Aristos
Lightseeker
That's on my laundry list for today.![]()
no need to do a thing. It works

Just check, just in case
That's on my laundry list for today.![]()
One hour to code freeze gentleman. The only exception will be translations, until 2PM GMT for XML & the remaining HTML Documents. There will probably be no more changes to the XML, as I think EF is down for the count.![]()
Ah, great. I'll finish up the PLE one now, then.One hour to code freeze gentleman. The only exception will be translations, until 2PM GMT for XML & the remaining HTML Documents.
I updated the installation help file, so you may want to go off what I put in there. It will be in the a BUG Mod sub-directory within the My Docs\My Games\BTS folder. It was done last version as well, we just did not move the files at that time.
No, the Mods\ shouldn't be there.
Sorry, but I need to understand, because in the Italian Installation file I give this info (I've been asked to do so)
I tell you how I understand this, and please can you correct me?
BUG Mod using CustomAssets:
...\Beyond the Sword\PublicMaps
...\Beyond the Sword\CustomDomAdv
...\Beyond the Sword\CustomAssets
...\Beyond the Sword\BUG Mod
Adv Unit Naming.ini
BUG Mod.ini
BUG Mod Help-XXX.chm
GNU Public License.rtf
BUG Mod using Assets:
...\Beyond the Sword\MODS\BUG Mod\PublicMaps
...\Beyond the Sword\MODS\BUG Mod\CustomDomAdv
...\Beyond the Sword\MODS\BUG Mod\Assets
...\Beyond the Sword\MODS\BUG Mod\BUG Mod
Adv Unit Naming.ini
BUG Mod.ini
BUG Mod Help-XXX.chm
GNU Public License.rtf
Actually CustomDomAdv should be in BUG Mod as well. I'll move it now. And when it's installed as a MOD it still installed BUG Mod inside the BTS folder, not within the Mods. The BUG Mod folder will always install into the BTS folder.
...\Beyond the Sword\PublicMaps
...\Beyond the Sword\CustomAssets
...\Beyond the Sword\BUG Mod
\CustomDomAdv\
Adv Unit Naming.ini
BUG Mod.ini
BUG Mod Help-XXX.chm
GNU Public License.rtf
BUG Mod using Assets:
...\Beyond the Sword\MODS\BUG Mod\PublicMaps\
...\Beyond the Sword\MODS\BUG Mod\Assets\
...\Beyond the Sword\BUG Mod\
\CustomDomAdv\
Adv Unit Naming.ini
BUG Mod.ini
BUG Mod Help-XXX.chm
GNU Public License.rtf
Actually CustomDomAdv should be in BUG Mod as well. I'll move it now. And when it's installed as a MOD it still installed BUG Mod inside the BTS folder, not within the Mods. The BUG Mod folder will always install into the BTS folder.
BUG Mod using CustomAssets:
Code:...\Beyond the Sword\PublicMaps ...\Beyond the Sword\CustomAssets ...\Beyond the Sword\BUG Mod \CustomDomAdv\ Adv Unit Naming.ini BUG Mod.ini BUG Mod Help-XXX.chm GNU Public License.rtf BUG Mod using Assets: ...\Beyond the Sword\MODS\BUG Mod\PublicMaps\ ...\Beyond the Sword\MODS\BUG Mod\Assets\ ...\Beyond the Sword\BUG Mod\ \CustomDomAdv\ Adv Unit Naming.ini BUG Mod.ini BUG Mod Help-XXX.chm GNU Public License.rtf
If you are adding this to the Italian, you'll have to add it to the english as well. We can't have the help files containing different information.
the one I posted didn't work?
what is the point of sending a beta out if we cannot change any of the code? Or can we change to code but only if we find a show stopper?Alright Gents, I should have an installer set up, with an updated web page, in the next 12 hours. I need some suggestions on a method of distro. i'm thinking of just sending an email to the users ofo the mailing list, and our dev temp mailling list. If you have a better suggestion let me know.
what is the point of sending a beta out if we cannot change any of the code? Or can we change to code but only if we find a show stopper?