[Development Thread] BtS Unofficial Expansion: World of Legends

Hey I just saw BL post in the Moddb site , saying that you're close to finishing phase 2 , so are you guys proceeding to phase 3 ?

We are close to finishing phase 2, there is still some stuff to do, but once thats done then i would think so;)

if its sexy and spooky its gurro! (or some other spelling)

:lol:
 
if its sexy and spooky its gurro! (or some other spelling)

Well i relised that i haven't put it up:blush:

Here is a few more random pics:

header_3_copy_139.jpg
 
Cybrxkhan, can you update teh front page, the code is below, just copy it in.


HTML:
[CENTER][IMG]http://forums.civunited.net/files/crazy_2_world_of_legends_copy_230.jpg[/IMG][/CENTER]
 
 
 
[URL="www.civunited.net"][CENTER][FONT=Trebuchet MS][SIZE=5][B]The Unofficial Expansion to Civilization 4:[/B][/SIZE][/FONT][/CENTER]
 
[CENTER][FONT=Trebuchet MS][SIZE=5][B]Civ4: World of Legends[/B][/SIZE][/FONT][/CENTER]
 
[CENTER][I][FONT=Palatino Linotype][SIZE=3]Turn your civilization into a Legend![/SIZE][/FONT][/I][/CENTER][/URL] 
 
[CENTER]
[FONT=Trebuchet MS][SIZE=3][B][URL="http://www.civunited.net"]For all the latest news about World of Legends visit our website [/URL]or subscribe [URL="http://www.moddb.com/mods/10442/world-of-legends"]to our ModDB page.[/URL][/B][/SIZE][/FONT]


 
:eek: :eek: [FONT=Trebuchet MS][SIZE=4][B]News alert[/B][/SIZE][/FONT]:eek: :eek: 


We are in need of modders to get though all the XML work which needs to be done, if you are interested please post in this thread and join up so we can get this out sooner.[/CENTER]


 
[FONT=Trebuchet MS][SIZE=3][B]Overview:[/B][/SIZE][/FONT]
 
[FONT=Trebuchet MS]“World of Legends” is an “unofficial expansion” mod to Civilization 4. Although occasionally we will include additions that probably would not make it in a true expansion (such as the addition of “Modern” civs like Brazil), we are trying to keep close to an “expansion” format; the mod will feature new civs, units, buildings, wonders, leaders, core features, and even scenarios. There will also be other additions for game balance, aesthetics, and fun.[/FONT]
 
 
[FONT=Trebuchet MS][SIZE=3][B]Purpose:[/B][/SIZE][/FONT]
 
[FONT=Trebuchet MS]So why are we wasting our time, coding, to make this mod? Well, we have two main reasons:[/FONT][LIST]
[*][FONT=Trebuchet MS]Entertainment: We are here to make something lighter than the hardcore mods like “Total Realism” or “Rhye’s and Fall of Civilization”, but still make something more exciting then “New Pholish Civilization Mod”. :)[/FONT]
[*][FONT=Trebuchet MS]Parody: We’re trying to mimic an expansion here, so all features of a real expansion, good AND bad, will be introduced, to give all a feel of a new expansion.[/FONT][/LIST][FONT=Trebuchet MS][B][SIZE=3]Features (ALL SUBJECT TO CHANGE):[/SIZE][/B] [/FONT]
 
 
[FONT=Trebuchet MS][B]Heroes:[/B][/FONT]
[FONT=Trebuchet MS]The main feature of the game will be the addition of “hero” units, similar to that of Fall from Heaven. Each civilization can build three unique heroes; they will be super-powerful military units whose capabilities could mean the difference between victory and defeat. However, heroes must also be used with caution, as once they are For each civilization, there are two “military” heroes, and one “national” hero. The “national” hero, although much weaker than the military heroes (but still powerful in his own right), can construct the civilization’s unique national wonder, which can provide the civilization remarkable benefits. Military heroes range from Robin Hood to Zheng He to Cteshwayo. National heroes range from Imhotep to Merlin to Henry the Navigator. National wonders include those such as “The Art of War” for the Chinese and the Chartes Cathedral for the French.[/FONT]
 
 
[FONT=Trebuchet MS][B]Mercenaries:[/B][/FONT]
[FONT=Trebuchet MS]Mercenaries are now available for hire! Quickly created units, mercenaries can be useful at times – but also costly. Many mods already feature mercenaries, but in “World of Legends”, there are different types of mercenaries to hire. [/FONT]
 
 
[B][FONT=Trebuchet MS]Other Features:[/FONT][/B]


[FONT=Trebuchet MS]- Global Warming will be improved greatly for more realism, danger, and depth.

