I don't. Also I have no clue what the max franchise # is. It is common to reach it?do you understand how franchises provide benefits?
I don't. Also I have no clue what the max franchise # is. It is common to reach it?do you understand how franchises provide benefits?
alright I will write you a guide since you asked so nicelyI don't. Also I have no clue what the max franchise # is. It is common to reach it?
The AI seems to LOVE veneration, I rarely even get it as an option.I'm a little surprised not to see more love for Veneration in this Mastery-vs-Buildings debate, those quick yields really hit. Especially since Apostolic Tradition is a moderately powerful Faith engine so you'll get some residual culture/gold/border growth from that too.
It was already taken by Arabia in this game. Veneration is never terrible but I don't think its the best option here. Its a total of 4 yields per city and 10% of faith as culture/gold. I'm going to pursue a strategy of stacking multipliers (which the culture won't be affected by) and I'm also not taking fealty. Note that great prophet spawns don't count as spending faith so veneration won't activate and I want a couple of holy sites for culture/tourism.I'm a little surprised not to see more love for Veneration in this Mastery-vs-Buildings debate, those quick yields really hit. Especially since Apostolic Tradition is a moderately powerful Faith engine so you'll get some residual culture/gold/border growth from that too.
This avoiding exploration is something I have never done. Do you only do it when going Tradition?I also wait until a quest for his land before I cross over, to get science and influence from a city-state.
I might skip it as authority but in general its something I try to do.This avoiding exploration is something I have never done. Do you only do it when going Tradition?
Pretty much what happened in my Israel game. Facing 3 civs with 50 cities combined with 5 cities of my own.So there's good news and bad news.
Good news is I was doing very well which means the guide should have at least some value in helping to generate lots of culture/science.
The bad news is the AI has gotten pretty good about attacking snowballing civs. All 7 declared war on me, which in short will make a peace-focused guide difficult to complete. The right move would be to immediately transition hard to a military focused game. But I'll try to stick out and win peacefully. This could be a loss. Either way it will be interesting.
I see that this game is with ruins off. I hadn't ever actually played with them off. It seems turning them off changes the early game quite a lot.
The fact that exploring quickly is much less important significantly changes what you want to do, and it delays the early wonders by more than I would have expected.
For an OCC, that's a tough choice.very curious about the renaissance, and how you navigate wonder hoarding vs angering everyone... also Brandenburg vs Louvre is a painful dilemma for me, but that's maybe more a OCC thing were supply cap really hurts.
Spoiler Diplomacy :
Maybe my advice on this topic shouldn't be listened to because I did pretty poorly this game. I tried pretty hard to make friends, I spread my religion and even built Brazil a landmark, but eventually everyone hates me. I think its partially because the diplo penalty for a coup is quite harsh, but I can't resist those huge yields for the quest.
This game was a soap opera.
So early on I ally with China and Russia against Brazil. But then Russia stabs me in the back and wars me and China. I end up allied with Brazil, who I had earlier denounced. We share a religion so relations look good. The war is short and Russia does very poorly, but not she hates me, even with shared religion. China captures and raizes one of Russia's 3 cities. China looks like the top AI on my continent.
Then Indonesia wars China. China has a tech lead, more military score, the great wall, great generals, two citadels, and the chu-ko-nu, and she somehow gets absolutely crushed, loses several cities and becomes a vassal. This really surprised me.
Now Indonesia is surging ahead of the other AI and he hates me. He has befriended both Brazil and Russia. Indonesia and Russia war me together, bringing in China too. But I was prepared so its not that bad.
Now, the other continent. It's 3 civs with 3 different religions who have all denounced each other. Mongolia is at constant war with both Germany and Arabia, who hate each other nonetheless. All three offered me friendship as soon as we met, I took it with Arabia.
In late renaissance, Indonesia and Russia war me again, but this time Brazil stabs me in the back, so I'm fighting my entire continent, including several city states. Brazil has an unusually high preference for CS allies, given he is a cultural/artistry civ, he really hates competing for CS friends and he hates that my culture got so far ahead of his. Military wise, it looks pretty bad for a bit, but a spy coup on a city state on the front line helps a lot. At the end of renaissance I'm mostly at peace except for Brazil, who isn't a threat unless Russia also attacks.
Spoiler diplomacy :
I think you'd have been a lot better off if you had built a settler for the third city quicker and settled more aggressively. I went settler right away and placed it on the sheep SW of your Glades. It fully locks Russia out of that area and the inland sea as well. Forcing Russia back a bit makes them more friendly with less shared borders and makes defending trivial
For an OCC, that's a tough choice.
I think the right question is "Will I die without this?" If you won't don't research military techs. Its okay to lose a couple units. Renaissance update coming. I'll spoil that I think a key to winning peaceful games is getting archeology quickly.
yeah I would tend to beeline archeology and hope for the best, though is possible to get both louvre and brandenburg at least on immortal.
Spoiler about religion :
I tend to think a successful religion spread is key to peaceful tall CV. You have to reap some yields that lie outside your tiny borders. The issue is that peaceful tall also needs a defensible start as you show here, with limited shared borders to eventually defend with few units. This implies relying more on luck about who founds and who doesn't, you have fewer neighbours so you really need them not to found. If all my accessible neighbours found I think I should give up on peaceful tall, unless I feel I can sniff out a religion. What would you have done if all your neighbours - or even all your continent - founded? I really wonder if you can manage without a good spread, say divine inheritance (worse with with new patch?), maybe pagodas+Taj, and a very late and costly reformation (or none).
About follower beliefs, as tall CV I tend to go for churches as second follower, when the founder belief is more sustain-oriented than burst-oriented, i.e. ceremonial, holy law or transcendence (and a food-heavy start that reduces the appeal of apostolic). The added pressure helps passively defending your religion in later phases against good religious civs, otherwise these beliefs become a faith sink to defend. However that was from a time where WLTKD were harder to get compared to now, I should try synagoges more. Then again, here you don't have a strong religious rival nor a long-term founder so synagogues make sense anyway.
About reformation, getting archeologists out quickly, with faith so it doesn't slow your capital, seems really nice to compete with other culture rivals without conquest, but you are giving up on TTGOG, to me it's one of the toughest choices as peaceful tall CV. Though picking rationalism already reduces the appeal of TTGOG, the great writer combo really helps delaying a rival CV before you catch up in tourism.