2 things which defines a BB are a) big guns and b) thick main belt armour . Cut back on the armour (typically to make it faster) on a BB and you have a heavy cruiser.

The MC seems to be the least realistic: tougher than the BB (hence it must have a bit more armour) but still faster. Add the fact that it can carry missiles in addition to it's native ranged attack and it seems pretty fearsome.

...and I really dont like that you can see exactly what type of missiles each of them is carrying.

Missile Cruisers have basically zero armor, just some kevlar protecting critical interior areas. I consider the MC power & strength to be in dozens of missiles (which could disable if not sink a BB) that are NOT included in the missile units you can load; and electronic & helicopter assets to keep it protected (i.e., spotting the enemy and avoid being spotted by same).
 
Missile cruisers do have one big disadvantage over BB's: they don't start with indirect fire. :(
 
Quicker than BB's?

I thought they were stronger than BB's?

Or do you mean they die because they can't hit the spam back w/o indirect fire?

Also, they do have some sort of AA capabilities (that BB's don't have) but I don't know what it is or how it works. It's in the unit description.
 
Battleships have a ranged attack strength of 70, but both Destroyers and Battleships both have a melee strength of 55. I think this is meant to reflect the fact that destroyers were usually armed with torpedoes, and could be very dangerous at close range (if they could survive to get in that close).
 
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