- Throne Room: Its the return of the throne room! :D Just like in earlier games, there it is - the pointless, aesethic part of the game, which you can view to see your splendor. This time, however, each civilization receives its own unique throne room - so you'll be seeing the American flag in the American throne room, or oriental dragons in the Chinese throne room, or Persian rugs in the Persian throne room![/FONT]
 
 
 
[FONT=Trebuchet MS][B]Leader Traits:[/B][/FONT]
 
[FONT=Trebuchet MS]Three new leader traits will be introduced to make room for more leaders.[/FONT]
 
[FONT=Trebuchet MS]Progressive: +15% science boost in cities, ½ cost of Recycling Center, Levee[/FONT]
 
[FONT=Trebuchet MS]Agrarian: +1 food on spaces generation 2 or more food, ½ cost of Grocer, Supermarket[/FONT]
 
[FONT=Trebuchet MS]Seafaring: Free Navigation I promotion for all sea units, caravels and galleons cost 1/2 original cost[/FONT]
 
[FONT=Trebuchet MS]In addition, the Protective trait will now grant only Drill I to archery and gun units, but it will also give +2 espionage points in each city.[/FONT]
 
[FONT=Trebuchet MS]Additionally, some of the leaders traits have been rearranged for balance and “historical accuracy”. For example, Shaka is now Aggressive and Organized, and Tamerlame has taken the Aggressive and Expansive traits.[/FONT]
 
 
[FONT=Trebuchet MS][B]16 Civilizations:[/B][/FONT]
 
[FONT=Trebuchet MS]Rampage through ranks of puny enemies with Vietnamese Battle Elephants, trade your way to victory with the Indonesians, or defeat the not-deserving-place-in-BtS HRE with Polish Winged Cavalry! 16 civilizations and their corresponding leaders are available in total. Their statistics are listed below:[/FONT]
 
[spoiler]
 
 
Polynesia 
Leader: Kamehameha (Seafaring, Agrarian) 
UU: Teewana (Galley) - +1 movement, +1 cargo space 
UB: Fishery (Lighthouse) - +15% Food 


Canada 
Leader: John A. Macdonald (Expansive, Financial) 
UU: Mounties (Cavalry) - +Woodsman I, II; +1 First Strike 
UB: Outpost (Barracks) - +1 happiness, +1 health 


Brazil 
Leader: Dom Pedro II (Imperialistic, Industrious) 
UU: Fatherland Corps (Rifleman) - +Woodsman I, +1 First Strike 
UB: Football Stadium (Coliseum) - +15% gold 


Venezuela 
Leader: Simon Bolivar (Protective, Philosophical) 
UU: Liberator (Cavalry) – 25% withdrawal chance, +1 First Strike 
UB: Resort Hotel (Broadcast Tower) – +15% gold 


Israel 
Leader: David (Spiritual, Organized) 
UU: Macabee (Axeman) - +33% city attack and defense 
UB: Kibbitz (Bakery) - +15% production 


Poland 
Leader: Sobieski (Aggressive, X) 
UU: Winged Hussar (Knight) - +25% vs. melee, +1 First Strike 
UB: Keep (Castle) - -15% Maintenance 


Austria 
Leader: Franz Josef (X, X) 
UU: Jaeger (Rifleman) - +25% vs. gun, +2 Chance First Strikes 
UB: Musical Academy (University) - +1 culture, +1 happiness 


Timurids 
Leader: Tamerlame (Agressive, X) 
UU: Steppe Rider (Knight) - +50% city attack 
UB: Trading Center (Market) - +10% gold, +1 trade route 


Hittites 
Leader: Suppiliuluma I (Aggressive, Organized) 
UU: Heavy Chariot (Chariot) - +50% vs. melee, +1 First Strikes 
UB: Smelter (Forge) - +15% production 


