DGIT #1 Romans on Warlord

:) Hopefully they'll return. If they do, are we still going to recruit to our cap at seven players?
 
I was going to have an open enrollment once this game ends, even before this happened.
 
This is OT, but when do you think you'll open a discussion thread for DGT 2?
 
As soon as wee finish DGIT 1. Or if we want the delay between game one and two to be minimal we could open membership now.
 
I've just received a response from Constantine, he's too bust with school work, so he dropped. Still waiting on a response from Resistor.
 
Dropped this game or DGT as a whole?

BTW, SolarKnight, I believe you're up. :)
 
Ive played through to turn 16, will finish and post today
 
Originally posted by Smellincoffee
What have I done?
  1. Right-of-passage raped India.
  2. Declared war on India when we were allied together against Mongols.
  3. Took peace from the Mongols, signed them to a MA against India, and redeclared that very same turn.
    [/list=1]

    The last is my favorite. :D I got Hovd, gold, and Currency for peace. I got Lit (the only tech we didn't have) and more gold for the MA. I redeclared and abandoned Hovd.

    I decided to play so dishonorable because we're been doing it all game long. We ROP-raped Egypt in the beginning, after all. Plus it felt fun to backstab the Mongols like that. They sneak-attacked me last night and I dinnae appreciate it one bit. Today was my revenge. :mad: We had nothing to lose and everything to gain, so I did what I did and have no regrets.

    [/B]


  1. Just giving my 2 cents if you plan another game ... "Usual" rules for SG are banning the following :

    RoP Rape - if you have to ask...

    RoP Abuse that includes things such as irrigating all tiles with a city building wonders, denying resources with a RoP, putting a unit to block a land bridge, etc.

    Scout resource denial - parking a scout on a resource, as the AI won't ask scouts to leave. The same scenario also applies to workers.

    False Peace Treaties (must wait for the 20 years to end).

    The negative science exploit - you can run a huge deficit (-250 / turn) of negative cash with a token penalty of one lost worker / cheap building. If cash will go below zero, the research level must be dropped.

    Ship chaining exploit - you can move a ship, unload troops to another ship, move that ship, etc. This allows you to ship an indefinite distance, and that is why I consider it an exploit.

    Resources disconnect / connect exploit - I consider most resource tactics fine. Delaying to hook a resource, trading it away etc is fine. The exploit is to do this every turn. Build a stack of horses, connect saltpeter, upgrade to cavalry, and disconnect.

    Palace Jump - You abandon the capital city to move the palace to a new location. If you want to move the palace, build a new palace.


    Standard LK house rules:
    1) Worker automation of any kind is prohibited.
    2) No worker purchases for the first 50 turns of the game.
    3) Declaring war / demanding leave solely for the purpose of getting out of trade deals.
    4) Even if not covered under exploits listed, please try not to use tactics that take advantage of holes in the game design.
    5) Our trading reputation is golden - please respect it.
    6) Complete your turn. It is frustrating to get a 1/2 completed turn.
 
Thanks CbD, by the way, sorry newbie question, what exactly is RoP rape? i keep hearing it but never heard anyone explain it
 
"Raping" the "innocent" AI by moving in troops into their territory using their roads. Players can use this to posistion troops in key locations (resources, cities) and then attack. Players who REALLY exploit it can cripple the AI beyond repair.

I would not have used it on core cities. In this case, I was using it on colonies with no roads. I used this exploits in my turn out of sheer spite. ;)

No worries; I don't encourage these type of exploits, as the last time I used it in a game was in my first game. ;) I hope no one holds it against me for using them this once, though. :lol:
 
Ah i understand now, thanks SmellinCoffee, will try to get my turns done tonight, had to stop last night as they were just taking ages
 
A lot of marching, I'll bet..
 
Perhaps we'll have to discuss exploits for our next game, and what we allow and do not allow. Like I said before as long as we are not blatantly giving ourselves an unfair advantage, then I'm ok for it. I didn't know using the enemies roads provided such a huge advantage. Does this mean that in a SG we have to avoid roads at all cost, if we did not build them?

As far as Constantine goes, he's definitely out this game. I'll get an update when we're setting up the second game from him. Stil no word from Resistor.
 
In my case, the cities I attacked would have fallen with or without moving in troops pre-declaration, so it wasn't an unfair advantage.

It's also considered ROP rape by the game if you declare war with troops in their territory, regardless of whether or not you have a standing ROP.

"Does this mean that in a SG we have to avoid roads at all cost, if we did not build them?"

Not positive what you mean. As long as we don't declare while in their territory, it's okay. (Of course, the AI is not bound to any ethics, as you will learn as you play. ;) )

Maybe Resistor isn't checking his pms. We could always post in his Indian thread, but..
 
double post
 
Pre - turn: check everything, hit enter.

