[R&F] Devs play at incompetance! (Tamar Game)

Goliht

Warlord
Joined
Feb 10, 2015
Messages
136
It's nice for them to show us the new mechanics.. but why are they so utterly inept at playing Civ?

Build city.. ignoring the Iron and Horses. Puts it in as useless a position as possible.
Thinks he can expand to the Iron, which is 4 tiles from his city.
Trying to heal his swordsmen taken from Stockholm, without any Iron..

He could have saved the 1pt on the builder, put the city between the horses and iron, used builder to mine the iron which then would have let him heal his stockholm swordsmen..

This is why I can't stand these dev play throughs.. it's like they don't actually know how to play civ. Just the theory.

In the Devs plays India, he moves his apostle out from under enemy archer, to safety.. then under the enemy spearmen where they get killed the next turn. Like seriously..
 
Or the fact that he waited to long to levy the city state wich results in the city state losing 50% of its unit in the war just get it as ally and then levy the military
 
I completely understand why someone of your greatness would have trouble even looking upon another of such lesser human standing. They are rodents truely who are undeserving of the crumbs of wisdom you may bestow them.

Moderator Action: Please cut out the sarcasm and remain on topic -- Noble Zarkon
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
Last edited by a moderator:
There are two answers to this:

1) While showing the gameplay to an audience, it doesn't matter whether you play well. You don't try your best as it doesn't matter. The game is not going to be finished playing either way.

2) Working the whole day on the game, they don't really get to play it and understandably need a time-out in the evening. Thus, what games they play is the ones where they playtest x or y, quick set-ups, auto-plays and so on. They never get to play a full game as that just takes too long in civ. So yes, they are not good at playing civ, at most they are interested in the rpg-aspect, and not the min-maxing playstyle (competitive) so usual on this forum.

The second also explains a lot of their balance decisions. They are not necessarily targeted at the heavy player, but the casual one after all. Deal with it.
 
The devs are not playing the game to win it, they are playing the game to showcase gameplay features. Thus, there is no need to play optimally. Plus, the devs have acknowledged in the past that it is more difficult to play well when your attention is split between the game and explaining the features to the viewers.
 
There's also this "The game was setup by our great Q&A team" So they're saying someone in their Q&A team, played through to nuclear weapons, without getting the iron, without building any mines over the copper or anywhere else, didn't farm the rice paddies or most of the open land, didn't build sawmills.. but did build some districts.. or maybe.. that just created the map using the editor?

@BlueGoop I don't expect perfect gameplay.. but I do expect the dev to at least know how to play. I've not seen a single dev play civ yet, who other than knowing how the game works, actually play the game even slightly well, in fact it seems the play these "deep dives" as little as possible, terrified that some obvious and not yet fixed gameplay bug will occur. This goes for mainly for Civ6 from pre release with Pete, Ed and Simon.. to these new "deep dives" vlogs.

Maybe just let the girl play.. she sounds like she'd do a better job.

As for difficulty playing and talking.. doesn't seem to affect any of the people making videos on twitch or youtube.. they all seem perfectly capable of both talking, explaining and playing the given game on display.. so maybe you'd expect more from the actual developer? No? Ok..
 
I only hope their balance decisions are not according to these terrible gameplays. But unfortunately it seems that they actually refer to these gameplays, which is annoying, and that's why the game is so imbalanced, and these imbalance will never be fixed.
 
Didn't they test this game via autoplay? Just saying.
Yeh I think Ed said for the original pre release vids that the games are tested using ai scripts, ie the scripts run without the graphics, then they basically just scroll through them to see what happened. Thus they obviously missed all the little anomolies like scouts get stuck next to mountains or running back n forth between 2 tiles for 500 turns, the sound glitches cannons make or alert not working.. and so forth, all those things would be missed if you just ran scripts to test the gameplay.. instead of actually playing the game.

I'd love to see a dev play deep dive, with the ai using aircraft.. or fleets of ships.. or anti aircraft guns.. wonder how well that'd go.
 
I'm going to chalk it up more to talking and playing. He was also doing other highly sub-optimal things (for example, he kept the 'double first envoys" policy card in the wildcard spot despite the fact that he already had envoys at all the city-states). But again, I don't think he was trying to show off how awesome a player he is. He was trying to show off the systems.
 
As someone who regularly watches the Frontier Development people try and play+live-stream, I know how difficult it is to do both competently.
 
There's also this "The game was setup by our great Q&A team" So they're saying someone in their Q&A team, played through to nuclear weapons, without getting the iron, without building any mines over the copper or anywhere else, didn't farm the rice paddies or most of the open land, didn't build sawmills.. but did build some districts.. or maybe.. that just created the map using the editor?

They said it was an advanced start..meaning the game started in information age. They didn't "play through to nuclear weapons." It was year 2025 in that playthrough and information age starts begin at 1995. I wouldn't expect someone to waste time mining iron or copper in an information age start in the first 30 turns. Also the first handful districts in an information age start are all 1 turn, go try it for yourself if you don't believe me because that's clearly what that play-through was.
 
Developers aren't going to be able to devote the time to actually playing. Plus playing live in real time where you don't have time to think is not easy....

I mean, name any game where the developers are anywhere near top players.

But indeed they need feedback from the community on the game's meta.
 
I think this is all rather unnecessary. It really doesn't matter how well they play the game in a livestream, we're not here for the gameplay we're here to see the new features. Playing optimally when you're going through your spiel is never going to happen.
 
If anything, it's a relief the AI players are still the same irrational psychopaths as ever.
 
1) These Live streams are not there to showcase how good the Dev are at playing the game, they are there to show parts of the game, today that was Emergencies, which they did very well

2) Do you know how difficult it is to play the game and explain the mechanics and engage with the audience all at the same time.

3) I bet every single person here while playing Civ has made a dump mistake like moving a settler where they didn't want before, but the only difference was that you were not being recorded at the same time.
 
Back
Top Bottom