Tibetans 
Leader: Songsten Gampo (Spiritual, Agrarian) 
UU: Dob-Dob (Maceman) - +25% city attack and defense 
UB: Gompa (University) - -30 cost, 1 free priest, + 1 culture 


Vietnamese 
Leader: Trung Trac (Agrarian, Charismatic) 
UU: Battle Elephant (War Elephant) - +50% vs. melee, no resource 
UB: Noodle House (Herbalist) - +1 happiness, +10% production 


Thai 
Leader: Ramkhamhaeng (Protective, Progressive) 
UU: Mahout (War Elephant) – Woodsman I, II; +1 First Strike 
UB: Stage (Theatre) - +2 happiness 


Indonesians 
Leader: Gaja Mada (Financial, Seafaring) 
UU: Kris (Maceman) – Amphibious, +1 First Strike 
UB: Spice House (Herbalist) - +1 health, +10% gold 


Australia 
Leader: Menzies (Charismatic, Financial) 
UU: Marouba Force (Infantry) - + Guerilla I, +1 First Strike, +1 Chance First Strike 
UB: Flying Doctor (Hospital) - +1 trade routes, +1 happiness 


Nubia 
Leader: Piye (Agrarian, Financial) 
UU: Kushite (Archer) - +1 movement, +1 Chance First Strike 
UB: Steep Pyramid (Monument) - +15% gold 


Swahili 
Leader: Barghash (Seafaring, Progressive) 
UU: Catavarman (Trieme) - +1 cargo space, +15% withdrawal chance 
UB: International Port (Harbor) - +10% gold, +1 trade routes
 
[FONT=Trebuchet MS] 

[/FONT][/spoiler]
 
 
[FONT=Trebuchet MS][B]20 New Leaders:[/B][/FONT]
 
[FONT=Trebuchet MS]20 new leaders will be available for older civs. Play against crafty and skillful Margaret I of the Vikings, the cultured Harun al-Rashid, the conquest-hungry Pachacuti, or the seductive Theodora! New leaders are:[/FONT]
 
[FONT=Trebuchet MS]-Meiji of the Japanese[/FONT]
[FONT=Trebuchet MS]-Philip II of the Spanish[/FONT]
[FONT=Trebuchet MS]-Taizong of the Chinese[/FONT]
[FONT=Trebuchet MS]-Akbar of the Indians[/FONT]
[FONT=Trebuchet MS]-Hadrian of the Romans[/FONT]
[FONT=Trebuchet MS]-Narmer of the Egyptians[/FONT]
[FONT=Trebuchet MS]-Pachacuti of the Incas[/FONT]
[FONT=Trebuchet MS]-Margaret I of the Vikings[/FONT]
[FONT=Trebuchet MS]-Hiawatha of the Native Americans[/FONT]
[FONT=Trebuchet MS]-Harun al-Rashid of the Arabians[/FONT]
[FONT=Trebuchet MS]-Sejong of the Koreans[/FONT]
[FONT=Trebuchet MS]-Theodora of the Byzantines[/FONT]
[FONT=Trebuchet MS]-Nedbuchadnezzar of the Babylonians[/FONT]
[FONT=Trebuchet MS]-Vercingetorix of the Celts[/FONT]
[FONT=Trebuchet MS]-Menelik II of the Ethiopians[/FONT]
[FONT=Trebuchet MS]-Otto I of the HRE[/FONT]
[FONT=Trebuchet MS]-Siyah K'ak' of the Mayans[/FONT]
[FONT=Trebuchet MS]-Cleisthenes of the Greeks[/FONT]
[FONT=Trebuchet MS]-Henry VIII of the English[/FONT]
[FONT=Trebuchet MS]-Hulegu of the Mongols[/FONT]
 
 
[FONT=Trebuchet MS][B]Buildings and Wonders:[/B][/FONT]
 
[FONT=Trebuchet MS]Several new buildings will be added, such as the Herbalist, an early-game health booster. Wonders will also be added, such as The Sphnix and the CN Tower, as well as National Wonders, like the Grand Canal. Additionally, as mentioned above, each civilization will have a “Unique National Wonder” that can be built by their National Hero – “Unique National Wonders” such as the Potala Palace for the Tibetans, Big Ben for the English, and Abu Simbel for the Egyptians.[/FONT]
 