IBT:Resistance in punjab is over
1 resistor in jaipur is quelled.

turn 1 770AD: Byzantium: courthouse -> Barracks
First Brigade attacks Hyderabad and wins, he is reduced to 2hp but kills a spear
fortify troops in jaipur until resistance is over (an elite legion and a vet which needs to heal)
Carthage: Spear -> Courthouse
Disperse a barb camp near Gem City.
Let the Goto orders complete.
Fortify one legion in Punjab and move rest onward.
ditto in Bengal, at least till the indian forces nearby are gone.
Vet TF2 legion kills an indian archer and captures a settler(2 slave workers :)).
Continue moving legions Northward to deliver our fury to our opponents.



turn 2 780AD: Chittagong, one resistor quelled
Jaipur, 1 resistor quelled. entertainer hired to keep people from rioting.
Vet legion kills barb on home continent.
Palace Expansion. (steps built)
Wounded elite legion attacks and kills indian warrior on mountain.
Wounded elite legion attacks spear in hyderabad and redlines it but is killed. spear promotes.
Vet legion attacks same soear in hyderabad and wins destroying the city and capturing 4 workers(mmmmm...............slaves).
Indus is destroyed by vet TF2 legion after killing vet spear.

The southern tip of the opposing continent is ours :)

worker completes road to ivory in cesaerea, town switched to temple to make use of this.

turn 3 790AD: Rome completes Pyramids -> legion.
Indians Build the great library, wont help them now though.
Mongols begin the hanging gardens and lighthouse.
6 legions loaded into galleys and instructed to sail for mongol lands.
Veii: Legion -> Legion.
Few worker moves and gotos.
Jaipur resistanc ends.

turn 4 800AD: I spy a mongol archer moving towards the indian core, so as long as they are distracted, they should be easy prey(i hope).
Entertainer for Bengal.
Lots of gotos and worker moves.


turn 5 810AD: Indian Archer attacks ta - tu and loses, redlining the legion on guard duty.
Byzantium: Barracks -> Legionary.
Indians start the Great Lighthouse
Sandrocks Jungle Town makes a spear.
One of our iron scources is depleted but another appears to replace it.
I couldnt quite see where, my computer has been upgraded recently and its all happening so fast.
More worker moves and gotos.

turn 6 820AD: Thebes -> Spearman.
Antium: Temple -> Legionary.
Leptis magna and Rome Build legions, ordered to repeat orders.
Barb warrior kills redlined elite legion!!
That barb is instantly killed.
Ivory Altar founded near the ivory north of ceasarea.
Worker moves and Gotos

turn 7 830AD: Thebes: Spearman -> Barracks
Veii: Legion -> Legion
Barb camp killed near Jaipur.
Elite legion attacks kirachi and loses :(
CeaserAugusta builds spearman.

several swordsmen appear from indian territory, they are either after us or the mongols, im not sure which yet though. Hopefully they are after the mongols so that they will be weaker by the time we get there.

turn 8 840AD: Theveste: legion -> Courthouse

Our galleys are nearly in the mongol lands. Wont be long now.

Workers and gotos

turn 9 850AD: Unload 2 legions near the mongol borders so our galley can attack a mongol galley. Victory is ours once again as the mongol galley sinks.
Jerusalem: Legion -> Legion
Memphis: Legion -> Legion
Rome: Legion -> Legion
Barb warrior killed by one of our spears. who i moved to defend a worker.

turn 10 860AD: The indians capture the mongol capital!! They have a fair amount of swordsman left so this could become a two horse race soon if the indians cant be stopped.

Elite Julian the Apostalate kills a spear guarding kirachi.
Our troops are arriving on the mongol shores.
Move spear onto mountain to distract barbs.

turn 11 870AD: About 5 cities build legions, will continue building them to support the war.
Hippo builds a harbour, switched to temple.
Rush Galley in Veii to speed troop transport.
Barb warrior attacks spear on mountain and dies.
Wounded Vet legion attacks spear in kirachi and wins, kirachi is ours with one resistor. Renamed to SolarKnight's Altar as a memorial to the leader of the

forces that conquered them, may he be worshipped for all eternity.

