Inherited Turn: Till ascends to the throne in TechnotiHahaYouHaveKnotInYourTounge. Zooming around on the map
he contemplates about the duality of nature. "We have nice lands way south and way north. But in between there is much work for
our workers. Guess we have to go easy on the human sacrifices for a while and use the manpower to clear those jungles first.
Our capital is doing fine. Nothing to tweak here.
*enter*
2600 BC: Move warrior and scout back towards capital. Scout ends his turn in front of a lion. The lion has to cross a river though, so we should be fine.
2560 BC: Our scout got himself a nice lion skin coat (Gotta watch out for those PETA activists from now on!). He's down o 0,3/1 now. Time for a nap
2520 BC: The Emporer idly drinks a long island ice tea out of a skull, which he got as birthday present from the Priest Guild.
2480 BC: zZZz. We are first in population and last in life expectancy. Hey don't look at me like this! We have to appease the gods, else the sky will fall down on us!
2440 BC: We figure out the art of
Sailing. I start research on
Mining. We need this for Masonry (to build the great Lighthouse) and for Bronze Working (to see copper). Initially i wanted to go for The Wheel instead but we are so cramped that i don't see any pressing need for roads as of yet.
Our first
worker gets his shovel and is send to connect the horses. Technotitlan starts another work boat for the fish resource.
2400 BC: Nothing to see but the worker digging and sweating in the dirt, to the enjoyment of Techno's ladies.
2360 BC: We've fallen behind to position 4 in population. Looks like our opponents build a settler before the worker.
2320 BC: Worker finishes taming those horses but is too tired to move on to new work. Somebody hand the man a beer.
2280 BC: I notice what a dumb idea it was to go for mining before getting the wheel. We seem to need a road to connect those horses even if they are just one tile away.
![Pimp [pimp] [pimp]](/images/smilies/pimp.gif)
The worker climbs a hill near the coast, thinking that there'll be a holiday resort waiting for him on top. Little does he know about our plans ...
2240 BC: Mining comes in (just in time to tell the poor worker the true intentions behind sending him up that hill!) Research on the
Wheel starts. Our lion pelt wearing scout has finished licking his wounds and starts to move again.
2200 BC: Somebody steals Till's private yacht and abuses it as as
Work Boat. Enraged, Till orders to track the criminals down and have
them ... send away as
settlers. Due in 11 turns. The yacht escapes to the fish grounds. Meanwhile our scout runs into another lion. Again he's on the right side of a river. That lion must be out for revenge.
2160 BC: Another lion skin for our scout. The workboat starts fishing. I switch tiles so that the settler is due in 8 now.
2120 BC: Population rank is 6 now but we moved up to rank 6 in health. The restraint on human sacrifices does help, but the Emperor fears it will enrage the gods and come back to haunt us!
2080 BC: Worker finishes the mine and asks: "What to do next, Chief?" I can't give him an answer. We don't have the techs for anything but mines and i don't want to chop a forest yet. Need to get the horses online first.
2040 BC: Aha! We need Bronze Working in order to chop down forests. In other news, the weather's fine and the sky is still way up where it should be.
2000 BC: Voila! Our researchers figured out that you can use those round things our tortures use to appease their customer to move objects. No more slacking for our worker!
Next research goal is
pottery. Granaries and commerce can't hurt, especially since we still have no contact with any other civ. Next tech should be a military one,though, as babarians probably will show up soon.
1960 BC:
I rename ourselves to DG01 Snake Eye (Not sure how this will carry over to the next player.)
1920 BC: Horses are connected now.
1880 BC: We are the 4th greatest city in the world.
1840 BC: Our Settler is done! I suggest we let Technotitlan grow for a while now. It can currently support a population of 6 happynesswise. Contruction on a galley commences. (But feel free to change it)
Our heartland:
Technotitlan:
Not much happened during my turns. I suggest we go on with the plan and explore that island next to us next.
--------------->The Save<---------------
Edit: You are correct of course, Dimy. One East is a better choice as it will also allow us to mine that hill for more shields. We seem to be in a rather shield arm enviroment here.