 
[FONT=Trebuchet MS][B]Units:[/B][/FONT]
 
[FONT=Trebuchet MS]A number of units will be added. Though not confirmed, units such as Javelineers and Guerillas could make an appearance. Also added in will be civilization unique units, such as Israelite Maccabees, Swahili Catavarmans, and Austrian Hussars, as well as the Hero units.[/FONT]
 
 
[FONT=Trebuchet MS][B]Resources:[/B][/FONT]
 
[FONT=Trebuchet MS]Some new resources will be introduced, such as Salt and Potatoes.[/FONT]
 
 
[FONT=Trebuchet MS][B]Technologies:[/B][/FONT]
 
[FONT=Trebuchet MS]Five new technologies will appear in the game representing most areas of history (although currently where exactly on the tech tree they are is still under discussion).
 
 
[FONT=Trebuchet MS][B]Civics:[/B][/FONT]
 
[FONT=Trebuchet MS]There will also be one new civic for each category, giving you some more choices in choosing how to manage your government. Likely civics to be put in includes those such as “Constitutional Monarchy” and “State Atheism”. We are considering also whether to put an "overall" category of civics, i.e., civics like "Democracy" or "Fuedalism", similar to the Civ3 governments.[/FONT]

[FONT=Trebuchet MS]Also, as an aesethic change, we are considering adding the "Dynamic Civ Names" mod, which changes a civilization's name every civic change; i.e., a Democracy in China would be called the "Republic of China", while a Kingdom in Greece would be called the "Kingdom of Greece".[/FONT]
 
 
[FONT=Trebuchet MS][B]Religions and Corporations:[/B][/FONT]
 
[FONT=Trebuchet MS]At this time, any new additions to these areas are inconclusive. However, I am thinking of adding a Fast Food Corporation (Supersize Food Chain), which causes massive bad health in cities. :) [/FONT]
 
 
[FONT=Trebuchet MS][B]Scenarios:[/B][/FONT]
 
[FONT=Trebuchet MS]Scenarios will be completed as the final main section of the mod. Somewhere around five to ten scenarios will be included. Possible scenarios include: [/FONT]
 
[FONT=Trebuchet MS]-American Civil War: Fight as the North to re-unite the United States, or as the South to claim your independence![/FONT]
[FONT=Trebuchet MS]-Arteran: Empire at War: An indirect sequel to Cybrxkhan's original mod, Arteran: The Three Empires, lead one of the powerful families vying for control in Aidis' darker future, and spread one of three ideologies to lead Aidis to brighter days.
-South American Independence: Become Simon Bolivar and fight for independence against the Spanish in an era where Imperialism, Nationalism, and Liberty fight!
-German Unification: Napoleon may be dead, but those pesky French are still around. Nevertheless, play as Prussia, Austria, or another German state, and change the course of history for Germania... and the entire world as well...
[/FONT]  
 
 
[FONT=Trebuchet MS][B]Help:[/B][/FONT]
 
[FONT=Trebuchet MS]Although we are not in a desperate need for manpower, if you have some suggestions, or would like to contribute artwork or any smaller modifications, this is welcome, and we will consider these. We will especially need an experienced, building and unit artist later, when we implement our heroes and mercenaries. Any comments, suggestions, complaints, etc., are welcome.[/FONT]
 
 
[FONT=Trebuchet MS][B]Contact and Questions:[/B][/FONT]
 
[FONT=Trebuchet MS]Feel free to PM any of the “World of Legends” team members if you have any questions. Also, thanks to the kindness of Ball Lightning, we have a forum of our own at his website – which is here: [URL]http://forums.civunited.net/forum.php[/URL].[/FONT]
 
 
[FONT=Trebuchet MS][B]“World of Legends” Team Members:[/B][/FONT]
 
[FONT=Trebuchet MS]Cybrxkhan: Head Planner, Manager[/FONT]
[FONT=Trebuchet MS]Dutchking: Art Manager, XML[/FONT]
[FONT=Trebuchet MS]Gaius Octavius: Chief Advisor, Python[/FONT]
[FONT=Trebuchet MS]Ball Lightning: Events[/FONT]
[FONT=Trebuchet MS]Seven05: Python and SDK[/FONT]
[FONT=Trebuchet MS]Zerver: Unit Art[/FONT]
[FONT=Trebuchet MS]TheLastOne36 (retired)[/FONT]

Spoiler :

crazy_2_world_of_legends_copy_230.jpg



The Unofficial Expansion to Civilization 4:

Civ4: World of Legends

Turn your civilization into a Legend!