We also acquire 2 slaves in the capture of kirachi. :hammer:

The assault on the mongol core begins in Hovd which falls after attacks from two veteran legions (one of which is ceaser).
Both legions win and ceaser becomes elite!
Our legions approach UlaanBataar.

turn 12 880AD: Russicade and Oea build spearmen, set to courthouses
UlaanBataar is attacked twice by our legions, one loses, the other wins.
Rome: Legion -> Legion
lots of gotos and worker moves.

turn 13 890AD: India Completes the hanging gardens
Barb warrior dies attacking one of our warriors
UlaanBataar falls after attacks from our legions.

turn 14 900 AD: Syracuse: legion -> legion.
Nicomedia: Warrior -> Worker

Looks like there could be a huge battle soon between us and the indians, the Mongols have 2 cities left and will not last much longer as far as i can see,

Ghandi is in the middle ages, Both sides have Literature and currency, while literature is useless, currency will propel us into the middle ages. My thoughts would be to eliminate the new mongol capital and then sue them for peace and watch as the indians pound them into oblivion, then move on india. We would then be in the middle ages and closer to more powerful units in case the indians pull feudalism out of their hats and show off their new pikemen. Thats my idea anyway, if i can pull that off i will. but if the mongols die, we arent far from the middle ages anyway so it wont be a major loss.

Thebes: Barracks -> Legion
Entertainment for Memphis
Pisae: Temple-> Aqueduct
Ravenna: Temple -> courthouse
Virconium: Legion -> Legion
1 resistor quelled in UlaanBataar

turn 15 910AD: After seeing india rampage throught the mongol capital, i sue the mongols for peace, they are toast anyway, i doubt if they will be there next turn.
Indian Swordsman are lining up in front of our legions, looks like this will get messy.
SmellinCoffee's Tomb builds spear, set to temple.

After losing a vet legion to a vet sword i think i will go defence for a while on this battle, use the legions defence value (hopefully) to our advantage.

Veii: Spear -> Legion
Rome: Legion -> Legion

India has Feudalism, be on the lookout for pikes and MDIs in future guys.
barb horseman pillages improvements near Memphis.
we kill an indian spear with a vet legion.
we unload two legions behind the indian stack.
we lose another legion.
elite legion kills elite sword.

Antium: Legion -> Library
Byzantium: Legion -> Library (We arent going to need too many more legions i dont think, we have many ready to be shipped over still.)
Cassius, an elite legion and julian the Apostalate attack the indian stack and kill two vet spears, only one elite sword, one vet sword and two settlers left in it.
After three more battles with vet legions, the stack is defeated, vet legion lost to vet spear, vet legion killed elite (3/5) legion and vet legion killed vet sword

(promotes to elite).
Our prize, 4 slaves.

After losing one more legion, we finish off the remaining indian units around Kazan and kill one defender.

Barb horse is slayed.

turn 16 920AD: We lose one vet legion and one elite legion taking Kazan and capture 3 slaves.
The indians are starting to make MDIs so this could be bad.
Advance towards the indian core.
Rush spears in cities close to the front to make sure i slow down the counter attack from india if it comes or if all goes pear - shaped

turn 17 930AD: See a brave mongol archer kill an indian spear and capture a settler then die to the pike guarding the former mongol capital.
Kill a Indian MDI with a vet legion.
Havent been paying much attention to the mainland cities as im trying to focus on making a dent on india.
Rome: Legion -> Library.
MandalGovi: Spear -> Harbour
Jerusalem: Legion -> Library.
We capture the former mongol capital and we now control the oracle :) (we lost two legions in the process, damn pikemen). we also gain two slaves.

Redeclare on the mongols. I think they have had enough time to watch the splendour of our forces so its time for them to say goodbye.

turn 18 940AD: The Mongols are history!! we did lose cassius in the process but they are no more :) :hammer:


turn 19 950AD: Mostly troop movements

turn 20 960AD: The Mongols are history!! we did lose a legion in the process but they are no more :) :hammer:

Not sure if i saved the right turn as i think i got so carried away with the troop movements that i neglected the year counter, may be 970 AD by mistake, if it is i've done

nothing to the turn.

Mostly i ignored the production on our mainland towards the end, it was mainly legions temples and libraries.
I also didnt write down the worker moves at that point or i would have been there all night, the turns were taking so long with the goto orders, that i just gave up in the end :(

Hope the next player has fun laying waste to india.

Good Luck

SolarKnight

http://www.civfanatics.net/uploads6/DGIT-01_960AD.zip
 
Sweet, a picture? :)
 
All that remains of India :hammer: :)

All_that_Remains_of_India.JPG
 
Have fun on your turns. :D Depending on how many viable troops we have left, it's quite possible that I'll be able to finish the entire game once you get done with yours. :)

Whoever knows, though, make a save the turn before you win so all three of us can see the endgame results. :)
 
I had great fun tearing mongolia apart.

I doubt it will make it back to me, there should be more than enough legions either on the boats or on the way to india to take them out, i spent long enough watching them on their way.

Have fun.

SolarKnight
 
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