[Development Thread] World of Legends - Revived from the dead!

This mod has awesomesauce.

EDIT: With respect, I don't think Ind/Agr are the best traits for Taizong. I think Prog/Org or Imp/Org would be better.

I prefer to keep Taizong at least Agririan, to represent, well, obviously the massive population of China at the time, as well as Taizong's good economic and agricultural policies at the time.

If I had to change Taizong, I think I'd make him either Agrarian/Organized, Agrarian/Financial, or Agrarian/Imperialistic. The problem, however, with doing this is that I'd have to switch him with another leader (almost every trait combo is used only once). I think you still have a decent point, however, and I don't think it'd be too big of a deal to switch a few leaders' combos around.

Thanks for the suggestion! :)
 
That is true, there was massive growth then.

If you want to keep Agrarian, I'd have Organized. Most of his achievements were towards governmental efficiency (examination system, reformation of the army, etc.)
 
^That was the Alpha version. You may have not read my notes for that, or I may have not indicated clearly enough (my sincere apologies, then), but the Alpha version only contains new civs and leaders (and, yes, I know there's a pink button, I already fixed that).

Anyhow, my apologies for not having released the full version yet. I'm still figuring out which of the SDK and python mods out there I want to integrate into mine, but I assure you you will get your heroes soon enough. :)
 
The SDK I use is really simple stuff that can easily be remove (i.e. just delete the dll if you don't like it), since I can't play around with SDK myself. Probably I'm just going to use stmartin's CAR mod, but you can just easily delete the dll from that no hassle. It's more the python modcomps I'm sorting through.

Don't worry, I totally understand you - I get a bit frustrated when there are great modcomps out there that are only SDK, because I can't handle that stuff period - so the dll for WoL will be entirely "optional" in the sense that it can be removed.
 
Alright, update time! This mod thankfully isn't dead yet, and, if everything goes well, I will release the next version around New Year's (I'll call it Version 0.50). All I have to do is finish up the one scenario/map that I will port with this mod, a scenario that starts off in 1410 AD.

Anyhow, some screenshots of some recent work:

Some leaderheads have been replaced; here, for example, I'm using Ekmek's totally awesome Trung sisters.
033trungsistersgo.jpg




I'm also changing around the way Missionaries work. Besides name changes, Missionaries will also have all the Medic promotions, making them have different strategic uses as well.
032rabbi.jpg




Last but not least, a preview of the 1410 AD scenario (the only one I'll do for t his version).
0311410ad.jpg
 
For those interested in this mod:

VERSION 0.50 HAS BEEN RELEASED! See this thread HERE for the download link! :D


(This thread has now been superseded by the main thread in the Mods subforum.

If you wish to make any comments or suggestions, please do so in that thread now)
 
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