:eek: :eek: News alert:eek: :eek:

We are in need of modders to get though all the XML work which needs to be done, if you are interested please post in this thread and join up so we can get this out sooner.​


Overview:

“World of Legends” is an “unofficial expansion” mod to Civilization 4. Although occasionally we will include additions that probably would not make it in a true expansion (such as the addition of “Modern” civs like Brazil), we are trying to keep close to an “expansion” format; the mod will feature new civs, units, buildings, wonders, leaders, core features, and even scenarios. There will also be other additions for game balance, aesthetics, and fun.


Purpose:

So why are we wasting our time, coding, to make this mod? Well, we have two main reasons:
  • Entertainment: We are here to make something lighter than the hardcore mods like “Total Realism” or “Rhye’s and Fall of Civilization”, but still make something more exciting then “New Pholish Civilization Mod”. :)
  • Parody: We’re trying to mimic an expansion here, so all features of a real expansion, good AND bad, will be introduced, to give all a feel of a new expansion.
Features (ALL SUBJECT TO CHANGE):


Heroes:
The main feature of the game will be the addition of “hero” units, similar to that of Fall from Heaven. Each civilization can build three unique heroes; they will be super-powerful military units whose capabilities could mean the difference between victory and defeat. However, heroes must also be used with caution, as once they are For each civilization, there are two “military” heroes, and one “national” hero. The “national” hero, although much weaker than the military heroes (but still powerful in his own right), can construct the civilization’s unique national wonder, which can provide the civilization remarkable benefits. Military heroes range from Robin Hood to Zheng He to Cteshwayo. National heroes range from Imhotep to Merlin to Henry the Navigator. National wonders include those such as “The Art of War” for the Chinese and the Chartes Cathedral for the French.


Mercenaries:
Mercenaries are now available for hire! Quickly created units, mercenaries can be useful at times – but also costly. Many mods already feature mercenaries, but in “World of Legends”, there are different types of mercenaries to hire.


Other Features:


- Global Warming will be improved greatly for more realism, danger, and depth.

- Throne Room: Its the return of the throne room! :D Just like in earlier games, there it is - the pointless, aesethic part of the game, which you can view to see your splendor. This time, however, each civilization receives its own unique throne room - so you'll be seeing the American flag in the American throne room, or oriental dragons in the Chinese throne room, or Persian rugs in the Persian throne room!




Leader Traits:

Three new leader traits will be introduced to make room for more leaders.

Progressive: +15% science boost in cities, ½ cost of Recycling Center, Levee

Agrarian: +1 food on spaces generation 2 or more food, ½ cost of Grocer, Supermarket

Seafaring: Free Navigation I promotion for all sea units, caravels and galleons cost 1/2 original cost

In addition, the Protective trait will now grant only Drill I to archery and gun units, but it will also give +2 espionage points in each city.

Additionally, some of the leaders traits have been rearranged for balance and “historical accuracy”. For example, Shaka is now Aggressive and Organized, and Tamerlame has taken the Aggressive and Expansive traits.


16 Civilizations:

Rampage through ranks of puny enemies with Vietnamese Battle Elephants, trade your way to victory with the Indonesians, or defeat the not-deserving-place-in-BtS HRE with Polish Winged Cavalry! 16 civilizations and their corresponding leaders are available in total. Their statistics are listed below:

Spoiler :



Polynesia
Leader: Kamehameha (Seafaring, Agrarian)
UU: Teewana (Galley) - +1 movement, +1 cargo space
UB: Fishery (Lighthouse) - +15% Food


Canada
Leader: John A. Macdonald (Expansive, Financial)
UU: Mounties (Cavalry) - +Woodsman I, II; +1 First Strike
UB: Outpost (Barracks) - +1 happiness, +1 health


