save
Pre-Turn
time for Rat the Emperor to reign for another 10 turns
start to sulk as Cyrus is not only ahead in score, but also in techs, all together 4 of them
we need to find the rest of the world to get some trading going
our captial is unhealthy and going for a very long build, which I think we can't afford (benefits are minimal)
swap for an aqueduct
Teotihuacan gets a scientist instead of an engineer, caravel still in 2
markets do not really benefit us at the moment, swap Tlateloco to a monastery for more science
(we always run high science not gold)
Texcoco goes for harbor (we got those 3 resources for +3 health), thus harbors are great
Gufnorkiopia to monastery for added science instead of happiness (it's really happy already)
swap some tiles and we make now -9gpt and research is down to 11 turns
we can actually spot some borders in the west
1. 1260AD
It is Frederick as it turns out since he contacts us
looking at the trade screen I am happy to see that he is only up 3 techs, but down 3 as well
what's up with this guy, offering him 3 techs for 2, he doesn't want that even though it clearly in his favor
well, I end up giving him CoL and Theology for Feudalism and all his 40 gold
he turns pleased and we arrange Open borders as well
rush a lighthouse in Tlaxcala for 1 pop
2. 1270AD
1st caravel starts to sail eastwards
rush the monastery in Gufnorkiopia
3. 1280AD
2 monasteries are done, Gur now employs an engineer to get some more shields
our capital has grown to size 12 but is sick, lucky the aqueuct will soon be done
I drop off a wroker from the 2nd Island to the main island since there is little work left over there
4. 1290AD
our caravel in the east meets Louis, another of those arrogant fellows from the so called old world, he seems to fat as well, feisty guy
he isn't in the mood for trading, though he is up 4 techs and down only theology
no wonder he is so arrogant, he is leading in score
civil rights has spread
whip the other caravel now, we need it faster, whip the harbor in Texcoco and a missionary as well
5. 1300AD
MM to try and get research down, since nobody know the tech, 5 more turns to go
6. 1310AD
somehow managed to drop research by 1 turn and the finance are improving as well
7. 1320AD
we meet Julius Caesar
he is merely up HBR, that's good and willing to agree for open borders
a barb warrior has pooped out from the fog, we defenitely need more military unit since the AI might also overrun us
beat the warrior with an archer that's next to it
8. 1330AD
Our Emperor gets a heart attack reading this

it's just 1 turn before we got it as well, it's that French fat arrogant guy, we need to rid the world of him
spread our faith to Calix...
Northern Post is founded and our finances are in shambles
science down to 60%
Divine rights is in, gor for paper so that we can get PP soon for added income
9. 1340AD
check our trading situation
Frederick has the best offer giving us Civli service and HBR + 30g for Divine rights
nobody else wants to trade this round
10. 1350AD
against all odds, we get a a great marchant, what to do with him?
at the moment he would research paper for us, but thats a mere 4 turns away, maybe we wait for another tech
we can join him or send him on a mission, but that will take a long time
I vote to wait for him after paper is in
research again drops to 4 since our cities grew
I advise against whipping now since we want to grow, unless we reach happiness limit
we should try and send some missionaries up north to get border expansions
and we need more military, I only build 1 LB, that's not enough
finally I hope we can at least win the race for circumnavigation