soul-breathing
Emperor
Ok, it may take time to do reorganize...Please make your suggestions in the threads linked in the opening post. There are further instructions on how your suggestions should be formatted.
Ok, it may take time to do reorganize...Please make your suggestions in the threads linked in the opening post. There are further instructions on how your suggestions should be formatted.
I found some useful images.
Taiga would be very useful to prevent mega-cities in Canada, Scandinavia and Siberia. View attachment 497814
Yeah, I'm assuming Taiga will be marginally better than tundra so its introduction would actually just improve a lot of areas. Though there is a lot of area in game Western Canada that is grass/plains covered by that Taiga map. Perhaps though the grasslands in the area of say Edmonton are an attempt to balance against the surrounding tundra and having taiga instead of both would bring a better balance overall. That said the taiga map above really does cover a lot of current grasslands/plains in Southern Canada, Northwestern Russia, the Urals, etc. So that could have a significant effect.Most of the taiga is currently useless tundra ingame, so it's quite unlikely that introducing it would be much of a nerf.
Also unrelated, does anyone know if I update the map git will the map I was working on in the previous version work still?
Invite sent.I would like to make suggestions if I could be any help, could you allow me access to the map branch? My github username is "mechu1205".
These stats are not final but currently it is:
- Steppe and Semidesert: +1 production, +1 food next to river, no commerce for being next to rivers
- Taiga: -1 food +1 production
The idea is to have Taiga removable only with an industrial or later tech. Note that with these stats, Grassland + Taiga is equivalent to Tundra + Forest (except you can remove the Forest) and there is no difference between Tundra + Taiga and Tundra + Forest.