Brazil
Leader: Dom Pedro II (Imperialistic, Industrious)
UU: Fatherland Corps (Rifleman) - +Woodsman I, +1 First Strike
UB: Football Stadium (Coliseum) - +15% gold


Venezuela
Leader: Simon Bolivar (Protective, Philosophical)
UU: Liberator (Cavalry) – 25% withdrawal chance, +1 First Strike
UB: Resort Hotel (Broadcast Tower) – +15% gold


Israel
Leader: David (Spiritual, Organized)
UU: Macabee (Axeman) - +33% city attack and defense
UB: Kibbitz (Bakery) - +15% production


Poland
Leader: Sobieski (Aggressive, X)
UU: Winged Hussar (Knight) - +25% vs. melee, +1 First Strike
UB: Keep (Castle) - -15% Maintenance


Austria
Leader: Franz Josef (X, X)
UU: Jaeger (Rifleman) - +25% vs. gun, +2 Chance First Strikes
UB: Musical Academy (University) - +1 culture, +1 happiness


Timurids
Leader: Tamerlame (Agressive, X)
UU: Steppe Rider (Knight) - +50% city attack
UB: Trading Center (Market) - +10% gold, +1 trade route


Hittites
Leader: Suppiliuluma I (Aggressive, Organized)
UU: Heavy Chariot (Chariot) - +50% vs. melee, +1 First Strikes
UB: Smelter (Forge) - +15% production


Tibetans
Leader: Songsten Gampo (Spiritual, Agrarian)
UU: Dob-Dob (Maceman) - +25% city attack and defense
UB: Gompa (University) - -30 cost, 1 free priest, + 1 culture


Vietnamese
Leader: Trung Trac (Agrarian, Charismatic)
UU: Battle Elephant (War Elephant) - +50% vs. melee, no resource
UB: Noodle House (Herbalist) - +1 happiness, +10% production


Thai
Leader: Ramkhamhaeng (Protective, Progressive)
UU: Mahout (War Elephant) – Woodsman I, II; +1 First Strike
UB: Stage (Theatre) - +2 happiness


Indonesians
Leader: Gaja Mada (Financial, Seafaring)
UU: Kris (Maceman) – Amphibious, +1 First Strike
UB: Spice House (Herbalist) - +1 health, +10% gold


Australia
Leader: Menzies (Charismatic, Financial)
UU: Marouba Force (Infantry) - + Guerilla I, +1 First Strike, +1 Chance First Strike
UB: Flying Doctor (Hospital) - +1 trade routes, +1 happiness


Nubia
Leader: Piye (Agrarian, Financial)
UU: Kushite (Archer) - +1 movement, +1 Chance First Strike
UB: Steep Pyramid (Monument) - +15% gold


Swahili
Leader: Barghash (Seafaring, Progressive)
UU: Catavarman (Trieme) - +1 cargo space, +15% withdrawal chance
UB: International Port (Harbor) - +10% gold, +1 trade routes






20 New Leaders:

20 new leaders will be available for older civs. Play against crafty and skillful Margaret I of the Vikings, the cultured Harun al-Rashid, the conquest-hungry Pachacuti, or the seductive Theodora! New leaders are:

-Meiji of the Japanese
-Philip II of the Spanish
-Taizong of the Chinese
-Akbar of the Indians
-Hadrian of the Romans
-Narmer of the Egyptians
-Pachacuti of the Incas
-Margaret I of the Vikings
-Hiawatha of the Native Americans
-Harun al-Rashid of the Arabians
-Sejong of the Koreans
-Theodora of the Byzantines
-Nedbuchadnezzar of the Babylonians
-Vercingetorix of the Celts
-Menelik II of the Ethiopians
-Otto I of the HRE
-Siyah K'ak' of the Mayans
-Cleisthenes of the Greeks
-Henry VIII of the English
-Hulegu of the Mongols


Buildings and Wonders:

Several new buildings will be added, such as the Herbalist, an early-game health booster. Wonders will also be added, such as The Sphnix and the CN Tower, as well as National Wonders, like the Grand Canal. Additionally, as mentioned above, each civilization will have a “Unique National Wonder” that can be built by their National Hero – “Unique National Wonders” such as the Potala Palace for the Tibetans, Big Ben for the English, and Abu Simbel for the Egyptians.


