I think governors (or a mayor, if a governor appoints someone to be in charge of just one city) are responsible for GPP, based on their building of world/national wonders and specialists.
However, I think we should leave the actual Great People up to the President (unless you want to give them to the individual Ministers).
Isn't it pretty clear that the Foreign and Trade Advisor is in charge of charge of trades, diplomatic relations, and gifts/demands, that the Military advisor is in charge of all combat units and their deployments? I don't think we need to list every action that each advisor is in charge of - let's just paint some broader strokes and we can work from there and change it in-game if we need to.
BTW: your governor's proposal is brilliant. Works for me. I don't agree with having the Exploration and Settlement position still - when do you determine there is no need for more "exploration"? What happens if we raze a city in the modern age and then want to found a new city, but the E&S advisor has been eliminated now? Let's just assign those particular aspects to permanent advisors - I think we can trust the Military advisor to explore early in the game.
However, I think we should leave the actual Great People up to the President (unless you want to give them to the individual Ministers).
DaveShack said:We could also start with a list of areas of the game, and then amalgamate that into officials. That way we don't miss something like civics. In a previous life (game ), I asked people to identify and record the decisions they needed to think about while playing a game so that we could make such a list, and got no traction. Perhaps now that we have more civ playing under our belts, someone (preferably several someones) would accept that assignment?
Isn't it pretty clear that the Foreign and Trade Advisor is in charge of charge of trades, diplomatic relations, and gifts/demands, that the Military advisor is in charge of all combat units and their deployments? I don't think we need to list every action that each advisor is in charge of - let's just paint some broader strokes and we can work from there and change it in-game if we need to.
BTW: your governor's proposal is brilliant. Works for me. I don't agree with having the Exploration and Settlement position still - when do you determine there is no need for more "exploration"? What happens if we raze a city in the modern age and then want to found a new city, but the E&S advisor has been eliminated now? Let's just assign those particular aspects to permanent advisors - I think we can trust the Military advisor to explore early in the game.