Okay so I was thinking about Pistoliers being detachment promotions earlier and decided to expand on a simple idea. Detachments are small units of support troops used in battle to complement a core unit. For example you can get Swordsman to help protect the flanks of unit unsuited for effective melee combat like spearman. Greatswordsman could also do the same thing. Detachments add minor abilities to larger units:
1.) Swordsmen- +10% attack strength
2.) Halberdiers- +10% defense strength
3.) Missile- defensive strike
4.) Outriders- Sentry 1
Detachments would allow players a little more tweaking of their unit and hopefully would be simply enough for the AI to use, especially because Detachments would be a free promo generated either by tech or building power.
I had a long list of detachments, but I figured I'd post the simpler version first. The longer version would use something similiar to Planetfall where special abilities (in this case detachments) would be completely separate promotions from regular ones. There is a limit of one or two depending on buildings and tech prereqs.
1.) Swordsmen- +10% attack strength
2.) Halberdiers- +10% defense strength
3.) Missile- defensive strike
4.) Outriders- Sentry 1
Detachments would allow players a little more tweaking of their unit and hopefully would be simply enough for the AI to use, especially because Detachments would be a free promo generated either by tech or building power.
I had a long list of detachments, but I figured I'd post the simpler version first. The longer version would use something similiar to Planetfall where special abilities (in this case detachments) would be completely separate promotions from regular ones. There is a limit of one or two depending on buildings and tech prereqs.