Units:

A number of units will be added. Though not confirmed, units such as Javelineers and Guerillas could make an appearance. Also added in will be civilization unique units, such as Israelite Maccabees, Swahili Catavarmans, and Austrian Hussars, as well as the Hero units.


Resources:

Some new resources will be introduced, such as Salt and Potatoes.


Technologies:

Five new technologies will appear in the game representing most areas of history (although currently where exactly on the tech tree they are is still under discussion).


Civics:

There will also be one new civic for each category, giving you some more choices in choosing how to manage your government. Likely civics to be put in includes those such as “Constitutional Monarchy” and “State Atheism”. We are considering also whether to put an "overall" category of civics, i.e., civics like "Democracy" or "Fuedalism", similar to the Civ3 governments.

Also, as an aesethic change, we are considering adding the "Dynamic Civ Names" mod, which changes a civilization's name every civic change; i.e., a Democracy in China would be called the "Republic of China", while a Kingdom in Greece would be called the "Kingdom of Greece".


Religions and Corporations:

At this time, any new additions to these areas are inconclusive. However, I am thinking of adding a Fast Food Corporation (Supersize Food Chain), which causes massive bad health in cities. :)


Scenarios:

Scenarios will be completed as the final main section of the mod. Somewhere around five to ten scenarios will be included. Possible scenarios include:

-American Civil War: Fight as the North to re-unite the United States, or as the South to claim your independence!
-Arteran: Empire at War: An indirect sequel to Cybrxkhan's original mod, Arteran: The Three Empires, lead one of the powerful families vying for control in Aidis' darker future, and spread one of three ideologies to lead Aidis to brighter days.
-South American Independence: Become Simon Bolivar and fight for independence against the Spanish in an era where Imperialism, Nationalism, and Liberty fight!
-German Unification: Napoleon may be dead, but those pesky French are still around. Nevertheless, play as Prussia, Austria, or another German state, and change the course of history for Germania... and the entire world as well...



Help:

Although we are not in a desperate need for manpower, if you have some suggestions, or would like to contribute artwork or any smaller modifications, this is welcome, and we will consider these. We will especially need an experienced, building and unit artist later, when we implement our heroes and mercenaries. Any comments, suggestions, complaints, etc., are welcome.


Contact and Questions:

Feel free to PM any of the “World of Legends” team members if you have any questions. Also, thanks to the kindness of Ball Lightning, we have a forum of our own at his website – which is here: http://forums.civunited.net/forum.php.


“World of Legends” Team Members:

Cybrxkhan: Head Planner, Manager
Dutchking: Art Manager, XML
Gaius Octavius: Chief Advisor, Python
Ball Lightning: Events
Seven05: Python and SDK
Zerver: Unit Art
TheLastOne36 (retired)

 
most of this is on the page on the other site.
now when you say Austria do you mean Austria or Aurilia? i have seen people mix up the two.
could you give stats for the new leaders?
 
most of this is on the page on the other site.
now when you say Austria do you mean Austria or Aurilia? i have seen people mix up the two.
could you give stats for the new leaders?


I'm not sure about Austria Cybrxkhan will have to tell you about that.

We aren't releasing any information about leader stats just yet.

And there are a few changes in that code which will make this mod more attractive;)
 
Bai guys, good luck, you'll need it. I can try to get someone else to take my spot if you don't want to (GIVE IN TO MY DEMANDS HAAHAHA) "negotiate" any longer. ;) (although I do not exactly want to)
 
Bai guys, good luck, you'll need it. I can try to get someone else to take my spot if you don't want to (GIVE IN TO MY DEMANDS HAAHAHA) "negotiate" any longer. ;) (although I do not exactly want to)

We don't need you, but you are welcome back, and any help on getting more people to help with teh mod would be great.

Sad to see you go, over something which happened in OT on another forum which had nothing to do with WoL.
 
Here's the deal, Tanya.
This mod is not going to fall to your psycho-imperialist persona. Our mod is more important than your goddamn website. You'd think I'd just be an ass and abandon cybrxkhan to do all the work himself? I had no intention of doing so. We'll find a solution, and Civ United is not included. I'd never laid an egg but I'm a better judge of an omelet than any chicken.
 
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