DG6 Discussion: Version, Mods, Variants, and All That Fun Stuff

That would be over very quickly!! The reason I am not too interested in MP versions of this SP-demogame is that the turns are either done via PBEM (too slow), internet (hard to get 2 people at the same time for a long period of time), or by one person in hotseat mode.

PS: If you do it in hotseat mode, how do you save it for each team? You'd have to save it at one turn for one team, than play one turn and save it for the other to look at it.

@Babbler: Vanilla Civ3 doens't have multiplayer, so you couldn't do that version, but otherwise, it goes along with the other MP ideas that have been proposed here.

@CT: Australia would be interesting. Lots of coastal cities.
 
play on Australia

Over my dead body!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

anyway i think we should just play a normal single player game with C3C. and possiably........... turn on the plague
 
Nobody said:
Over my dead body!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

anyway i think we should just play a normal single player game with C3C. and possiably........... turn on the plague

We'll include New Zealand too. ;)
 
This all sounds interesting. I am a bit confused though.
One nation... two teams? like states?
Heres a wild idea:
A confederation!
5 different civs in Dg but we at the forums recognize the civ as one nation. This would be kind of like what is going on now with mayors and governors and all but it would add more freedom with each civ. We could go to war together and trade with eachother and still recognize ourself as a nation.
It would be an interesting twist. Of course there would be certain problems like how to actually play the game because sending it to five different people would be a hassle and having five people give intructions for five different civs would be bad too...
It sounds cool though

Also, at the beginning of this thread yall were talking about newcomers and lingo and such. Well, I have owned Civ since vanilla so I know the game pretty well But I am rather new to CivFan (Im a quick learner though). I would appreciate it if yall would ellaborate on referances to old games :) Im kind of struggling.
All n all its good. This is a unique community here and I look forward to DG 6...
:nuke: BOOM! :nuke: (wanted to use nuke sign :D )
 
Chieftess said:
Or play on Australia! :yeah: (Mesoamerica/Carribean would be nice too. Sort of a modified medditeranian).

Yes, Ginger_Ale, I know. I can't spell those two words. :p
I've got to love the idea of playiing on an Australian map. :D The two words you were looking for were Caribbean and Mediterranean.

@Nobody. New Zealand is part of Australia already, so stop your complaining. :lol:

Being serious now. I would like to play one of the conquests for a variation because they will be much shorter, this will have to exclude the Sengoku Conquest. Maybe we could play the A0D conquest and play one of the Ameican nations.
 
Gres said:
This all sounds interesting. I am a bit confused though.
One nation... two teams? like states?
Heres a wild idea:
A confederation!
5 different civs in Dg but we at the forums recognize the civ as one nation. This would be kind of like what is going on now with mayors and governors and all but it would add more freedom with each civ. We could go to war together and trade with eachother and still recognize ourself as a nation.
It would be an interesting twist. Of course there would be certain problems like how to actually play the game because sending it to five different people would be a hassle and having five people give intructions for five different civs would be bad too...
It sounds cool though

Also, at the beginning of this thread yall were talking about newcomers and lingo and such. Well, I have owned Civ since vanilla so I know the game pretty well But I am rather new to CivFan (Im a quick learner though). I would appreciate it if yall would ellaborate on referances to old games :) Im kind of struggling.
All n all its good. This is a unique community here and I look forward to DG 6...
:nuke: BOOM! :nuke: (wanted to use nuke sign :D )

That was the idea based on my "Game of Republic" years ago. It didn't get too far (Eklektikos failed to pass the save along...). There are other variants, like "independant" provinces. We were leaning that way in DG2. *cough*NorthProvince*cough*


Also, I remember back in the Civ2 days, I loved playing on the Australia map for some reason.
 
now i think of it a australia map would be pretty cool, as long as it included new zealand and new guine (i cant spell) has anyone got a big map of this area
 
isnt there one on civ3.com? Can we use that one?
 
Nobody said:
now i think of it a australia map would be pretty cool, as long as it included new zealand and new guine (i cant spell) has anyone got a big map of this area
I think there is a map that includes New Zealand and New Guinea. It is by a guy called Drewcifer.
 
