DG6 Discussion: Version, Mods, Variants, and All That Fun Stuff

donsig said:
I'd be happy to relate what I know about certain incidents but doubt I fit into the nuetral observer category. ;)

If you portrayed all sides without bias, that would qualify as neutral in my book.
 
donsig said:
The ancient era is also the most important, game play-wise.

This is the whole reason I decided to run for President in terms 1 and 2 of DG5, but not for later terms. I also ran successfully for Domestic Minister in the first 2 terms of DG4 for the same reason.

Conquests makes the Science minister job interesting, with a somewhat more robust tech tree, and the additional wonders make it worth a Culture minister's effort to figure out which one we'll actually be able to get. The resource clustering makes Trade a potentially big job, and all the extra units from PTW make the military less obvious too.

Let's just work together to solve the problem of insufficient information in the forum, so that people don't need to look at the save. Then there would be lots of positions that people without conquests would be able to do, and they would be able to be informed and active citizens.
 
donsig said:
The ancient era is also the most important, game play-wise. Very good play early on leads to boring endgames. It may be this and not less positions that make our early elections more competitive. Just as it's not much fun to govern a corrupt province, I can't imagine it's much fun being president towards the end of a demogame. (I did run the last chat of DG1 and that was fun, but only because we knew we would win during the chat. Oh, and there was that fracas with the Babylonians, too. :ar15: )

The archives or difficult to work with (at least for me). I went looking for an old thread from DG1 about why people lost interest inthe game and can't find it. :( I'd be happy to relate what I know about certain incidents but doubt I fit into the nuetral observer category. ;)

As for terms, hmmm..., I consider myself a proper civfanatic but I don't know what DyP is.

As for which version we play and polls, well, we've had other polls before where people wanted to use PTW but they were always over-ruled by those above. Personally, I don't own Conquests and doubt I'd buy it just for the demogame. Of course if we structured the demogame so one didn't have to look at the save to participate then it wouldn't matter, would it?

I think that thread was somewhere in DG2...
 
I agree with giving mayors more power, however, I do not agree with taking power away from the govonors and leaders. Both of these poistions have lost enough power as it is, making them even less usefull will just make it harder for us to find people willing to do them. As I said in another thread, currently our leadership poistions give the people who hold them NO benefit. It's the same thing as being an average citizen, just you get to waste an extra hour or two a day.

We need to make the poistions more powerful, give people a reason to want to become a leader.
 
Exactly, a competing governors model would make the governors focussing on competing on making the best province, but for the national interest, only ministers could decide, like real life. We do not get a feel for the provinces, as there is no real governor rivalry.
I do not want the governors to be a sort of trade union for disgruntled citizens or as a pension plan for worn down leaders, but to add to the intrigue and detail planning.
 
Provolution said:
Exactly, a competing governors model would make the governors focussing on competing on making the best province, but for the national interest, only ministers could decide, like real life. We do not get a feel for the provinces, as there is no real governor rivalry.
I do not want the governors to be a sort of trade union for disgruntled citizens or as a pension plan for worn down leaders, but to add to the intrigue and detail planning.

How are we going to give governors more power? Let them have their own military police units? The game is pretty limited in this area.
 
read above, give them provincial workers, and a percentage of the resource trade deals (resources fom their provinces) for their own rushes. We need a sort of simple economy between state and provinces.
 
We could try my idea if we do a 5CC/5BC. Or the Military Advisor can just do that. But it would be much easier if we had Conquests/PTW to name the units so we can keep track of the units in each person's command. Maybe have the Military advisor open the save and change the names so that the Prez wouldnt have too. Or have the prez name them as they are made.
 
That would be my future interest in the DG, to run a small army of max 10 units and maximize the use of these in certain campaigns. I think that there is different interests and needs in the Demogame. If I could poll 3-4 plans ahead of a military operation, I would be happy. We could also have a reward model for proper military planning.
I think the military is too interesting to leave in the hands of one person.
However, it would be more interesting to reorganize it in smaller formations rather than have a populist brawl on the forums, fizzling off into a final DP overrule.
 
About Mods, I strongly support Rhye's of Civilization X-pack. It DOES have a random map version included.
 
And it DOES have 115 mbs to download. While a mod would be ok to play, and some would be quite interesting, yes, the changes are a bit dramatic for non-players of the mod. And 115 mbs to download a save to look at it - ouch.
 
Ginger_Ale said:
And it DOES have 115 mbs to download. While a mod would be ok to play, and some would be quite interesting, yes, the changes are a bit dramatic for non-players of the mod. And 115 mbs to download a save to look at it - ouch.

Get broadband :) . Core mechanics are the same, just different units and wonders.
 
Hows about we use the GOTM packs, make certain changes that would alleviate any objections, and be done with that.
 
Sir Donald III said:
Hows about we use the GOTM packs, make certain changes that would alleviate any objections, and be done with that.

I like the GOTM packs. What sort of objections do you forsee?
 
Donsig: Standard Disclaimer phrase there. (I know that I'm not too happy at any ruleset which allows for Wars where you don't know where your foe lives. I would rather have you know where unknowns are and be able to spin tales about fanciful lands of legend than to have Wars against "Shadow Powers". But discussion of that individual point is off-tangent) As per actual objections: The question of "Classic" vs "Partial Classic", where "Partial Classic" is as much "New" ruleset is incorperated as possible.
 
Please tell me if I have made any errors in the ideas section of the first post within 24 hours. I'll put up an informal poll of where we would want to go in 24 hours.

PS: I assume this GOTM mod does not work with Conquests, correct?
 
The GOTM mod adds many of the features of Conquests to Vanilla and PTW with a few extras. I believe the Conquest version of GOTM is played on the out of the box version - so you are correct, no GOTM Mod for Conquests, just Vanilla and PTW.

Download size is 23MB, considerably less than DyP.
 
could it so people with conquest can use that while people without can use the gotm mod, isnt it against the law to make a mod of all the c3c features
 
Nobody said:
could it so people with conquest can use that while people without can use the gotm mod, isnt it against the law to make a mod of all the c3c features

I believe it's against the law to use ANY of the C3C features, units, buildings, etc.
 
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