[Development Thread] Fictionalization IV

Yes, but the story takes places in London, and the ruling party is IngSoc, English socialism. Besides, it's implied in the book that America is the more dominant force in Oceanic policy, since the British Isles are renamed to simply Airstrip One, no more than a base for American forces.

So why does that make him the leader of Britain if he is situated or his power is in America?
 
So why does that make him the leader of Britain if he is situated or his power is in America?

I didn't say he was situated in America. I'm saying that Britain as a whole is supposedly subject to American foreign policy in the world of 1984 (I mean, even more than they are in the real world). Moreover, you have to remember that in the book, all Winston Smith knows about the outside world is fed to him by the party. So in reality there may not be a Eurasia or Eastasia or even an Oceanic superstate, all of this being a fiction created by the IngSoc party in order to keep the citizens of Airstrip One loyal and afraid. It's not unlike the kind of state-sponsored lies that come out of North Korea today.

In many ways, Winston Smith is something of an unreliable narrator.
 
As far, as I remember, it never happened on my turn - or at least not as a reaction to something I did :-(. It also seemed to come quite randomly, I suppose something AIs were doing triggered it. But I did not detect any pattern in news I have seen - could be anything - combat, GP generation, usage of some strange effect.
It seemed to be more common as the game progressed, I have had no crash during ancient times and crash abput every 10 turns at renaissance.

Wait, how did it "crash every 10 turns"? Are you talking about a crash to the desktop?
 
Wait, how did it "crash every 10 turns"? Are you talking about a crash to the desktop?

Yes, screen going black, Microsoft error reporting window spawning, Civilization closing etc. Of course, not exactly every 10 turns, but quite often. Also, I have not encountered this problem with basic BtS or some other MODs - at least not with this frequency of crashes, for example MergedMod or FfH uses to crash sometimes, but only once or twice per whole game, so there is probably something in Fictionalization, that makes these crashes to come so often.
 
Yes, screen going black, Microsoft error reporting window spawning, Civilization closing etc. Of course, not exactly every 10 turns, but quite often. Also, I have not encountered this problem with basic BtS or some other MODs - at least not with this frequency of crashes, for example MergedMod or FfH uses to crash sometimes, but only once or twice per whole game, so there is probably something in Fictionalization, that makes these crashes to come so often.

Okay, I think it's a problem with the python callbacks. Some of the python code I've added to the game (mainly from tsentom's wonders) appears to be crashing because I forgot to adapt the callbacks for the new code.

I've been playing both the version I've uploaded and the one I've been working on since then (which has an edited PythonCallbackDefines) and it's working fine so far. The next update should run smoother.
 
I'd add another leader (Atlas) for Atlantis. According to Plato, he was the first king of Atlantis and son of Poseidon and Cleito. He was not the same person as titan Atlas, who carries the sky in Greek myths.

Basics are described on Wikipedia under Atlantis (here).

Nice! I'd been looking for a classical leader for Atlantis.
 
How about for a possible ending to the game instead of building a space ship you build Buck Roger's Ranger 3 deep space probe. You could switch up the techs and items needed to build his ship. LOL perhaps you could get a special bonus if you actually launch it in 1987. Just an idea. I haven't played it yet but I think this mod is a great idea.
 
How about for a possible ending to the game instead of building a space ship you build Buck Roger's Ranger 3 deep space probe. You could switch up the techs and items needed to build his ship. LOL perhaps you could get a special bonus if you actually launch it in 1987. Just an idea. I haven't played it yet but I think this mod is a great idea.

I had been considering something like that, but I was thinking of using the Phoenix (the first warp-capable ship in the Star Trek canon), or maybe even The Time Machine.

Buck Rogers isn't a bad idea though. :)
 
Idea for wonder (because of atlantis present in the game); The Walls and Moats of Poseidon's city (yes I know, bad name) - that's those three concentric circles around the city of Atlantis.

Bonus: maybe a huge (+100% or maybe even more) defense in the city, and canal that connects the city, if it's not coastal, with closest sea tile (and enables construction of ships) + extra ship XP bonus (+5) in your empire.

Yes, I know it'd need coding.
 
Idea for wonder (because of atlantis present in the game); The Walls and Moats of Poseidon's city (yes I know, bad name) - that's those three concentric circles around the city of Atlantis.

Bonus: maybe a huge (+100% or maybe even more) defense in the city, and canal that connects the city, if it's not coastal, with closest sea tile (and enables construction of ships) + extra ship XP bonus (+5) in your empire.

Yes, I know it'd need coding.

That's a pretty neat idea! I don't have the programming skills to pull it off though.

Try asking tsentom1, he might be able to do it. It could be released as The Panama Canal or something.
 
Nice ideas, Orange! I'd wondered how I could fit the Inca into the game.

I'm still bouncing ideas around. Guys, tell me what you think:

- adding Utopia (from Sir Thomas More's work of the same name) as a new civilization, along with reintroducing the Inca.
- converting most of Firaxis' wonders into fictional counterparts. I've already changing Scotland Yard to the Diogenes Club from the Sherlock Holmes stories and The Sistine Chapel into Venusberg from the Tannhauser legend. So far I've thought of Coal City for Ironworks and The Ministry of Love for Mt. Rushmore. Can't think of anything else just yet.
- new heroes based on Great People. I'd need to get a respawning function for them first (so once they're used they can reappear in the owning civ's capital, but only a limited number of times). James Bond could be programmed this way as a respawning Great Spy, and Sindbad a Great Merchant. I could add Anansi as an Artist Hero and Ayesha as a Prophet Hero. Can't think of appropriate scientist, engineer, or general heroes, though.

Thoughts?
 
Great Scientist: Doctor Frankenstein
Great Engineer: Steamboy?
 
Great General hero: Gesar?

I can't say how glad I am that you know all this obscure mythology. This is great! Thanks Methyl! A divinely created warrior like this would be great for a respawning General.

Oh, and I've decided that The Time Traveller is going to be my respawning Scientist.
 
I've been thinking...

In a future version I may decide to import the .dll from Fall From Heaven. Doing that could really simplify several of the features that I'm trying to implement in the mod. And maybe it could allow me to expand into new areas, like FfH-style items (the Holy Grail or the Maltese Falcon?) and unique features (like Pride Rock or Scylla and Charybdis) made for this mod.

But I haven't made up my mind yet. What do you think?
 
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