Gres said:
This all sounds interesting. I am a bit confused though.
One nation... two teams? like states?
Heres a wild idea:
A confederation!
5 different civs in Dg but we at the forums recognize the civ as one nation. This would be kind of like what is going on now with mayors and governors and all but it would add more freedom with each civ. We could go to war together and trade with eachother and still recognize ourself as a nation.
It would be an interesting twist. Of course there would be certain problems like how to actually play the game because sending it to five different people would be a hassle and having five people give intructions for five different civs would be bad too...
It sounds cool though

Also, at the beginning of this thread yall were talking about newcomers and lingo and such. Well, I have owned Civ since vanilla so I know the game pretty well But I am rather new to CivFan (Im a quick learner though). I would appreciate it if yall would ellaborate on referances to old games :) Im kind of struggling.
All n all its good. This is a unique community here and I look forward to DG 6...
:nuke: BOOM! :nuke: (wanted to use nuke sign :D )
instead of having 5 diffrent civs to represent one country why dont we have a mode done up allowing governors to press a button and declare independence if they become disstafied this can bring in the human factor and its unpredictability
and we need more cilivizations like 16 it would be intersting to have Generals launching military coups and revolutions leading to civil wars for personal power
 
I would still prefer to stick to a single player game for DG6, but reading posts about independent provinces etc, I've not used it, but I think C3C allows locked alliances. If we wanted to have teams we could do this rather than have them opposing each other outright, obviating the need for secret forums. The alliance would win or lose so it would be us against the AI so it would not be outright war between the two teams, but there would still be competition for who had the best cities, who was highest in the histograph, who actually triggered the victory etc. I would guess we'd have to lock and AI "team" as well. Late for work, so not had chance to look up how locked alliances actually work.
 
Sounds good. Does anyone else know about locked alliances?
 
locked alliances are present in C3C, however I dont believe they work in regular games. They are in some conquests(major campaigns that come with game) and can also be set through scenario editor...
 
Ya, I like your idea Furiey. Black Hole is right though. It would need to be set up in the editor. But whats wrong with that? Im sure we could find someone to do it for us.
 
Gres said:
Ya, I like your idea Furiey. Black Hole is right though. It would need to be set up in the editor. But whats wrong with that? Im sure we could find someone to do it for us.
i could do it, but i am not 100% familiar with it
 
I'll put together a locked alliance rules-only scenario and then do a little play testing using hotseat. We could do the multi-team game that way too, using shared DPs. The one major drawback is that the number of people needed to fill all offices would double. We would also need to bump the difficulty, maybe even to Deity in order to offset the advantage of multiple human civs.
 
DaveShack said:
I'll put together a locked alliance rules-only scenario and then do a little play testing using hotseat.
Thanks DS, I was specifically thinking of the multi-team game and the problems surrounding it when this occured to me. I've never used locked alliances though so don't know how it actually works. I don't see why this would double the offices beyond what a multi-team game would though, if the secrecy issues were removed, it might even reduce things from the standard game a bit as eg: the same DP could potentially play for both teams.

I had also been considering how 2 opposing teams would affect us getting new people into the game - newbies and lurkers would have to pick a team otherwise they could pass information from one team to the other - once you've looked in both threads you can't post? or you have to register your team before you can even look? - that's not very encouraging to participation. But with the teams in the locked alliance, they would have to work together to a greater or lesser extent anyway, so citizens could even take part in the discussion in both teams, just picking one if they're actually going to run for office etc, that way they could look and start to take part and hopefully then get drawn in to being more active.

Still not convinced multi-team is the way to go, but rather than just shout I don't like it, I thought I would suggest a possible solution to some of the issues I see with it.
 
Locked alliances had an interesting side effect. You immediately have diplomatic relations with everyone in your locked alliance, and a MPP with them. And if the opponent in a war is a member of a different locked alliance, making peace with them makes peace with the whole alliance.

I also setup a game wrong and the 1st player "won" before the game even started with something like 32,400 points. Makes for a bizarre entry in my HoF page. :crazyeye:

The drawback of all MP games is you're stuck with just 8 civs. I don't think that would be exciting enough for a demogame crowd.

It was very easy to do in the editor, just go to scenario properties, locked alliance tab, choose your alliances (by civ, not by player), and then save as a new scenario. When run from content, this plays totally default rules and allows random maps, except for the alliances. Obviously you can also combine it with other changes. ;)

Two humans in an alliance on hotseat and playing as total allies is awfully strong. Too strong in fact for use in a demogame, I think, since you can build a ridiculous tech lead -- especially if both are expansionist and there are even a normal number of huts.
 
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